The core protocol of WoopChain
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woop/node/node_handler.go

441 lines
14 KiB

package node
import (
"bytes"
"context"
"fmt"
"math/rand"
"time"
"github.com/ethereum/go-ethereum/rlp"
"github.com/harmony-one/harmony/crypto/bls"
"github.com/harmony-one/harmony/internal/utils/crosslinks"
"github.com/harmony-one/harmony/api/proto"
proto_node "github.com/harmony-one/harmony/api/proto/node"
"github.com/harmony-one/harmony/block"
"github.com/harmony-one/harmony/consensus"
"github.com/harmony-one/harmony/core"
"github.com/harmony-one/harmony/core/types"
nodeconfig "github.com/harmony-one/harmony/internal/configs/node"
"github.com/harmony-one/harmony/internal/utils"
"github.com/harmony-one/harmony/p2p"
"github.com/harmony-one/harmony/shard"
"github.com/harmony-one/harmony/staking/availability"
"github.com/harmony-one/harmony/staking/slash"
staking "github.com/harmony-one/harmony/staking/types"
"github.com/harmony-one/harmony/webhooks"
)
const p2pMsgPrefixSize = 5
const p2pNodeMsgPrefixSize = proto.MessageTypeBytes + proto.MessageCategoryBytes
// some messages have uninteresting fields in header, slash, receipt and crosslink are
// such messages. This function assumes that input bytes are a slice which already
// past those not relevant header bytes.
func (node *Node) processSkippedMsgTypeByteValue(
cat proto_node.BlockMessageType, content []byte,
) {
switch cat {
case proto_node.SlashCandidate:
node.processSlashCandidateMessage(content)
case proto_node.Receipt:
node.ProcessReceiptMessage(content)
case proto_node.CrossLink:
node.ProcessCrossLinkMessage(content)
case proto_node.CrosslinkHeartbeat:
node.ProcessCrossLinkHeartbeatMessage(content)
default:
utils.Logger().Error().
Int("message-iota-value", int(cat)).
Msg("Invariant usage of processSkippedMsgTypeByteValue violated")
}
}
// HandleNodeMessage parses the message and dispatch the actions.
func (node *Node) HandleNodeMessage(
ctx context.Context,
msgPayload []byte,
actionType proto_node.MessageType,
) error {
switch actionType {
case proto_node.Transaction:
node.transactionMessageHandler(msgPayload)
case proto_node.Staking:
node.stakingMessageHandler(msgPayload)
case proto_node.Block:
switch blockMsgType := proto_node.BlockMessageType(msgPayload[0]); blockMsgType {
case proto_node.Sync:
blocks := []*types.Block{}
if err := rlp.DecodeBytes(msgPayload[1:], &blocks); err != nil {
utils.Logger().Error().
Err(err).
Msg("block sync")
} else {
// for non-beaconchain node, subscribe to beacon block broadcast
if node.Blockchain().ShardID() != shard.BeaconChainShardID {
for _, block := range blocks {
if block.ShardID() == 0 {
if block.IsLastBlockInEpoch() {
go func(blk *types.Block) {
node.BeaconBlockChannel <- blk
}(block)
}
}
}
}
}
case
proto_node.SlashCandidate,
proto_node.Receipt,
proto_node.CrossLink,
proto_node.CrosslinkHeartbeat:
// skip first byte which is blockMsgType
node.processSkippedMsgTypeByteValue(blockMsgType, msgPayload[1:])
}
default:
utils.Logger().Error().
Str("Unknown actionType", string(actionType))
}
return nil
}
func (node *Node) transactionMessageHandler(msgPayload []byte) {
txMessageType := proto_node.TransactionMessageType(msgPayload[0])
switch txMessageType {
case proto_node.Send:
txs := types.Transactions{}
err := rlp.Decode(bytes.NewReader(msgPayload[1:]), &txs) // skip the Send messge type
if err != nil {
utils.Logger().Error().
Err(err).
