The core protocol of WoopChain
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woop/node/node.go

499 lines
18 KiB

package node
import (
"crypto/ecdsa"
"encoding/hex"
"fmt"
"math/big"
"sync"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/params"
"github.com/harmony-one/bls/ffi/go/bls"
"github.com/harmony-one/harmony/accounts"
"github.com/harmony-one/harmony/api/client"
clientService "github.com/harmony-one/harmony/api/client/service"
msg_pb "github.com/harmony-one/harmony/api/proto/message"
"github.com/harmony-one/harmony/api/service"
"github.com/harmony-one/harmony/api/service/syncing"
"github.com/harmony-one/harmony/api/service/syncing/downloader"
"github.com/harmony-one/harmony/consensus"
"github.com/harmony-one/harmony/contracts"
"github.com/harmony-one/harmony/contracts/structs"
"github.com/harmony-one/harmony/core"
"github.com/harmony-one/harmony/core/types"
"github.com/harmony-one/harmony/crypto/pki"
"github.com/harmony-one/harmony/drand"
nodeconfig "github.com/harmony-one/harmony/internal/configs/node"
"github.com/harmony-one/harmony/internal/ctxerror"
"github.com/harmony-one/harmony/internal/shardchain"
"github.com/harmony-one/harmony/internal/utils"
"github.com/harmony-one/harmony/node/worker"
"github.com/harmony-one/harmony/p2p"
)
// State is a state of a node.
type State byte
// All constants except the NodeLeader below are for validators only.
const (
NodeInit State = iota // Node just started, before contacting BeaconChain
NodeWaitToJoin // Node contacted BeaconChain, wait to join Shard
NodeNotInSync // Node out of sync, might be just joined Shard or offline for a period of time
NodeOffline // Node is offline
NodeReadyForConsensus // Node is ready for doing consensus
NodeDoingConsensus // Node is already doing consensus
NodeLeader // Node is the leader of some shard.
)
func (state State) String() string {
switch state {
case NodeInit:
return "NodeInit"
case NodeWaitToJoin:
return "NodeWaitToJoin"
case NodeNotInSync:
return "NodeNotInSync"
case NodeOffline:
return "NodeOffline"
case NodeReadyForConsensus:
return "NodeReadyForConsensus"
case NodeDoingConsensus:
return "NodeDoingConsensus"
case NodeLeader:
return "NodeLeader"
}
return "Unknown"
}
const (
// ClientServicePortDiff is the positive port diff for client service
ClientServicePortDiff = 5555
maxBroadcastNodes = 10 // broadcast at most maxBroadcastNodes peers that need in sync
broadcastTimeout int64 = 3 * 60 * 1000000000 // 3 mins
//SyncIDLength is the length of bytes for syncID
SyncIDLength = 20
)
// use to push new block to outofsync node
type syncConfig struct {
timestamp int64
client *downloader.Client
}
// Node represents a protocol-participating node in the network
type Node struct {
Consensus *consensus.Consensus // Consensus object containing all Consensus related data (e.g. committee members, signatures, commits)
BlockChannel chan *types.Block // The channel to send newly proposed blocks
ConfirmedBlockChannel chan *types.Block // The channel to send confirmed blocks
BeaconBlockChannel chan *types.Block // The channel to send beacon blocks for non-beaconchain nodes
pendingTransactions types.Transactions // All the transactions received but not yet processed for Consensus
transactionInConsensus []*types.Transaction // The transactions selected into the new block and under Consensus process
pendingTxMutex sync.Mutex
DRand *drand.DRand // The instance for distributed randomness protocol
// Shard databases
shardChains shardchain.Collection
ClientPeer *p2p.Peer // The peer for the harmony tx generator client, used for leaders to return proof-of-accept
Client *client.Client // The presence of a client object means this node will also act as a client
SelfPeer p2p.Peer // TODO(minhdoan): it could be duplicated with Self below whose is Alok work.
BCPeers []p2p.Peer // list of Beacon Chain Peers. This is needed by all nodes.
