package consensus import ( "bytes" "errors" ) /* Consensus message is the payload of p2p message. Consensus message data structure: ---- message start ----- 1 byte - consensus.MessageType 0x00 - ANNOUNCE 0x01 - COMMIT ... payload (n bytes) - consensus message payload (the data to run consensus with) ---- message end ----- */ const MESSAGE_TYPE_BYTES = 1 // Consensus communication message type. // Leader and validator dispatch messages based on incoming message type type MessageType int const ( ANNOUNCE MessageType = iota COMMIT CHALLENGE RESPONSE START_CONSENSUS ERROR = -1 ) // Returns string name for the MessageType enum func (msgType MessageType) String() string { names := [...]string{ "ANNOUNCE", "COMMIT", "CHALLENGE", "RESPONSE", "START_CONSENSUS"} if msgType < ANNOUNCE || msgType > START_CONSENSUS { return "Unknown" } return names[msgType] } // Get the consensus message type from the p2p message payload func GetConsensusMessageType(message []byte) (MessageType, error) { if len(message) < 1 { return ERROR, errors.New("Failed to get consensus message type: no data available.") } return MessageType(message[0]), nil } // Get the consensus message payload from the p2p message payload func GetConsensusMessagePayload(message []byte) ([]byte, error) { if len(message) < 2 { return []byte{}, errors.New("Failed to get consensus message payload: no data available.") } return message[MESSAGE_TYPE_BYTES:], nil } // Concatenate msgType as one byte with payload, and return the whole byte array func ConstructConsensusMessage(msgType MessageType, payload []byte) []byte { byteBuffer := bytes.NewBuffer([]byte{byte(msgType)}) byteBuffer.Write(payload) return byteBuffer.Bytes() }