Msg("Failed to deserialize transaction list")
return
}
addPendingTransactions(node.registry, txs)
}
}
func (node *Node) stakingMessageHandler(msgPayload []byte) {
txMessageType := proto_node.TransactionMessageType(msgPayload[0])
switch txMessageType {
case proto_node.Send:
txs := staking.StakingTransactions{}
err := rlp.Decode(bytes.NewReader(msgPayload[1:]), &txs) // skip the Send message type
if err != nil {
utils.Logger().Error().
Err(err).
Msg("Failed to deserialize staking transaction list")
return
}
node.addPendingStakingTransactions(txs)
}
}
// BroadcastNewBlock is called by consensus leader to sync new blocks with other clients/nodes.
// NOTE: For now, just send to the client (basically not broadcasting)
// TODO (lc): broadcast the new blocks to new nodes doing state sync
func (node *Node) BroadcastNewBlock(newBlock *types.Block, nodeConfig *nodeconfig.ConfigType) {
groups := []nodeconfig.GroupID{nodeConfig.GetClientGroupID()}
utils.Logger().Info().
Msgf(
"broadcasting new block %d, group %s", newBlock.NumberU64(), groups[0],
)
msg := p2p.ConstructMessage(
proto_node.ConstructBlocksSyncMessage([]*types.Block{newBlock}),
)
if err := node.host.SendMessageToGroups(groups, msg); err != nil {
utils.Logger().Warn().Err(err).Msg("cannot broadcast new block")
}
}
// BroadcastSlash ..
func (node *Node) BroadcastSlash(witness *slash.Record) {
if err := node.host.SendMessageToGroups(
[]nodeconfig.GroupID{nodeconfig.NewGroupIDByShardID(shard.BeaconChainShardID)},
p2p.ConstructMessage(
proto_node.ConstructSlashMessage(slash.Records{*witness})),
); err != nil {
utils.Logger().Err(err).
RawJSON("record", []byte(witness.String())).
Msg("could not send slash record to beaconchain")
}
utils.Logger().Info().Msg("broadcast the double sign record")
}
// BroadcastCrossLinkFromShardsToBeacon is called by consensus leader to
// send the new header as cross link to beacon chain.
func (node *Node) BroadcastCrossLinkFromShardsToBeacon() { // leader of 1-3 shards
if node.IsRunningBeaconChain() {
return
}
if !(node.Consensus.IsLeader() || rand.Intn(100) <= 1) {
return
}
curBlock := node.Blockchain().CurrentBlock()
if curBlock == nil {
return
}
if !node.Blockchain().Config().IsCrossLink(curBlock.Epoch()) {
// no need to broadcast crosslink if it's beacon chain, or it's not crosslink epoch
return
}
utils.Logger().Info().Msgf(
"Construct and Broadcasting new crosslink to beacon chain groupID %s",
nodeconfig.NewGroupIDByShardID(shard.BeaconChainShardID),
)
headers, err := getCrosslinkHeadersForShards(node.Blockchain(), curBlock, node.crosslinks)
if err != nil {
utils.Logger().Error().Err(err).Msg("[BroadcastCrossLink] failed to get crosslinks")
return
}
if len(headers) == 0 {
utils.Logger().Info().Msg("[BroadcastCrossLink] no crosslinks to broadcast")
return
}
for _, h := range headers {
utils.Logger().Info().Msgf("[BroadcastCrossLink] header shard %d blockNum %d", h.ShardID(), h.Number().Uint64())
}
err = node.host.SendMessageToGroups(
[]nodeconfig.GroupID{nodeconfig.NewGroupIDByShardID(shard.BeaconChainShardID)},
p2p.ConstructMessage(
proto_node.ConstructCrossLinkMessage(node.Consensus.Blockchain(), headers)),
)
if err != nil {
utils.Logger().Error().Err(err).Msgf("[BroadcastCrossLink] failed to broadcast message")
} else {
node.crosslinks.SetLatestSentCrosslinkBlockNumber(headers[len(headers)-1].Number().Uint64())
}
}
// BroadcastCrosslinkHeartbeatSignalFromBeaconToShards is called by consensus leader or 1% validators to
// send last cross link to shard chains.
