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499 lines
18 KiB
499 lines
18 KiB
package node
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import (
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"crypto/ecdsa"
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"encoding/hex"
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"fmt"
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"math/big"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/params"
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"github.com/harmony-one/bls/ffi/go/bls"
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"github.com/harmony-one/harmony/accounts"
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"github.com/harmony-one/harmony/api/client"
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clientService "github.com/harmony-one/harmony/api/client/service"
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msg_pb "github.com/harmony-one/harmony/api/proto/message"
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"github.com/harmony-one/harmony/api/service"
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"github.com/harmony-one/harmony/api/service/syncing"
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"github.com/harmony-one/harmony/api/service/syncing/downloader"
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"github.com/harmony-one/harmony/consensus"
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"github.com/harmony-one/harmony/contracts"
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"github.com/harmony-one/harmony/contracts/structs"
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"github.com/harmony-one/harmony/core"
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"github.com/harmony-one/harmony/core/types"
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"github.com/harmony-one/harmony/crypto/pki"
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"github.com/harmony-one/harmony/drand"
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nodeconfig "github.com/harmony-one/harmony/internal/configs/node"
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"github.com/harmony-one/harmony/internal/ctxerror"
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"github.com/harmony-one/harmony/internal/shardchain"
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"github.com/harmony-one/harmony/internal/utils"
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"github.com/harmony-one/harmony/node/worker"
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"github.com/harmony-one/harmony/p2p"
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)
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// State is a state of a node.
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type State byte
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// All constants except the NodeLeader below are for validators only.
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const (
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NodeInit State = iota // Node just started, before contacting BeaconChain
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NodeWaitToJoin // Node contacted BeaconChain, wait to join Shard
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NodeNotInSync // Node out of sync, might be just joined Shard or offline for a period of time
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NodeOffline // Node is offline
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NodeReadyForConsensus // Node is ready for doing consensus
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NodeDoingConsensus // Node is already doing consensus
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NodeLeader // Node is the leader of some shard.
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)
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func (state State) String() string {
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switch state {
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case NodeInit:
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return "NodeInit"
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case NodeWaitToJoin:
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return "NodeWaitToJoin"
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case NodeNotInSync:
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return "NodeNotInSync"
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case NodeOffline:
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return "NodeOffline"
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case NodeReadyForConsensus:
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return "NodeReadyForConsensus"
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case NodeDoingConsensus:
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return "NodeDoingConsensus"
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case NodeLeader:
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return "NodeLeader"
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}
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return "Unknown"
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}
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const (
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// ClientServicePortDiff is the positive port diff for client service
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ClientServicePortDiff = 5555
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maxBroadcastNodes = 10 // broadcast at most maxBroadcastNodes peers that need in sync
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broadcastTimeout int64 = 3 * 60 * 1000000000 // 3 mins
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//SyncIDLength is the length of bytes for syncID
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SyncIDLength = 20
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)
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// use to push new block to outofsync node
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type syncConfig struct {
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timestamp int64
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client *downloader.Client
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}
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// Node represents a protocol-participating node in the network
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type Node struct {
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Consensus *consensus.Consensus // Consensus object containing all Consensus related data (e.g. committee members, signatures, commits)
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BlockChannel chan *types.Block // The channel to send newly proposed blocks
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ConfirmedBlockChannel chan *types.Block // The channel to send confirmed blocks
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BeaconBlockChannel chan *types.Block // The channel to send beacon blocks for non-beaconchain nodes
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pendingTransactions types.Transactions // All the transactions received but not yet processed for Consensus
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transactionInConsensus []*types.Transaction // The transactions selected into the new block and under Consensus process
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pendingTxMutex sync.Mutex
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DRand *drand.DRand // The instance for distributed randomness protocol
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// Shard databases
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shardChains shardchain.Collection
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ClientPeer *p2p.Peer // The peer for the harmony tx generator client, used for leaders to return proof-of-accept
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Client *client.Client // The presence of a client object means this node will also act as a client
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SelfPeer p2p.Peer // TODO(minhdoan): it could be duplicated with Self below whose is Alok work.
