package node import ( "crypto/ecdsa" "encoding/hex" "fmt" "math/big" "sync" "time" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/log" "github.com/ethereum/go-ethereum/params" "github.com/harmony-one/bls/ffi/go/bls" "github.com/harmony-one/harmony/accounts" "github.com/harmony-one/harmony/api/client" clientService "github.com/harmony-one/harmony/api/client/service" msg_pb "github.com/harmony-one/harmony/api/proto/message" "github.com/harmony-one/harmony/api/service" "github.com/harmony-one/harmony/api/service/syncing" "github.com/harmony-one/harmony/api/service/syncing/downloader" "github.com/harmony-one/harmony/consensus" "github.com/harmony-one/harmony/contracts" "github.com/harmony-one/harmony/contracts/structs" "github.com/harmony-one/harmony/core" "github.com/harmony-one/harmony/core/types" "github.com/harmony-one/harmony/crypto/pki" "github.com/harmony-one/harmony/drand" nodeconfig "github.com/harmony-one/harmony/internal/configs/node" "github.com/harmony-one/harmony/internal/ctxerror" "github.com/harmony-one/harmony/internal/shardchain" "github.com/harmony-one/harmony/internal/utils" "github.com/harmony-one/harmony/node/worker" "github.com/harmony-one/harmony/p2p" ) // State is a state of a node. type State byte // All constants except the NodeLeader below are for validators only. const ( NodeInit State = iota // Node just started, before contacting BeaconChain NodeWaitToJoin // Node contacted BeaconChain, wait to join Shard NodeNotInSync // Node out of sync, might be just joined Shard or offline for a period of time NodeOffline // Node is offline NodeReadyForConsensus // Node is ready for doing consensus NodeDoingConsensus // Node is already doing consensus NodeLeader // Node is the leader of some shard. ) func (state State) String() string { switch state { case NodeInit: return "NodeInit" case NodeWaitToJoin: return "NodeWaitToJoin" case NodeNotInSync: return "NodeNotInSync" case NodeOffline: return "NodeOffline" case NodeReadyForConsensus: return "NodeReadyForConsensus" case NodeDoingConsensus: return "NodeDoingConsensus" case NodeLeader: return "NodeLeader" } return "Unknown" } const ( // ClientServicePortDiff is the positive port diff for client service ClientServicePortDiff = 5555 maxBroadcastNodes = 10 // broadcast at most maxBroadcastNodes peers that need in sync broadcastTimeout int64 = 3 * 60 * 1000000000 // 3 mins //SyncIDLength is the length of bytes for syncID SyncIDLength = 20 ) // use to push new block to outofsync node type syncConfig struct { timestamp int64 client *downloader.Client } // Node represents a protocol-participating node in the network type Node struct { Consensus *consensus.Consensus // Consensus object containing all Consensus related data (e.g. committee members, signatures, commits) BlockChannel chan *types.Block // The channel to send newly proposed blocks ConfirmedBlockChannel chan *types.Block // The channel to send confirmed blocks BeaconBlockChannel chan *types.Block // The channel to send beacon blocks for non-beaconchain nodes pendingTransactions types.Transactions // All the transactions received but not yet processed for Consensus transactionInConsensus []*types.Transaction // The transactions selected into the new block and under Consensus process pendingTxMutex sync.Mutex DRand *drand.DRand // The instance for distributed randomness protocol // Shard databases shardChains shardchain.Collection ClientPeer *p2p.Peer // The peer for the harmony tx generator client, used for leaders to return proof-of-accept Client *client.Client // The presence of a client object means this node will also act as a client SelfPeer p2p.Peer // TODO(minhdoan): it could be duplicated with Self below whose is Alok work. BCPeers []p2p.Peer // list of Beacon Chain Peers. This is needed by all nodes. // TODO: Neighbors should store only neighbor nodes in the same shard Neighbors sync.Map // All the neighbor nodes, key is the sha256 of Peer IP/Port, value is the p2p.Peer State State // State of the Node stateMutex sync.Mutex // mutex for change node state // BeaconNeighbors store only neighbor nodes in the beacon chain shard BeaconNeighbors sync.Map // All the neighbor nodes, key is the sha256 of Peer IP/Port, value is the p2p.Peer TxPool *core.TxPool Worker *worker.Worker BeaconWorker *worker.Worker // worker for beacon chain // Client server (for wallet requests) clientServer *clientService.Server // Syncing component. syncID [SyncIDLength]byte // a unique ID for the node during the state syncing process with peers downloaderServer *downloader.Server stateSync *syncing.StateSync beaconSync *syncing.StateSync peerRegistrationRecord map[string]*syncConfig // record registration time (unixtime) of peers begin in syncing // The p2p host used to send/receive p2p messages host p2p.Host // Service manager. serviceManager *service.Manager //Staked Accounts and Contract CurrentStakes map[common.Address]*structs.StakeInfo //This will save the latest information about staked nodes. StakingContractAddress common.Address WithdrawStakeFunc []byte // Demo account. DemoContractAddress common.Address LotteryManagerPrivateKey *ecdsa.PrivateKey // Puzzle account. PuzzleContractAddress common.Address PuzzleManagerPrivateKey *ecdsa.PrivateKey // Staking Account // TODO: leochen, can we use multiple account for staking? StakingAccount accounts.Account // For test only; TODO ek – remove this TestBankKeys []*ecdsa.PrivateKey ContractDeployerKey *ecdsa.PrivateKey ContractDeployerCurrentNonce uint64 // The nonce of the deployer contract at current block ContractAddresses []common.Address // For puzzle contracts AddressNonce sync.Map // Shard group Message Receiver shardGroupReceiver p2p.GroupReceiver // Global group Message Receiver, communicate with beacon chain, or cross-shard TX globalGroupReceiver p2p.GroupReceiver // Client Message Receiver to handle light client messages // Beacon leader needs to use this receiver to talk to new node clientReceiver p2p.GroupReceiver // Duplicated Ping Message Received duplicatedPing sync.Map // Channel to notify consensus service to really start consensus startConsensus chan struct{} // node configuration, including group ID, shard ID, etc NodeConfig *nodeconfig.ConfigType // map of service type to its message channel. serviceMessageChan map[service.Type]chan *msg_pb.Message // Used to call smart contract locally ContractCaller *contracts.ContractCaller accountManager *accounts.Manager // Next shard state nextShardState struct { // The received master shard state master *types.EpochShardState // When for a leader to propose the next shard state, // or for a validator to wait for a proposal before view change. // TODO ek – replace with retry-based logic instead of delay proposeTime time.Time } isFirstTime bool // the node was started with a fresh database } // Blockchain returns the blockchain for the node's current shard. func (node *Node) Blockchain() *core.BlockChain { shardID := node.Consensus.ShardID bc, err := node.shardChains.ShardChain(shardID) if err != nil { err = ctxerror.New("cannot get shard chain", "shardID", shardID). WithCause(err) panic(err) //ctxerror.Log15(utils.GetLogger().Crit, err) } return bc } // Beaconchain returns the beaconchain from node. func (node *Node) Beaconchain() *core.BlockChain { bc, err := node.shardChains.ShardChain(0) if err != nil { err = ctxerror.New("cannot get beaconchain").WithCause(err) ctxerror.Log15(utils.GetLogger().Crit, err) } return bc } // Add new transactions to the pending transaction list func (node *Node) addPendingTransactions(newTxs types.Transactions) { node.pendingTxMutex.Lock() node.pendingTransactions = append(node.pendingTransactions, newTxs...) node.pendingTxMutex.Unlock() utils.GetLogInstance().Debug("Got more transactions", "num", len(newTxs), "totalPending", len(node.pendingTransactions)) } // Take out a subset of valid transactions from the pending transaction list // Note the pending transaction list will then contain the rest of the txs func (node *Node) getTransactionsForNewBlock(maxNumTxs int) types.Transactions { node.pendingTxMutex.Lock() selected, unselected, invalid := node.Worker.SelectTransactionsForNewBlock(node.pendingTransactions, maxNumTxs) node.pendingTransactions = unselected utils.GetLogInstance().Debug("Selecting