// TODO: Neighbors should store only neighbor nodes in the same shard
Neighbors sync.Map // All the neighbor nodes, key is the sha256 of Peer IP/Port, value is the p2p.Peer
State State // State of the Node
stateMutex sync.Mutex // mutex for change node state
// BeaconNeighbors store only neighbor nodes in the beacon chain shard
BeaconNeighbors sync.Map // All the neighbor nodes, key is the sha256 of Peer IP/Port, value is the p2p.Peer
TxPool *core.TxPool
Worker *worker.Worker
BeaconWorker *worker.Worker // worker for beacon chain
// Client server (for wallet requests)
clientServer *clientService.Server
// Syncing component.
syncID [SyncIDLength]byte // a unique ID for the node during the state syncing process with peers
downloaderServer *downloader.Server
stateSync *syncing.StateSync
beaconSync *syncing.StateSync
peerRegistrationRecord map[string]*syncConfig // record registration time (unixtime) of peers begin in syncing
// The p2p host used to send/receive p2p messages
host p2p.Host
// Service manager.
serviceManager *service.Manager
//Staked Accounts and Contract
CurrentStakes map[common.Address]*structs.StakeInfo //This will save the latest information about staked nodes.
StakingContractAddress common.Address
WithdrawStakeFunc []byte
// Demo account.
DemoContractAddress common.Address
LotteryManagerPrivateKey *ecdsa.PrivateKey
// Puzzle account.
PuzzleContractAddress common.Address
PuzzleManagerPrivateKey *ecdsa.PrivateKey
// Staking Account
// TODO: leochen, can we use multiple account for staking?
StakingAccount accounts.Account
// For test only; TODO ek – remove this
TestBankKeys []*ecdsa.PrivateKey
ContractDeployerKey *ecdsa.PrivateKey
ContractDeployerCurrentNonce uint64 // The nonce of the deployer contract at current block
ContractAddresses []common.Address
// For puzzle contracts
AddressNonce sync.Map
// Shard group Message Receiver
shardGroupReceiver p2p.GroupReceiver
// Global group Message Receiver, communicate with beacon chain, or cross-shard TX
globalGroupReceiver p2p.GroupReceiver
// Client Message Receiver to handle light client messages
// Beacon leader needs to use this receiver to talk to new node
clientReceiver p2p.GroupReceiver
// Duplicated Ping Message Received
duplicatedPing sync.Map
// Channel to notify consensus service to really start consensus
startConsensus chan struct{}
// node configuration, including group ID, shard ID, etc
NodeConfig *nodeconfig.ConfigType
// map of service type to its message channel.
serviceMessageChan map[service.Type]chan *msg_pb.Message
// Used to call smart contract locally
ContractCaller *contracts.ContractCaller
accountManager *accounts.Manager
// Next shard state
nextShardState struct {
// The received master shard state
master *types.EpochShardState
// When for a leader to propose the next shard state,
// or for a validator to wait for a proposal before view change.
// TODO ek – replace with retry-based logic instead of delay
proposeTime time.Time
}
isFirstTime bool // the node was started with a fresh database
}
// Blockchain returns the blockchain for the node's current shard.
func (node *Node) Blockchain() *core.BlockChain {
shardID := node.Consensus.ShardID
bc, err := node.shardChains.ShardChain(shardID)
if err != nil {
err = ctxerror.New("cannot get shard chain", "shardID", shardID).
WithCause(err)
ctxerror.Log15(utils.GetLogger().Crit, err)
}
return bc
}
// Beaconchain returns the beaconchain from node.
func (node *Node) Beaconchain() *core.BlockChain {
bc, err := node.shardChains.ShardChain(0)
if err != nil {
err = ctxerror.New("cannot get beaconchain").WithCause(err)
ctxerror.Log15(utils.GetLogger().Crit, err)
}
return bc
}
// Add new transactions to the pending transaction list.
func (node *Node) addPendingTransactions(newTxs types.Transactions) {
node.pendingTxMutex.Lock()
node.pendingTransactions = append(node.pendingTransactions, newTxs...)
node.pendingTxMutex.Unlock()
utils.GetLogInstance().Debug("Got more transactions", "num", len(newTxs), "totalPending", len(node.pendingTransactions))
}
// AddPendingTransaction adds one new transaction to the pending transaction list.
func (node *Node) AddPendingTransaction(newTx *types.Transaction) {
node.addPendingTransactions(types.Transactions{newTx})
utils.GetLogInstance().Debug("Got ONE more transaction", "totalPending", len(node.pendingTransactions))
}
// Take out a subset of valid transactions from the pending transaction list
// Note the pending transaction list will then contain the rest of the txs
func (node *Node) getTransactionsForNewBlock(maxNumTxs int) types.Transactions {
node.pendingTxMutex.Lock()
selected, unselected, invalid := node.Worker.SelectTransactionsForNewBlock(node.pendingTransactions, maxNumTxs)
node.pendingTransactions = unselected
utils.GetLogInstance().Debug("Selecting Transactions", "remainPending", len(node.pendingTransactions), "selected", len(selected), "invalidDiscarded", len(invalid))
node.pendingTxMutex.Unlock()
return selected
}
// MaybeKeepSendingPongMessage keeps sending pong message if the current node is a leader.