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BCPeers []p2p.Peer // list of Beacon Chain Peers. This is needed by all nodes.
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// TODO: Neighbors should store only neighbor nodes in the same shard
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Neighbors sync.Map // All the neighbor nodes, key is the sha256 of Peer IP/Port, value is the p2p.Peer
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State State // State of the Node
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stateMutex sync.Mutex // mutex for change node state
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// BeaconNeighbors store only neighbor nodes in the beacon chain shard
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BeaconNeighbors sync.Map // All the neighbor nodes, key is the sha256 of Peer IP/Port, value is the p2p.Peer
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TxPool *core.TxPool
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Worker *worker.Worker
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BeaconWorker *worker.Worker // worker for beacon chain
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// Client server (for wallet requests)
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clientServer *clientService.Server
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// Syncing component.
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syncID [SyncIDLength]byte // a unique ID for the node during the state syncing process with peers
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downloaderServer *downloader.Server
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stateSync *syncing.StateSync
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beaconSync *syncing.StateSync
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peerRegistrationRecord map[string]*syncConfig // record registration time (unixtime) of peers begin in syncing
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// The p2p host used to send/receive p2p messages
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host p2p.Host
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// Service manager.
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serviceManager *service.Manager
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//Staked Accounts and Contract
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CurrentStakes map[common.Address]*structs.StakeInfo //This will save the latest information about staked nodes.
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StakingContractAddress common.Address
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WithdrawStakeFunc []byte
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// Demo account.
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DemoContractAddress common.Address
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LotteryManagerPrivateKey *ecdsa.PrivateKey
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// Puzzle account.
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PuzzleContractAddress common.Address
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PuzzleManagerPrivateKey *ecdsa.PrivateKey
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// Staking Account
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// TODO: leochen, can we use multiple account for staking?
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StakingAccount accounts.Account
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// For test only; TODO ek – remove this
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TestBankKeys []*ecdsa.PrivateKey
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ContractDeployerKey *ecdsa.PrivateKey
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ContractDeployerCurrentNonce uint64 // The nonce of the deployer contract at current block
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ContractAddresses []common.Address
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// For puzzle contracts
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AddressNonce sync.Map
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// Shard group Message Receiver
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shardGroupReceiver p2p.GroupReceiver
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// Global group Message Receiver, communicate with beacon chain, or cross-shard TX
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globalGroupReceiver p2p.GroupReceiver
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// Client Message Receiver to handle light client messages
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// Beacon leader needs to use this receiver to talk to new node
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clientReceiver p2p.GroupReceiver
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// Duplicated Ping Message Received
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duplicatedPing sync.Map
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// Channel to notify consensus service to really start consensus
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startConsensus chan struct{}
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// node configuration, including group ID, shard ID, etc
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NodeConfig *nodeconfig.ConfigType
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// map of service type to its message channel.
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serviceMessageChan map[service.Type]chan *msg_pb.Message
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// Used to call smart contract locally
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ContractCaller *contracts.ContractCaller
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accountManager *accounts.Manager
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// Next shard state
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nextShardState struct {
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// The received master shard state
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master *types.EpochShardState
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// When for a leader to propose the next shard state,
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// or for a validator to wait for a proposal before view change.
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// TODO ek – replace with retry-based logic instead of delay
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proposeTime time.Time
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}
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isFirstTime bool // the node was started with a fresh database
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}
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// Blockchain returns the blockchain for the node's current shard.
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func (node *Node) Blockchain() *core.BlockChain {
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shardID := node.Consensus.ShardID
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bc, err := node.shardChains.ShardChain(shardID)
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if err != nil {
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err = ctxerror.New("cannot get shard chain", "shardID", shardID).
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WithCause(err)
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ctxerror.Log15(utils.GetLogger().Crit, err)
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}
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return bc
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}
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// Beaconchain returns the beaconchain from node.