func (node *Node) BroadcastCrosslinkHeartbeatSignalFromBeaconToShards() { // leader of 0 shard
if !node.IsRunningBeaconChain() {
return
}
if !(node.IsCurrentlyLeader() || rand.Intn(100) == 0) {
return
}
curBlock := node.Beaconchain().CurrentBlock()
if curBlock == nil {
return
}
if !node.Blockchain().Config().IsCrossLink(curBlock.Epoch()) {
// no need to broadcast crosslink if it's beacon chain, or it's not crosslink epoch
return
}
var privToSing *bls.PrivateKeyWrapper
for _, priv := range node.Consensus.GetPrivateKeys() {
if node.Consensus.IsValidatorInCommittee(priv.Pub.Bytes) {
privToSing = &priv
break
}
}
if privToSing == nil {
return
}
instance := shard.Schedule.InstanceForEpoch(curBlock.Epoch())
for shardID := uint32(1); shardID < instance.NumShards(); shardID++ {
lastLink, err := node.Blockchain().ReadShardLastCrossLink(shardID)
if err != nil {
utils.Logger().Error().Err(err).Msg("[BroadcastCrossLinkSignal] failed to get crosslinks")
continue
}
hb := types.CrosslinkHeartbeat{
ShardID: lastLink.ShardID(),
LatestContinuousBlockNum: lastLink.BlockNum(),
Epoch: lastLink.Epoch().Uint64(),
PublicKey: privToSing.Pub.Bytes[:],
Signature: nil,
}
rs, err := rlp.EncodeToBytes(hb)
if err != nil {
utils.Logger().Error().Err(err).Msg("[BroadcastCrossLinkSignal] failed to encode signal")
continue
}
hb.Signature = privToSing.Pri.SignHash(rs).Serialize()
bts := proto_node.ConstructCrossLinkHeartBeatMessage(hb)
node.host.SendMessageToGroups(
[]nodeconfig.GroupID{nodeconfig.NewGroupIDByShardID(nodeconfig.ShardID(shardID))},
p2p.ConstructMessage(bts),
)
}
}
// getCrosslinkHeadersForShards get headers required for crosslink creation.
func getCrosslinkHeadersForShards(shardChain core.BlockChain, curBlock *types.Block, crosslinks *crosslinks.Crosslinks) ([]*block.Header, error) {
var headers []*block.Header
signal := crosslinks.LastKnownCrosslinkHeartbeatSignal()
var latestBlockNum uint64
if signal == nil {
utils.Logger().Debug().Msg("[BroadcastCrossLink] no known crosslink heartbeat signal")
header := shardChain.GetHeaderByNumber(curBlock.NumberU64() - 2)
if header != nil && shardChain.Config().IsCrossLink(header.Epoch()) {
headers = append(headers, header)
}
header = shardChain.GetHeaderByNumber(curBlock.NumberU64() - 1)
if header != nil && shardChain.Config().IsCrossLink(header.Epoch()) {
headers = append(headers, header)
}
return append(headers, curBlock.Header()), nil
}
latestBlockNum = signal.LatestContinuousBlockNum
latest := crosslinks.LatestSentCrosslinkBlockNumber()
if latest > latestBlockNum && latest <= latestBlockNum+crossLinkBatchSize*6 {
latestBlockNum = latest
}
batchSize := crossLinkBatchSize
diff := curBlock.Number().Uint64() - latestBlockNum
// Increase batch size by 1 for every 5 blocks behind
batchSize += int(diff) / 5
// Cap at a sane size to avoid overload network
if batchSize > crossLinkBatchSize*2 {
batchSize = crossLinkBatchSize * 2
}
for blockNum := latestBlockNum + 1; blockNum <= curBlock.NumberU64(); blockNum++ {
header := shardChain.GetHeaderByNumber(blockNum)
if header != nil && shardChain.Config().IsCrossLink(header.Epoch()) {
headers = append(headers, header)
if len(headers) == batchSize {
break
}
}
}
return headers, nil
}
// PostConsensusProcessing is called by consensus participants, after consensus is done, to:
// 1. [leader] send new block to the client
// 2. [leader] send cross shard tx receipts to destination shard
func (node *Node) PostConsensusProcessing(newBlock *types.Block) error {
if node.Consensus.IsLeader() {
if node.IsRunningBeaconChain() {
// TODO: consider removing this and letting other nodes broadcast new blocks.
