The core protocol of WoopChain
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woop/internal/configs/sharding/localnet.go

133 lines
3.8 KiB

package shardingconfig
import (
"math/big"
"time"
"github.com/harmony-one/harmony/common/denominations"
"github.com/harmony-one/harmony/internal/genesis"
)
// LocalnetSchedule is the local testnet sharding
// configuration schedule.
var LocalnetSchedule localnetSchedule
type localnetSchedule struct{}
const (
localnetV1Epoch = 1
localnetV2Epoch = 2
localnetEpochBlock1 = 10
twoOne = 5
localnetVdfDifficulty = 5000 // This takes about 10s to finish the vdf
localnetConsensusRatio = float64(0.1)
localnetFirstCrossLinkBlock = 3
localnetRandomnessStartingEpoch = 0
localnetMaxTxAmountLimit = 1e3 // unit is in One
localnetMaxNumRecentTxsPerAccountLimit = 1e2
localnetMaxTxPoolSizeLimit = 8000
localnetMaxNumTxsPerBlockLimit = 1000
localnetRecentTxDuration = time.Hour
)
func (localnetSchedule) InstanceForEpoch(epoch *big.Int) Instance {
switch {
case epoch.Cmp(big.NewInt(localnetV2Epoch)) >= 0:
return localnetV2
case epoch.Cmp(big.NewInt(localnetV1Epoch)) >= 0:
return localnetV1
default: // genesis
return localnetV0
}
}
func (ls localnetSchedule) BlocksPerEpoch() uint64 {
return twoOne
}
func (ls localnetSchedule) CalcEpochNumber(blockNum uint64) *big.Int {
blocks := ls.BlocksPerEpoch()
switch {
case blockNum >= localnetEpochBlock1:
return big.NewInt(int64((blockNum-localnetEpochBlock1)/blocks) + 1)
default:
return big.NewInt(0)
}
}
func (ls localnetSchedule) IsLastBlock(blockNum uint64) bool {
blocks := ls.BlocksPerEpoch()
switch {
case blockNum < localnetEpochBlock1-1:
return false
case blockNum == localnetEpochBlock1-1:
return true
default:
return ((blockNum-localnetEpochBlock1)%blocks == blocks-1)
}
}
func (ls localnetSchedule) VdfDifficulty() int {
return localnetVdfDifficulty
}
func (ls localnetSchedule) FirstCrossLinkBlock() uint64 {
return localnetFirstCrossLinkBlock
}
// ConsensusRatio ratio of new nodes vs consensus total nodes
func (ls localnetSchedule) ConsensusRatio() float64 {
return localnetConsensusRatio
}
// TODO: remove it after randomness feature turned on mainnet
//RandonnessStartingEpoch returns starting epoch of randonness generation
func (ls localnetSchedule) RandomnessStartingEpoch() uint64 {
return localnetRandomnessStartingEpoch
}
func (ls localnetSchedule) MaxTxAmountLimit() *big.Int {
amountBigInt := big.NewInt(localnetMaxTxAmountLimit)
amountBigInt = amountBigInt.Mul(amountBigInt, big.NewInt(denominations.One))
return amountBigInt
}
func (ls localnetSchedule) MaxNumRecentTxsPerAccountLimit() uint64 {
return localnetMaxNumRecentTxsPerAccountLimit
}
func (ls localnetSchedule) MaxTxPoolSizeLimit() int {
return localnetMaxTxPoolSizeLimit
}
func (ls localnetSchedule) MaxNumTxsPerBlockLimit() int {
return localnetMaxNumTxsPerBlockLimit
}
func (ls localnetSchedule) RecentTxDuration() time.Duration {
return localnetRecentTxDuration
}
func (ls localnetSchedule) TxsThrottleConfig() *TxsThrottleConfig {
return &TxsThrottleConfig{
MaxTxAmountLimit: ls.MaxTxAmountLimit(),
MaxNumRecentTxsPerAccountLimit: ls.MaxNumRecentTxsPerAccountLimit(),
MaxTxPoolSizeLimit: ls.MaxTxPoolSizeLimit(),
MaxNumTxsPerBlockLimit: ls.MaxNumTxsPerBlockLimit(),
RecentTxDuration: ls.RecentTxDuration(),
}
}
func (ls localnetSchedule) GetNetworkID() NetworkID {
return LocalNet
}
var localnetReshardingEpoch = []*big.Int{big.NewInt(0), big.NewInt(localnetV1Epoch), big.NewInt(localnetV2Epoch)}
var localnetV0 = MustNewInstance(2, 7, 5, genesis.LocalHarmonyAccounts, genesis.LocalFnAccounts, localnetReshardingEpoch)
var localnetV1 = MustNewInstance(2, 7, 5, genesis.LocalHarmonyAccountsV1, genesis.LocalFnAccountsV1, localnetReshardingEpoch)
var localnetV2 = MustNewInstance(2, 9, 6, genesis.LocalHarmonyAccountsV2, genesis.LocalFnAccountsV2, localnetReshardingEpoch)