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func (node *Node) Beaconchain() *core.BlockChain {
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bc, err := node.shardChains.ShardChain(0)
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if err != nil {
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err = ctxerror.New("cannot get beaconchain").WithCause(err)
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ctxerror.Log15(utils.GetLogger().Crit, err)
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}
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return bc
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}
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// Add new transactions to the pending transaction list.
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func (node *Node) addPendingTransactions(newTxs types.Transactions) {
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node.pendingTxMutex.Lock()
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node.pendingTransactions = append(node.pendingTransactions, newTxs...)
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node.pendingTxMutex.Unlock()
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utils.GetLogInstance().Debug("Got more transactions", "num", len(newTxs), "totalPending", len(node.pendingTransactions))
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}
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// AddPendingTransaction adds one new transaction to the pending transaction list.
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func (node *Node) AddPendingTransaction(newTx *types.Transaction) {
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node.addPendingTransactions(types.Transactions{newTx})
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utils.GetLogInstance().Debug("Got ONE more transaction", "totalPending", len(node.pendingTransactions))
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}
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// Take out a subset of valid transactions from the pending transaction list
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// Note the pending transaction list will then contain the rest of the txs
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func (node *Node) getTransactionsForNewBlock(maxNumTxs int) types.Transactions {
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node.pendingTxMutex.Lock()
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selected, unselected, invalid := node.Worker.SelectTransactionsForNewBlock(node.pendingTransactions, maxNumTxs)
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node.pendingTransactions = unselected
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utils.GetLogInstance().Debug("Selecting Transactions", "remainPending", len(node.pendingTransactions), "selected", len(selected), "invalidDiscarded", len(invalid))
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node.pendingTxMutex.Unlock()
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return selected
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}
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// MaybeKeepSendingPongMessage keeps sending pong message if the current node is a leader.
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func (node *Node) MaybeKeepSendingPongMessage() {
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if nodeconfig.GetDefaultConfig().IsLeader() {
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go node.SendPongMessage()
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}
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}
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// StartServer starts a server and process the requests by a handler.
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func (node *Node) StartServer() {
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select {}
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}
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// Count the total number of transactions in the blockchain
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// Currently used for stats reporting purpose
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func (node *Node) countNumTransactionsInBlockchain() int {
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count := 0
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for block := node.Blockchain().CurrentBlock(); block != nil; block = node.Blockchain().GetBlockByHash(block.Header().ParentHash) {
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count += len(block.Transactions())
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}
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return count
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}
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// GetSyncID returns the syncID of this node
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func (node *Node) GetSyncID() [SyncIDLength]byte {
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return node.syncID
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}
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// New creates a new node.
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func New(host p2p.Host, consensusObj *consensus.Consensus, chainDBFactory shardchain.DBFactory, isArchival bool) *Node {
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var err error
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node := Node{}
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copy(node.syncID[:], GenerateRandomString(SyncIDLength))
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if host != nil {
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node.host = host
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node.SelfPeer = host.GetSelfPeer()
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}
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// Create test keys. Genesis will later need this.
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node.TestBankKeys, err = CreateTestBankKeys(FakeAddressNumber)
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if err != nil {
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utils.GetLogInstance().Crit("Error while creating test keys",
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"error", err)
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}
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node.shardChains = shardchain.NewCollection(
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chainDBFactory, &genesisInitializer{&node}, consensusObj)
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if host != nil && consensusObj != nil {
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// Consensus and associated channel to communicate blocks
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node.Consensus = consensusObj
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// Load the chains.