func (node *Node) MaybeKeepSendingPongMessage() {
if nodeconfig.GetDefaultConfig().IsLeader() {
go node.SendPongMessage()
}
}
// StartServer starts a server and process the requests by a handler.
func (node *Node) StartServer() {
select {}
}
// Count the total number of transactions in the blockchain
// Currently used for stats reporting purpose
func (node *Node) countNumTransactionsInBlockchain() int {
count := 0
for block := node.Blockchain().CurrentBlock(); block != nil; block = node.Blockchain().GetBlockByHash(block.Header().ParentHash) {
count += len(block.Transactions())
}
return count
}
// GetSyncID returns the syncID of this node
func (node *Node) GetSyncID() [SyncIDLength]byte {
return node.syncID
}
// New creates a new node.
func New(host p2p.Host, consensusObj *consensus.Consensus, chainDBFactory shardchain.DBFactory, isArchival bool) *Node {
var err error
node := Node{}
copy(node.syncID[:], GenerateRandomString(SyncIDLength))
if host != nil {
node.host = host
node.SelfPeer = host.GetSelfPeer()
}
// Create test keys. Genesis will later need this.
node.TestBankKeys, err = CreateTestBankKeys(FakeAddressNumber)
if err != nil {
utils.GetLogInstance().Crit("Error while creating test keys",
"error", err)
}
node.shardChains = shardchain.NewCollection(
chainDBFactory, &genesisInitializer{&node}, consensusObj)
if host != nil && consensusObj != nil {
// Consensus and associated channel to communicate blocks
node.Consensus = consensusObj
// Load the chains.
chain := node.Blockchain() // this also sets node.isFirstTime if the DB is fresh
_ = node.Beaconchain()
node.BlockChannel = make(chan *types.Block)
node.ConfirmedBlockChannel = make(chan *types.Block)
node.BeaconBlockChannel = make(chan *types.Block)
node.TxPool = core.NewTxPool(core.DefaultTxPoolConfig, params.TestChainConfig, chain)
node.Worker = worker.New(params.TestChainConfig, chain, node.Consensus, pki.GetAddressFromPublicKey(node.SelfPeer.ConsensusPubKey), node.Consensus.ShardID)
node.Consensus.VerifiedNewBlock = make(chan *types.Block)
// the sequence number is the next block number to be added in consensus protocol, which is always one more than current chain header block
node.Consensus.SetBlockNum(chain.CurrentBlock().NumberU64() + 1)
// Add Faucet contract to all shards, so that on testnet, we can demo wallet in explorer
// TODO (leo): we need to have support of cross-shard tx later so that the token can be transferred from beacon chain shard to other tx shards.
if node.isFirstTime {
// Setup one time smart contracts
node.AddFaucetContractToPendingTransactions()
} else {
node.AddContractKeyAndAddress(scFaucet)
}
if node.Consensus.ShardID == 0 {
// Contracts only exist in beacon chain
if node.isFirstTime {
// Setup one time smart contracts
node.CurrentStakes = make(map[common.Address]*structs.StakeInfo)
node.AddStakingContractToPendingTransactions() //This will save the latest information about staked nodes in current staked
} else {
node.AddContractKeyAndAddress(scStaking)
}
}
if node.isFirstTime {
// TODO(minhdoan): Think of a better approach to deploy smart contract.
// This is temporary for demo purpose.
node.AddLotteryContract()
node.AddPuzzleContract()
} else {
node.AddContractKeyAndAddress(scLottery)
node.AddContractKeyAndAddress(scPuzzle)
}
}
node.ContractCaller = contracts.NewContractCaller(node.Blockchain(), params.TestChainConfig)
if consensusObj != nil && nodeconfig.GetDefaultConfig().IsLeader() {
node.State = NodeLeader
} else {
node.State = NodeInit
}
// start the goroutine to receive client message
// client messages are sent by clients, like txgen, wallet
go node.ReceiveClientGroupMessage()
// start the goroutine to receive group message
go node.ReceiveGroupMessage()
// start the goroutine to receive global message, used for cross-shard TX
// FIXME (leo): we use beacon client topic as the global topic for now
go node.ReceiveGlobalMessage()
// Setup initial state of syncing.
