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150 lines
4.5 KiB
150 lines
4.5 KiB
// Package shardingconfig defines types and utilities that deal with Harmony
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// sharding configuration schedule.
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package shardingconfig
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import (
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"fmt"
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"math/big"
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"time"
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"github.com/harmony-one/harmony/internal/genesis"
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)
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// Schedule returns the sharding configuration instance for the given
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// epoch.
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type Schedule interface {
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InstanceForEpoch(epoch *big.Int) Instance
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// BlocksPerEpoch returns the number of blocks per each Epoch
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BlocksPerEpoch() uint64
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// CalcEpochNumber returns the epoch number based on the block number
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CalcEpochNumber(blockNum uint64) *big.Int
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// IsLastBlock check if the block is the last block in the epoch
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IsLastBlock(blockNum uint64) bool
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// EpochLastBlock returns the last block number of an epoch
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EpochLastBlock(epochNum uint64) uint64
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// VDFDifficulty returns number of iterations for VDF calculation
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VdfDifficulty() int
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// ConsensusRatio ratio of new nodes vs consensus total nodes
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ConsensusRatio() float64
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// TODO: remove it after randomness feature turned on mainnet
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//RandomnessStartingEpoch returns starting epoch of randonness generation
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RandomnessStartingEpoch() uint64
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// Max amount limit for a valid transaction
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MaxTxAmountLimit() *big.Int
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// Max number of transactions of a particular account per block level
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MaxNumRecentTxsPerAccountLimit() uint64
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// Max total number of transactions allowed as pending transactions in transaction pool
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MaxTxPoolSizeLimit() int
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// Max total number of transactions allowed to be processed per block
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MaxNumTxsPerBlockLimit() int
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// How long "recent" means for transaction in time Duration unit
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RecentTxDuration() time.Duration
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// EnableTxnThrottling is the switch for transaction throttling
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EnableTxnThrottling() bool
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// configuration for throttling pending transactions
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TxsThrottleConfig() *TxsThrottleConfig
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// GetNetworkID() return networkID type.
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GetNetworkID() NetworkID
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// GetShardingStructure returns sharding structure.
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GetShardingStructure(int, int) []map[string]interface{}
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}
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// Instance is one sharding configuration instance.
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type Instance interface {
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// NumShards returns the number of shards in the network.
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NumShards() uint32
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// NumNodesPerShard returns number of nodes in each shard.
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NumNodesPerShard() int
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// NumHarmonyOperatedNodesPerShard returns number of nodes in each shard
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// that are operated by Harmony.
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NumHarmonyOperatedNodesPerShard() int
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// HmyAccounts returns a list of Harmony accounts
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HmyAccounts() []genesis.DeployAccount
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// FnAccounts returns a list of Foundational node accounts
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FnAccounts() []genesis.DeployAccount
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// FindAccount returns the deploy account based on the blskey
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FindAccount(blsPubKey string) (bool, *genesis.DeployAccount)
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// ReshardingEpoch returns a list of Epoch while off-chain resharding happens
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ReshardingEpoch() []*big.Int
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}
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// TxThrottleFlag is the throttling flag for each transaction
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// Refer below enum declaration for more context.
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type TxThrottleFlag int
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// TxThrottleFlag is determined per transaction
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// during the new block proposal and pending transactions throttling
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const (
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TxSelect TxThrottleFlag = iota
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TxUnselect
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TxInvalid
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)
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func (result TxThrottleFlag) String() string {
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switch result {
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case TxSelect:
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return "TxSelect"
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case TxUnselect:
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return "TxUnselect"
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case TxInvalid:
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return "TxInvalid"
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}
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return "TxThrottleUnknown"
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}
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// TxsThrottleConfig contains configuration for throttling pending transactions per node block
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type TxsThrottleConfig struct {
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// Max amount limit for a valid transaction
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MaxTxAmountLimit *big.Int
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// Max number of transactions of a particular account for the past hour
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RecentTxDuration time.Duration
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// Max number of transactions of a particular account for the past hour
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MaxNumRecentTxsPerAccountLimit uint64
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// Max total number of transactions allowed as pending transactions in transaction pool
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MaxTxPoolSizeLimit int
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// Max total number of transactions allowed to be processed per block
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MaxNumTxsPerBlockLimit int
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// EnableTxnThrottling is the switch for transaction throttling
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EnableTxnThrottling bool
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}
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// genShardingStructure return sharding structure, given shard number and its patterns.
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func genShardingStructure(shardNum, shardID int, httpPattern, wsPattern string) []map[string]interface{} {
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res := []map[string]interface{}{}
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for i := 0; i < shardNum; i++ {
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res = append(res, map[string]interface{}{
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"current": int(shardID) == i,
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"shardID": i,
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"http": fmt.Sprintf(httpPattern, i),
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"ws": fmt.Sprintf(wsPattern, i),
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})
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}
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return res
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}
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