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chain := node.Blockchain() // this also sets node.isFirstTime if the DB is fresh
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_ = node.Beaconchain()
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node.BlockChannel = make(chan *types.Block)
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node.ConfirmedBlockChannel = make(chan *types.Block)
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node.BeaconBlockChannel = make(chan *types.Block)
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node.TxPool = core.NewTxPool(core.DefaultTxPoolConfig, params.TestChainConfig, chain)
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node.Worker = worker.New(params.TestChainConfig, chain, node.Consensus, pki.GetAddressFromPublicKey(node.SelfPeer.ConsensusPubKey), node.Consensus.ShardID)
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node.Consensus.VerifiedNewBlock = make(chan *types.Block)
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// the sequence number is the next block number to be added in consensus protocol, which is always one more than current chain header block
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node.Consensus.SetBlockNum(chain.CurrentBlock().NumberU64() + 1)
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// Add Faucet contract to all shards, so that on testnet, we can demo wallet in explorer
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// TODO (leo): we need to have support of cross-shard tx later so that the token can be transferred from beacon chain shard to other tx shards.
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if node.isFirstTime {
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// Setup one time smart contracts
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node.AddFaucetContractToPendingTransactions()
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} else {
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node.AddContractKeyAndAddress(scFaucet)
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}
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if node.Consensus.ShardID == 0 {
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// Contracts only exist in beacon chain
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if node.isFirstTime {
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// Setup one time smart contracts
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node.CurrentStakes = make(map[common.Address]*structs.StakeInfo)
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node.AddStakingContractToPendingTransactions() //This will save the latest information about staked nodes in current staked
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} else {
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node.AddContractKeyAndAddress(scStaking)
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}
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}
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if node.isFirstTime {
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// TODO(minhdoan): Think of a better approach to deploy smart contract.
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// This is temporary for demo purpose.
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node.AddLotteryContract()
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node.AddPuzzleContract()
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} else {
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node.AddContractKeyAndAddress(scLottery)
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node.AddContractKeyAndAddress(scPuzzle)
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}
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}
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node.ContractCaller = contracts.NewContractCaller(node.Blockchain(), params.TestChainConfig)
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if consensusObj != nil && nodeconfig.GetDefaultConfig().IsLeader() {
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node.State = NodeLeader
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} else {
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node.State = NodeInit
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}
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// start the goroutine to receive client message
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// client messages are sent by clients, like txgen, wallet
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go node.ReceiveClientGroupMessage()
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// start the goroutine to receive group message
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go node.ReceiveGroupMessage()
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// start the goroutine to receive global message, used for cross-shard TX
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// FIXME (leo): we use beacon client topic as the global topic for now
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go node.ReceiveGlobalMessage()
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// Setup initial state of syncing.
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node.peerRegistrationRecord = make(map[string]*syncConfig)
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node.startConsensus = make(chan struct{})
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// Get the node config that's created in the harmony.go program.
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if consensusObj != nil {
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node.NodeConfig = nodeconfig.GetShardConfig(consensusObj.ShardID)
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} else {
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node.NodeConfig = nodeconfig.GetDefaultConfig()
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}
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return &node
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}
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// InitShardState initialize genesis shard state and update committee pub keys for consensus and drand
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func (node *Node) InitShardState(isGenesis bool) (err error) {
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logger := utils.GetLogInstance().New("isGenesis", isGenesis)
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getLogger := func() log.Logger { return utils.WithCallerSkip(logger, 1) }
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if node.Consensus == nil {
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getLogger().Crit("consensus is nil; cannot figure out shard ID")
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}
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shardID := node.Consensus.ShardID
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logger = logger.New("shardID", shardID)
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getLogger().Info("initializing shard state")
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// Get genesis epoch shard state from chain
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genesisEpoch := big.NewInt(core.GenesisEpoch)
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shardState, err := node.Beaconchain().GetShardState(genesisEpoch, nil)
