The core protocol of WoopChain
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woop/node/service_setup.go

145 lines
6.6 KiB

package node
import (
"os"
"github.com/ethereum/go-ethereum/ethdb"
"github.com/ethereum/go-ethereum/params"
msg_pb "github.com/harmony-one/harmony/api/proto/message"
"github.com/harmony-one/harmony/api/service"
"github.com/harmony-one/harmony/api/service/blockproposal"
"github.com/harmony-one/harmony/api/service/clientsupport"
"github.com/harmony-one/harmony/api/service/consensus"
"github.com/harmony-one/harmony/api/service/discovery"
"github.com/harmony-one/harmony/api/service/explorer"
"github.com/harmony-one/harmony/api/service/networkinfo"
"github.com/harmony-one/harmony/api/service/randomness"
"github.com/harmony-one/harmony/api/service/staking"
"github.com/harmony-one/harmony/crypto/pki"
"github.com/harmony-one/harmony/internal/utils"
"github.com/harmony-one/harmony/node/worker"
"github.com/harmony-one/harmony/p2p"
)
func (node *Node) setupForShardLeader() {
nodeConfig, chanPeer := node.initNodeConfiguration()
// Register peer discovery service. No need to do staking for beacon chain node.
node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer))
// Register networkinfo service. "0" is the beacon shard ID
node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
// Register explorer service.
node.serviceManager.RegisterService(service.SupportExplorer, explorer.New(&node.SelfPeer))
// Register consensus service.
node.serviceManager.RegisterService(service.Consensus, consensus.New(node.BlockChannel, node.Consensus, node.startConsensus))
// Register new block service.
node.serviceManager.RegisterService(service.BlockProposal, blockproposal.New(node.Consensus.ReadySignal, node.WaitForConsensusReady))
// Register client support service.
node.serviceManager.RegisterService(service.ClientSupport, clientsupport.New(node.blockchain.State, node.CallFaucetContract, node.getDeployedStakingContract, node.SelfPeer.IP, node.SelfPeer.Port))
// Register randomness service
node.serviceManager.RegisterService(service.Randomness, randomness.New(node.DRand))
}
func (node *Node) setupForShardValidator() {
nodeConfig, chanPeer := node.initNodeConfiguration()
// Register peer discovery service. "0" is the beacon shard ID. No need to do staking for beacon chain node.
node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer))
// Register networkinfo service. "0" is the beacon shard ID
node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
}
func (node *Node) setupForBeaconLeader() {
nodeConfig, chanPeer := node.initBeaconNodeConfiguration()
// Register peer discovery service. No need to do staking for beacon chain node.
node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer))
// Register networkinfo service.
node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
// Register consensus service.
node.serviceManager.RegisterService(service.Consensus, consensus.New(node.BlockChannel, node.Consensus, node.startConsensus))
// Register new block service.
node.serviceManager.RegisterService(service.BlockProposal, blockproposal.New(node.Consensus.ReadySignal, node.WaitForConsensusReady))
// Register client support service.
node.serviceManager.RegisterService(service.ClientSupport, clientsupport.New(node.blockchain.State, node.CallFaucetContract, node.getDeployedStakingContract, node.SelfPeer.IP, node.SelfPeer.Port))
// Register randomness service
node.serviceManager.RegisterService(service.Randomness, randomness.New(node.DRand))
}
func (node *Node) setupForBeaconValidator() {
nodeConfig, chanPeer := node.initBeaconNodeConfiguration()
// Register peer discovery service. No need to do staking for beacon chain node.
node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer))
// Register networkinfo service.
node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
}
func (node *Node) setupForNewNode() {
nodeConfig, chanPeer := node.initNodeConfiguration()
// Register staking service.
node.serviceManager.RegisterService(service.Staking, staking.New(node.host, node.AccountKey, 0, node.beaconChain))
// Register peer discovery service. "0" is the beacon shard ID
node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer))
// Register networkinfo service. "0" is the beacon shard ID
node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
// TODO: how to restart networkinfo and discovery service after receiving shard id info from beacon chain?
}
func (node *Node) setupForClientNode() {
nodeConfig, chanPeer := node.initNodeConfiguration()
// Register peer discovery service.
node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer))
// Register networkinfo service. "0" is the beacon shard ID
node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
}
// AddBeaconChainDatabase adds database support for beaconchain blocks on normal sharding nodes (not BeaconChain node)
func (node *Node) AddBeaconChainDatabase(db ethdb.Database) {
database := db
if database == nil {
database = ethdb.NewMemDatabase()
}
// TODO (chao) currently we use the same genesis block as normal shard
chain, err := node.GenesisBlockSetup(database)
if err != nil {
utils.GetLogInstance().Error("Error when doing genesis setup")
os.Exit(1)
}
node.beaconChain = chain
node.BeaconWorker = worker.New(params.TestChainConfig, chain, node.Consensus, pki.GetAddressFromPublicKey(node.SelfPeer.PubKey), node.Consensus.ShardID)
}
// ServiceManagerSetup setups service store.
func (node *Node) ServiceManagerSetup() {
node.serviceManager = &service.Manager{}
node.serviceMessageChan = make(map[service.Type]chan *msg_pb.Message)
switch node.Role {
case ShardLeader:
node.setupForShardLeader()
case ShardValidator:
node.setupForShardValidator()
case BeaconLeader:
node.setupForBeaconLeader()
case BeaconValidator:
node.setupForBeaconValidator()
case NewNode:
node.setupForNewNode()
case ClientNode:
node.setupForClientNode()
}
node.serviceManager.SetupServiceMessageChan(node.serviceMessageChan)
}
// RunServices runs registered services.
func (node *Node) RunServices() {
if node.serviceManager == nil {
utils.GetLogInstance().Info("Service manager is not set up yet.")
return
}
node.serviceManager.RunServices()
}