// But need to make sure there is at least 1 node that will do the job.
node.BroadcastNewBlock(newBlock, node.NodeConfig)
}
BroadcastCXReceipts(newBlock, node.Consensus)
} else {
if mode := node.Consensus.Mode(); mode != consensus.Listening {
numSignatures := node.Consensus.NumSignaturesIncludedInBlock(newBlock)
utils.Logger().Info().
Uint64("blockNum", newBlock.NumberU64()).
Uint64("epochNum", newBlock.Epoch().Uint64()).
Uint64("ViewId", newBlock.Header().ViewID().Uint64()).
Str("blockHash", newBlock.Hash().String()).
Int("numTxns", len(newBlock.Transactions())).
Int("numStakingTxns", len(newBlock.StakingTransactions())).
Uint32("numSignatures", numSignatures).
Str("mode", mode.String()).
Msg("BINGO !!! Reached Consensus")
if node.Consensus.Mode() == consensus.Syncing {
mode = node.Consensus.UpdateConsensusInformation()
utils.Logger().Info().Msgf("Switching to mode %s", mode)
node.Consensus.SetMode(mode)
}
node.Consensus.UpdateValidatorMetrics(float64(numSignatures), float64(newBlock.NumberU64()))
// 1% of the validator also need to do broadcasting
rnd := rand.Intn(100)
if rnd < 1 {
// Beacon validators also broadcast new blocks to make sure beacon sync is strong.
if node.IsRunningBeaconChain() {
node.BroadcastNewBlock(newBlock, node.NodeConfig)
}
BroadcastCXReceipts(newBlock, node.Consensus)
}
}
}
// Broadcast client requested missing cross shard receipts if there is any
BroadcastMissingCXReceipts(node.Consensus)
if h := node.NodeConfig.WebHooks.Hooks; h != nil {
if h.Availability != nil {
for _, addr := range node.GetAddresses(newBlock.Epoch()) {
wrapper, err := node.Beaconchain().ReadValidatorInformation(addr)
if err != nil {
utils.Logger().Err(err).Str("addr", addr.Hex()).Msg("failed reaching validator info")
return nil
}
snapshot, err := node.Beaconchain().ReadValidatorSnapshot(addr)
if err != nil {
utils.Logger().Err(err).Str("addr", addr.Hex()).Msg("failed reaching validator snapshot")
return nil
}
computed := availability.ComputeCurrentSigning(
snapshot.Validator, wrapper,
)
lastBlockOfEpoch := shard.Schedule.EpochLastBlock(node.Beaconchain().CurrentBlock().Header().Epoch().Uint64())
computed.BlocksLeftInEpoch = lastBlockOfEpoch - node.Beaconchain().CurrentBlock().Header().Number().Uint64()
if err != nil && computed.IsBelowThreshold {
url := h.Availability.OnDroppedBelowThreshold
go func() {
webhooks.DoPost(url, computed)
}()
}
}
}
}
return nil
}
// BootstrapConsensus is a goroutine to check number of peers and start the consensus
func (node *Node) BootstrapConsensus() error {
ctx, cancel := context.WithTimeout(context.Background(), time.Minute)
defer cancel()
min := node.Consensus.MinPeers
enoughMinPeers := make(chan struct{})
const checkEvery = 3 * time.Second
go func() {
for {
<-time.After(checkEvery)
numPeersNow := node.host.GetPeerCount()
if numPeersNow >= min {
utils.Logger().Info().Msg("[bootstrap] StartConsensus")
enoughMinPeers <- struct{}{}
fmt.Println("Bootstrap consensus done.", numPeersNow, " peers are connected")
return
}
utils.Logger().Info().
Int("numPeersNow", numPeersNow).
Int("targetNumPeers", min).
Dur("next-peer-count-check-in-seconds", checkEvery).
Msg("do not have enough min peers yet in bootstrap of consensus")
}
}()
select {
case <-ctx.Done():
return ctx.Err()
case <-enoughMinPeers:
go func() {
node.Consensus.StartChannel()
}()
return nil
}
}