package node import ( "math/big" "time" "github.com/ethereum/go-ethereum/common" "github.com/harmony-one/harmony/core" "github.com/harmony-one/harmony/core/types" nodeconfig "github.com/harmony-one/harmony/internal/configs/node" "github.com/harmony-one/harmony/internal/ctxerror" "github.com/harmony-one/harmony/internal/utils" ) // Constants of lower bound limit of a new block. const ( ConsensusTimeOut = 20 PeriodicBlock = 200 * time.Millisecond ) // WaitForConsensusReadyv2 listen for the readiness signal from consensus and generate new block for consensus. // only leader will receive the ready signal // TODO: clean pending transactions for validators; or validators not prepare pending transactions func (node *Node) WaitForConsensusReadyv2(readySignal chan struct{}, stopChan chan struct{}, stoppedChan chan struct{}) { go func() { // Setup stoppedChan defer close(stoppedChan) utils.Logger().Debug(). Msg("Waiting for Consensus ready") time.Sleep(30 * time.Second) // Wait for other nodes to be ready (test-only) timeoutCount := 0 var newBlock *types.Block // Set up the very first deadline. deadline := time.Now().Add(node.BlockPeriod) for { // keep waiting for Consensus ready select { case <-stopChan: utils.Logger().Debug(). Msg("Consensus new block proposal: STOPPED!") return case <-time.After(ConsensusTimeOut * time.Second): if node.Consensus.PubKey.IsEqual(node.Consensus.LeaderPubKey) { utils.Logger().Debug(). Int("count", timeoutCount). Msg("Leader consensus timeout, retry!") //node.Consensus.ResetState() timeoutCount++ if newBlock != nil { // Send the new block to Consensus so it can be confirmed. node.BlockChannel <- newBlock } } case <-readySignal: for { time.Sleep(PeriodicBlock) if time.Now().Before(deadline) { continue } coinbase := node.Consensus.SelfAddress // Normal tx block consensus selectedTxs := types.Transactions{} // Empty transaction list if node.NodeConfig.GetNetworkType() != nodeconfig.Mainnet { selectedTxs = node.getTransactionsForNewBlock(MaxNumberOfTransactionsPerBlock, coinbase) if err := node.Worker.UpdateCurrent(coinbase); err != nil { utils.Logger().Error(). Err(err). Msg("Failed updating worker's state") } } utils.Logger().Info(). Uint64("blockNum", node.Blockchain().CurrentBlock().NumberU64()+1). Int("selectedTxs", len(selectedTxs)). Msg("PROPOSING NEW BLOCK ------------------------------------------------") if err := node.Worker.CommitTransactions(selectedTxs, coinbase); err != nil { ctxerror.Log15(utils.GetLogger().Error, ctxerror.New("cannot commit transactions"). WithCause(err)) } sig, mask, err := node.Consensus.LastCommitSig() if err != nil { ctxerror.Log15(utils.GetLogger().Error, ctxerror.New("Cannot got commit signatures from last block"). WithCause(err)) continue } viewID := node.Consensus.GetViewID() // add aggregated commit signatures from last block, except for the first two blocks if node.NodeConfig.GetNetworkType() == nodeconfig.Mainnet { if err = node.Worker.UpdateCurrent(coinbase); err != nil { utils.Logger().Debug(). Err(err). Msg("Failed updating worker's state") continue } } newBlock, err = node.Worker.Commit(sig, mask, viewID, coinbase) if err != nil { ctxerror.Log15(utils.GetLogger().Error, ctxerror.New("cannot commit new block"). WithCause(err)) continue } else if err := node.proposeShardStateWithoutBeaconSync(newBlock); err != nil { ctxerror.Log15(utils.GetLogger().Error, ctxerror.New("cannot add shard state"). WithCause(err)) } else { utils.Logger().Debug(). Uint64("blockNum", newBlock.NumberU64()). Int("numTxs", newBlock.Transactions().Len()). Msg("Successfully proposed new block") // Set deadline will be BlockPeriod from now at this place. Announce stage happens right after this. deadline = time.Now().Add(node.BlockPeriod) // Send the new block to Consensus so it can be confirmed. node.BlockChannel <- newBlock break } } } } }() } func (node *Node) proposeShardStateWithoutBeaconSync(block *types.Block) error { if !core.IsEpochLastBlock(block) { return nil } nextEpoch := new(big.Int).Add(block.Header().Epoch, common.Big1) shardState := core.GetShardState(nextEpoch) return block.AddShardState(shardState) } func (node *Node) proposeShardState(block *types.Block) error { switch node.Consensus.ShardID { case 0: return node.proposeBeaconShardState(block) default: node.proposeLocalShardState(block) return nil } } func (node *Node) proposeBeaconShardState(block *types.Block) error { // TODO ek - replace this with variable epoch logic. if !core.IsEpochLastBlock(block) { // We haven't reached the end of this epoch; don't propose yet. return nil } nextEpoch := new(big.Int).Add(block.Header().Epoch, common.Big1) shardState, err := core.CalculateNewShardState( node.Blockchain(), nextEpoch, &node.CurrentStakes) if err != nil { return err } return block.AddShardState(shardState) } func (node *Node) proposeLocalShardState(block *types.Block) { logger := block.Logger(utils.Logger()) // TODO ek – read this from beaconchain once BC sync is fixed if node.nextShardState.master == nil { logger.Debug().Msg("yet to receive master proposal from beaconchain") return } nlogger := logger.With(). Uint64("nextEpoch", node.nextShardState.master.Epoch). Time("proposeTime", node.nextShardState.proposeTime). Logger() logger = &nlogger if time.Now().Before(node.nextShardState.proposeTime) { logger.Debug().Msg("still waiting for shard state to propagate") return } masterShardState := node.nextShardState.master.ShardState var localShardState types.ShardState committee := masterShardState.FindCommitteeByID(block.ShardID()) if committee != nil { logger.Info().Msg("found local shard info; proposing it") localShardState = append(localShardState, *committee) } else { logger.Info().Msg("beacon committee disowned us; proposing nothing") // Leave local proposal empty to signal the end of shard (disbanding). } err := block.AddShardState(localShardState) if err != nil { logger.Error().Err(err).Msg("Failed proposin local shard state") } }