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138 lines
4.4 KiB
138 lines
4.4 KiB
package consensus
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import (
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"sync"
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"time"
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msg_pb "github.com/harmony-one/harmony/api/proto/message"
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"github.com/harmony-one/harmony/internal/utils"
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"github.com/harmony-one/harmony/p2p"
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)
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const (
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// RetryIntervalInSec is the interval for message retry
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RetryIntervalInSec = 10
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)
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// MessageSender is the wrapper object that controls how a consensus message is sent
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type MessageSender struct {
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blockNum uint64 // The current block number at consensus
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blockNumMutex sync.Mutex
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messagesToRetry sync.Map
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// The p2p host used to send/receive p2p messages
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host p2p.Host
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// RetryTimes is number of retry attempts
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retryTimes int
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}
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// MessageRetry controls the message that can be retried
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type MessageRetry struct {
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blockNum uint64 // The block number this message is for
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groups []p2p.GroupID
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p2pMsg []byte
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msgType msg_pb.MessageType
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retryCount int
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isActive bool
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isActiveMutex sync.Mutex
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}
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// NewMessageSender initializes the consensus message sender.
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func NewMessageSender(host p2p.Host) *MessageSender {
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return &MessageSender{host: host, retryTimes: int(phaseDuration.Seconds()) / RetryIntervalInSec}
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}
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// Reset resets the sender's state for new block
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func (sender *MessageSender) Reset(blockNum uint64) {
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sender.blockNumMutex.Lock()
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sender.blockNum = blockNum
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sender.blockNumMutex.Unlock()
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sender.StopAllRetriesExceptCommitted()
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sender.messagesToRetry.Range(func(key interface{}, value interface{}) bool {
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if msgRetry, ok := value.(*MessageRetry); ok {
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if msgRetry.msgType != msg_pb.MessageType_COMMITTED {
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sender.messagesToRetry.Delete(key)
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}
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}
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return true
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})
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}
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// SendWithRetry sends message with retry logic.
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func (sender *MessageSender) SendWithRetry(blockNum uint64, msgType msg_pb.MessageType, groups []p2p.GroupID, p2pMsg []byte) error {
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willRetry := sender.retryTimes != 0
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msgRetry := MessageRetry{blockNum: blockNum, groups: groups, p2pMsg: p2pMsg, msgType: msgType, retryCount: 0, isActive: willRetry}
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if willRetry {
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sender.messagesToRetry.Store(msgType, &msgRetry)
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go func() {
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sender.Retry(&msgRetry)
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}()
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}
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return sender.host.SendMessageToGroups(groups, p2pMsg)
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}
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// SendWithoutRetry sends message without retry logic.
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func (sender *MessageSender) SendWithoutRetry(groups []p2p.GroupID, p2pMsg []byte) error {
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return sender.host.SendMessageToGroups(groups, p2pMsg)
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}
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// Retry will retry the consensus message for <RetryTimes> times.
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func (sender *MessageSender) Retry(msgRetry *MessageRetry) {
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for {
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time.Sleep(RetryIntervalInSec * time.Second)
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if msgRetry.retryCount >= sender.retryTimes {
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// Retried enough times
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return
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}
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msgRetry.isActiveMutex.Lock()
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if !msgRetry.isActive {
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msgRetry.isActiveMutex.Unlock()
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// Retry is stopped
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return
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}
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msgRetry.isActiveMutex.Unlock()
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if msgRetry.msgType != msg_pb.MessageType_COMMITTED {
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sender.blockNumMutex.Lock()
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if msgRetry.blockNum < sender.blockNum {
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sender.blockNumMutex.Unlock()
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// Block already moved ahead, no need to retry old block's messages
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return
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}
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sender.blockNumMutex.Unlock()
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}
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msgRetry.retryCount++
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if err := sender.host.SendMessageToGroups(msgRetry.groups, msgRetry.p2pMsg); err != nil {
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utils.Logger().Warn().Str("groupID[0]", msgRetry.groups[0].String()).Uint64("blockNum", msgRetry.blockNum).Str("MsgType", msgRetry.msgType.String()).Int("RetryCount", msgRetry.retryCount).Msg("[Retry] Failed re-sending consensus message")
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} else {
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utils.Logger().Info().Str("groupID[0]", msgRetry.groups[0].String()).Uint64("blockNum", msgRetry.blockNum).Str("MsgType", msgRetry.msgType.String()).Int("RetryCount", msgRetry.retryCount).Msg("[Retry] Successfully resent consensus message")
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}
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}
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}
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// StopRetry stops the retry.
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func (sender *MessageSender) StopRetry(msgType msg_pb.MessageType) {
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data, ok := sender.messagesToRetry.Load(msgType)
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if ok {
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msgRetry := data.(*MessageRetry)
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msgRetry.isActiveMutex.Lock()
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msgRetry.isActive = false
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msgRetry.isActiveMutex.Unlock()
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}
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}
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// StopAllRetriesExceptCommitted stops all the existing retries except committed message (which lives across consensus).
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func (sender *MessageSender) StopAllRetriesExceptCommitted() {
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sender.messagesToRetry.Range(func(k, v interface{}) bool {
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if msgRetry, ok := v.(*MessageRetry); ok {
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if msgRetry.msgType != msg_pb.MessageType_COMMITTED {
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msgRetry.isActiveMutex.Lock()
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msgRetry.isActive = false
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msgRetry.isActiveMutex.Unlock()
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}
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}
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return true
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})
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}
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