Transactions", "remainPending", len(node.pendingTransactions), "selected", len(selected), "invalidDiscarded", len(invalid)) node.pendingTxMutex.Unlock() return selected } // MaybeKeepSendingPongMessage keeps sending pong message if the current node is a leader. func (node *Node) MaybeKeepSendingPongMessage() { if nodeconfig.GetDefaultConfig().IsLeader() { go node.SendPongMessage() } } // StartServer starts a server and process the requests by a handler. func (node *Node) StartServer() { select {} } // Count the total number of transactions in the blockchain // Currently used for stats reporting purpose func (node *Node) countNumTransactionsInBlockchain() int { count := 0 for block := node.Blockchain().CurrentBlock(); block != nil; block = node.Blockchain().GetBlockByHash(block.Header().ParentHash) { count += len(block.Transactions()) } return count } // GetSyncID returns the syncID of this node func (node *Node) GetSyncID() [SyncIDLength]byte { return node.syncID } // New creates a new node. func New(host p2p.Host, consensusObj *consensus.Consensus, chainDBFactory shardchain.DBFactory, isArchival bool) *Node { var err error node := Node{} copy(node.syncID[:], GenerateRandomString(SyncIDLength)) if host != nil { node.host = host node.SelfPeer = host.GetSelfPeer() } // Create test keys. Genesis will later need this. node.TestBankKeys, err = CreateTestBankKeys(FakeAddressNumber) if err != nil { utils.GetLogInstance().Crit("Error while creating test keys", "error", err) } node.shardChains = shardchain.NewCollection( chainDBFactory, &genesisInitializer{&node}, consensusObj) if host != nil && consensusObj != nil { // Consensus and associated channel to communicate blocks node.Consensus = consensusObj // Load the chains. chain := node.Blockchain() // this also sets node.isFirstTime if the DB is fresh _ = node.Beaconchain() node.BlockChannel = make(chan *types.Block) node.ConfirmedBlockChannel = make(chan *types.Block) node.BeaconBlockChannel = make(chan *types.Block) node.TxPool = core.NewTxPool(core.DefaultTxPoolConfig, params.TestChainConfig, chain) node.Worker = worker.New(params.TestChainConfig, chain, node.Consensus, pki.GetAddressFromPublicKey(node.SelfPeer.ConsensusPubKey), node.Consensus.ShardID) node.Consensus.VerifiedNewBlock = make(chan *types.Block) // the sequence number is the next block number to be added in consensus protocol, which is always one more than current chain header block node.Consensus.SetBlockNum(chain.CurrentBlock().NumberU64() + 1) // Add Faucet contract to all shards, so that on testnet, we can demo wallet in explorer // TODO (leo): we need to have support of cross-shard tx later so that the token can be transferred from beacon chain shard to other tx shards. if node.isFirstTime { // Setup one time smart contracts node.AddFaucetContractToPendingTransactions() } else { node.AddContractKeyAndAddress(scFaucet) } if node.Consensus.ShardID == 0 { // Contracts only exist in beacon chain if node.isFirstTime { // Setup one time smart contracts node.CurrentStakes = make(map[common.Address]*structs.StakeInfo) node.AddStakingContractToPendingTransactions() //This will save the latest information about staked nodes in current staked } else { node.AddContractKeyAndAddress(scStaking) } } if node.isFirstTime { // TODO(minhdoan): Think of a better approach to deploy smart contract. // This is temporary for demo purpose. node.AddLotteryContract() node.AddPuzzleContract() } else { node.AddContractKeyAndAddress(scLottery) node.AddContractKeyAndAddress(scPuzzle) } } node.ContractCaller = contracts.NewContractCaller(node.Blockchain(), params.TestChainConfig) if consensusObj != nil && nodeconfig.GetDefaultConfig().IsLeader() { node.State = NodeLeader } else { node.State = NodeInit } // start the goroutine to receive client message // client messages are sent by clients, like txgen, wallet go node.ReceiveClientGroupMessage() // start the goroutine to receive group message go node.ReceiveGroupMessage() // start the goroutine to receive global message, used for cross-shard TX // FIXME (leo): we use beacon client topic as the global topic for now go node.ReceiveGlobalMessage() // Setup initial state