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if err != nil {
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return ctxerror.New("cannot read genesis shard state").WithCause(err)
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}
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getLogger().Info("Successfully loaded epoch shard state")
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// Update validator public keys
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committee := shardState.FindCommitteeByID(shardID)
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if committee == nil {
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return ctxerror.New("our shard is not found in genesis shard state",
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"shardID", shardID)
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}
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pubKeys := []*bls.PublicKey{}
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for _, node := range committee.NodeList {
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pubKey := &bls.PublicKey{}
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pubKeyBytes := node.BlsPublicKey[:]
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err = pubKey.Deserialize(pubKeyBytes)
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if err != nil {
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return ctxerror.New("cannot deserialize BLS public key",
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"shardID", shardID,
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"pubKeyBytes", hex.EncodeToString(pubKeyBytes),
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).WithCause(err)
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}
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pubKeys = append(pubKeys, pubKey)
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}
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getLogger().Info("initialized shard state", "numPubKeys", len(pubKeys))
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node.Consensus.UpdatePublicKeys(pubKeys)
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node.DRand.UpdatePublicKeys(pubKeys)
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return nil
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}
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// AddPeers adds neighbors nodes
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func (node *Node) AddPeers(peers []*p2p.Peer) int {
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count := 0
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for _, p := range peers {
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key := fmt.Sprintf("%s:%s:%s", p.IP, p.Port, p.PeerID)
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_, ok := node.Neighbors.LoadOrStore(key, *p)
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if !ok {
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// !ok means new peer is stored
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count++
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node.host.AddPeer(p)
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continue
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}
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}
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// Only leader needs to add the peer info into consensus
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// Validators will receive the updated peer info from Leader via pong message
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// TODO: remove this after fully migrating to beacon chain-based committee membership
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//if count > 0 && node.NodeConfig.IsLeader() {
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// node.Consensus.AddPeers(peers)
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// // TODO: make peers into a context object shared by consensus and drand
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// node.DRand.AddPeers(peers)
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//}
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return count
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}
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// AddBeaconPeer adds beacon chain neighbors nodes
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// Return false means new neighbor peer was added
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// Return true means redundant neighbor peer wasn't added
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func (node *Node) AddBeaconPeer(p *p2p.Peer) bool {
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key := fmt.Sprintf("%s:%s:%s", p.IP, p.Port, p.PeerID)
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_, ok := node.BeaconNeighbors.LoadOrStore(key, *p)
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return ok
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}
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// isBeacon = true if the node is beacon node
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// isClient = true if the node light client(txgen,wallet)
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func (node *Node) initNodeConfiguration() (service.NodeConfig, chan p2p.Peer) {
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chanPeer := make(chan p2p.Peer)
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nodeConfig := service.NodeConfig{
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IsBeacon: node.NodeConfig.IsBeacon(),
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IsClient: node.NodeConfig.IsClient(),
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Beacon: p2p.GroupIDBeacon,
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ShardGroupID: node.NodeConfig.GetShardGroupID(),
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Actions: make(map[p2p.GroupID]p2p.ActionType),
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}
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if nodeConfig.IsClient {
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nodeConfig.Actions[p2p.GroupIDBeaconClient] = p2p.ActionStart
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} else {
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nodeConfig.Actions[node.NodeConfig.GetShardGroupID()] = p2p.ActionStart
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}
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var err error
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|
node.shardGroupReceiver, err = node.host.GroupReceiver(node.NodeConfig.GetShardGroupID())
|
|
if err != nil {
|
|
utils.GetLogInstance().Error("Failed to create shard receiver", "msg", err)
|
|
}
|
|
|
|
node.globalGroupReceiver, err = node.host.GroupReceiver(p2p.GroupIDBeaconClient)
|
|
if err != nil {
|
|
utils.GetLogInstance().Error("Failed to create global receiver", "msg", err)
|
|
}
|
|
|
|
node.clientReceiver, err = node.host.GroupReceiver(node.NodeConfig.GetClientGroupID())
|
|
if err != nil {
|
|
utils.GetLogInstance().Error("Failed to create client receiver", "msg", err)
|
|
}
|
|
|
|
return nodeConfig, chanPeer
|
|
}
|
|
|
|
// AccountManager ...
|
|
func (node *Node) AccountManager() *accounts.Manager {
|
|
return node.accountManager
|
|
}
|
|
|