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187 lines
4.6 KiB
187 lines
4.6 KiB
// Package nodeconfig includes all the configuration variables for a node.
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// It is a global configuration for node and other services.
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// It will be included in node module, and other modules.
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package nodeconfig
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import (
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"crypto/ecdsa"
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"fmt"
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"sync"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/harmony-one/bls/ffi/go/bls"
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"github.com/harmony-one/harmony/p2p"
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p2p_crypto "github.com/libp2p/go-libp2p-crypto"
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)
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// Role defines a role of a node.
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type Role byte
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// All constants for different node roles.
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const (
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Unknown Role = iota
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ShardLeader
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ShardValidator
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BeaconLeader
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BeaconValidator
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NewNode
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ClientNode
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)
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func (role Role) String() string {
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switch role {
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case Unknown:
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return "Unknown"
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case ShardLeader:
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return "ShardLeader"
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case ShardValidator:
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return "ShardValidator"
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case BeaconLeader:
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return "BeaconLeader"
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case BeaconValidator:
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return "BeaconValidator"
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case NewNode:
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return "NewNode"
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case ClientNode:
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return "ClientNode"
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}
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return "Unknown"
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}
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// Global is the index of the global node configuration
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const (
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Global = 0
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MaxShards = 32 // maximum number of shards. It is also the maxium number of configs.
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)
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// ConfigType is the structure of all node related configuration variables
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type ConfigType struct {
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// The three groupID design, please refer to https://github.com/harmony-one/harmony/blob/master/node/node.md#libp2p-integration
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beacon p2p.GroupID // the beacon group ID
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group p2p.GroupID // the group ID of the shard
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client p2p.GroupID // the client group ID of the shard
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isClient bool // whether this node is a client node, such as wallet/txgen
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isBeacon bool // whether this node is a beacon node or not
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isLeader bool // whether this node is a leader or not
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shardID uint32 // shardID of this node
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role Role // Role of the node
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ShardIDString string
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StringRole string
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Host p2p.Host
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StakingPriKey *ecdsa.PrivateKey
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P2pPriKey p2p_crypto.PrivKey
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BlsPriKey *bls.SecretKey
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BlsPubKey *bls.PublicKey
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MainDB *ethdb.LDBDatabase
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BeaconDB *ethdb.LDBDatabase
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SelfPeer p2p.Peer
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Leader p2p.Peer
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}
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// configs is a list of node configuration.
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// It has at least one configuration.
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// The first one is the default, global node configuration
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var configs []ConfigType
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var onceForConfigs sync.Once
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// GetConfigs return the indexed ConfigType variable
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func GetConfigs(index int) *ConfigType {
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onceForConfigs.Do(func() {
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configs = make([]ConfigType, MaxShards)
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})
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if index > cap(configs) {
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return nil
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}
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return &configs[index]
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}
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// GetGlobalConfig returns global config.
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func GetGlobalConfig() *ConfigType {
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return GetConfigs(Global)
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}
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func (conf *ConfigType) String() string {
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return fmt.Sprintf("%s/%s/%s:%v,%v,%v:%v", conf.beacon, conf.group, conf.client, conf.isClient, conf.isBeacon, conf.isLeader, conf.shardID)
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}
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// SetBeaconGroupID set the groupID for beacon group
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func (conf *ConfigType) SetBeaconGroupID(g p2p.GroupID) {
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conf.beacon = g
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}
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// SetShardGroupID set the groupID for shard group
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func (conf *ConfigType) SetShardGroupID(g p2p.GroupID) {
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conf.group = g
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}
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// SetClientGroupID set the groupID for client group
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func (conf *ConfigType) SetClientGroupID(g p2p.GroupID) {
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conf.client = g
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}
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// SetIsClient set the isClient configuration
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func (conf *ConfigType) SetIsClient(b bool) {
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conf.isClient = b
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}
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// SetIsBeacon set the isBeacon configuration
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func (conf *ConfigType) SetIsBeacon(b bool) {
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conf.isBeacon = b
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}
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// SetIsLeader set the isLeader configuration
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func (conf *ConfigType) SetIsLeader(b bool) {
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conf.isLeader = b
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}
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// SetShardID set the shardID
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func (conf *ConfigType) SetShardID(s uint32) {
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conf.shardID = s
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}
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// SetRole set the role
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func (conf *ConfigType) SetRole(r Role) {
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conf.role = r
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}
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// GetBeaconGroupID returns the groupID for beacon group
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func (conf *ConfigType) GetBeaconGroupID() p2p.GroupID {
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return conf.beacon
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}
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// GetShardGroupID returns the groupID for shard group
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func (conf *ConfigType) GetShardGroupID() p2p.GroupID {
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return conf.group
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}
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// GetClientGroupID returns the groupID for client group
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func (conf *ConfigType) GetClientGroupID() p2p.GroupID {
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return conf.client
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}
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// IsClient returns the isClient configuration
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func (conf *ConfigType) IsClient() bool {
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return conf.isClient
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}
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// IsBeacon returns the isBeacon configuration
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func (conf *ConfigType) IsBeacon() bool {
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return conf.isBeacon
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}
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// IsLeader returns the isLeader configuration
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func (conf *ConfigType) IsLeader() bool {
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return conf.isLeader
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}
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// ShardID returns the shardID
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func (conf *ConfigType) ShardID() uint32 {
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return conf.shardID
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}
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// Role returns the role
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func (conf *ConfigType) Role() Role {
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return conf.role
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}
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