of syncing. node.peerRegistrationRecord = make(map[string]*syncConfig) node.startConsensus = make(chan struct{}) // Get the node config that's created in the harmony.go program. if consensusObj != nil { node.NodeConfig = nodeconfig.GetShardConfig(consensusObj.ShardID) } else { node.NodeConfig = nodeconfig.GetDefaultConfig() } return &node } // InitShardState initialize genesis shard state and update committee pub keys for consensus and drand func (node *Node) InitShardState(isGenesis bool) (err error) { logger := utils.GetLogInstance().New("isGenesis", isGenesis) getLogger := func() log.Logger { return utils.WithCallerSkip(logger, 1) } if node.Consensus == nil { getLogger().Crit("consensus is nil; cannot figure out shard ID") } shardID := node.Consensus.ShardID logger = logger.New("shardID", shardID) getLogger().Info("initializing shard state") // Get genesis epoch shard state from chain genesisEpoch := big.NewInt(core.GenesisEpoch) shardState, err := node.Beaconchain().GetShardState(genesisEpoch, nil) if err != nil { return ctxerror.New("cannot read genesis shard state").WithCause(err) } getLogger().Info("Successfully loaded epoch shard state") // Update validator public keys committee := shardState.FindCommitteeByID(shardID) if committee == nil { return ctxerror.New("our shard is not found in genesis shard state", "shardID", shardID) } pubKeys := []*bls.PublicKey{} for _, node := range committee.NodeList { pubKey := &bls.PublicKey{} pubKeyBytes := node.BlsPublicKey[:] err = pubKey.Deserialize(pubKeyBytes) if err != nil { return ctxerror.New("cannot deserialize BLS public key", "shardID", shardID, "pubKeyBytes", hex.EncodeToString(pubKeyBytes), ).WithCause(err) } pubKeys = append(pubKeys, pubKey) } getLogger().Info("initialized shard state", "numPubKeys", len(pubKeys)) node.Consensus.UpdatePublicKeys(pubKeys) node.DRand.UpdatePublicKeys(pubKeys) return nil } // AddPeers adds neighbors nodes func (node *Node) AddPeers(peers []*p2p.Peer) int { count := 0 for _, p := range peers { key := fmt.Sprintf("%s:%s:%s", p.IP, p.Port, p.PeerID) _, ok := node.Neighbors.LoadOrStore(key, *p) if !ok { // !ok means new peer is stored count++ node.host.AddPeer(p) continue } } // Only leader needs to add the peer info into consensus // Validators will receive the updated peer info from Leader via pong message // TODO: remove this after fully migrating to beacon chain-based committee membership //if count > 0 && node.NodeConfig.IsLeader() { // node.Consensus.AddPeers(peers) // // TODO: make peers into a context object shared by consensus and drand // node.DRand.AddPeers(peers) //} return count } // AddBeaconPeer adds beacon chain neighbors nodes // Return false means new neighbor peer was added // Return true means redundant neighbor peer wasn't added func (node *Node) AddBeaconPeer(p *p2p.Peer) bool { key := fmt.Sprintf("%s:%s:%s", p.IP, p.Port, p.PeerID) _, ok := node.BeaconNeighbors.LoadOrStore(key, *p) return ok } // isBeacon = true if the node is beacon node // isClient = true if the node light client(txgen,wallet) func (node *Node) initNodeConfiguration() (service.NodeConfig, chan p2p.Peer) { chanPeer := make(chan p2p.Peer) nodeConfig := service.NodeConfig{ IsBeacon: node.NodeConfig.IsBeacon(), IsClient: node.NodeConfig.IsClient(), Beacon: p2p.GroupIDBeacon, ShardGroupID: node.NodeConfig.GetShardGroupID(), Actions: make(map[p2p.GroupID]p2p.ActionType), } if nodeConfig.IsClient { nodeConfig.Actions[p2p.GroupIDBeaconClient] = p2p.ActionStart } else { nodeConfig.Actions[node.NodeConfig.GetShardGroupID()] = p2p.ActionStart } var err error node.shardGroupReceiver, err = node.host.GroupReceiver(node.NodeConfig.GetShardGroupID()) if err != nil { utils.GetLogInstance().Error("Failed to create shard receiver", "msg", err) } node.globalGroupReceiver, err = node.host.GroupReceiver(p2p.GroupIDBeaconClient) if err != nil { utils.GetLogInstance().Error("Failed to create global receiver", "msg", err) } node.clientReceiver, err = node.host.GroupReceiver(node.NodeConfig.GetClientGroupID()) if err != nil { utils.GetLogInstance().Error("Failed to create client receiver", "msg", err) } return nodeConfig, chanPeer }