node.peerRegistrationRecord = make(map[string]*syncConfig)
node.startConsensus = make(chan struct{})
// Get the node config that's created in the harmony.go program.
if consensusObj != nil {
node.NodeConfig = nodeconfig.GetShardConfig(consensusObj.ShardID)
} else {
node.NodeConfig = nodeconfig.GetDefaultConfig()
}
return &node
}
// InitShardState initialize genesis shard state and update committee pub keys for consensus and drand
func (node *Node) InitShardState(isGenesis bool) (err error) {
logger := utils.GetLogInstance().New("isGenesis", isGenesis)
getLogger := func() log.Logger { return utils.WithCallerSkip(logger, 1) }
if node.Consensus == nil {
getLogger().Crit("consensus is nil; cannot figure out shard ID")
}
shardID := node.Consensus.ShardID
logger = logger.New("shardID", shardID)
getLogger().Info("initializing shard state")
// Get genesis epoch shard state from chain
genesisEpoch := big.NewInt(core.GenesisEpoch)
shardState, err := node.Beaconchain().GetShardState(genesisEpoch, nil)
if err != nil {
return ctxerror.New("cannot read genesis shard state").WithCause(err)
}
getLogger().Info("Successfully loaded epoch shard state")
// Update validator public keys
committee := shardState.FindCommitteeByID(shardID)
if committee == nil {
return ctxerror.New("our shard is not found in genesis shard state",
"shardID", shardID)
}
pubKeys := []*bls.PublicKey{}
for _, node := range committee.NodeList {
pubKey := &bls.PublicKey{}
pubKeyBytes := node.BlsPublicKey[:]
err = pubKey.Deserialize(pubKeyBytes)
if err != nil {
return ctxerror.New("cannot deserialize BLS public key",
"shardID", shardID,
"pubKeyBytes", hex.EncodeToString(pubKeyBytes),
).WithCause(err)
}
pubKeys = append(pubKeys, pubKey)
}
getLogger().Info("initialized shard state", "numPubKeys", len(pubKeys))
node.Consensus.UpdatePublicKeys(pubKeys)
node.DRand.UpdatePublicKeys(pubKeys)
return nil
}
// AddPeers adds neighbors nodes
func (node *Node) AddPeers(peers []*p2p.Peer) int {
count := 0
for _, p := range peers {
key := fmt.Sprintf("%s:%s:%s", p.IP, p.Port, p.PeerID)
_, ok := node.Neighbors.LoadOrStore(key, *p)
if !ok {
// !ok means new peer is stored
count++
node.host.AddPeer(p)
continue
}
}
// Only leader needs to add the peer info into consensus
// Validators will receive the updated peer info from Leader via pong message
// TODO: remove this after fully migrating to beacon chain-based committee membership
//if count > 0 && node.NodeConfig.IsLeader() {
// node.Consensus.AddPeers(peers)
// // TODO: make peers into a context object shared by consensus and drand
// node.DRand.AddPeers(peers)
//}
return count
}
// AddBeaconPeer adds beacon chain neighbors nodes
// Return false means new neighbor peer was added
// Return true means redundant neighbor peer wasn't added
func (node *Node) AddBeaconPeer(p *p2p.Peer) bool {
key := fmt.Sprintf("%s:%s:%s", p.IP, p.Port, p.PeerID)
_, ok := node.BeaconNeighbors.LoadOrStore(key, *p)
return ok
}
// isBeacon = true if the node is beacon node
// isClient = true if the node light client(txgen,wallet)
func (node *Node) initNodeConfiguration() (service.NodeConfig, chan p2p.Peer) {
chanPeer := make(chan p2p.Peer)
nodeConfig := service.NodeConfig{
IsBeacon: node.NodeConfig.IsBeacon(),
IsClient: node.NodeConfig.IsClient(),
Beacon: p2p.GroupIDBeacon,
ShardGroupID: node.NodeConfig.GetShardGroupID(),
Actions: make(map[p2p.GroupID]p2p.ActionType),
}
if nodeConfig.IsClient {
nodeConfig.Actions[p2p.GroupIDBeaconClient] = p2p.ActionStart
} else {
nodeConfig.Actions[node.NodeConfig.GetShardGroupID()] = p2p.ActionStart
}
var err error
node.shardGroupReceiver, err = node.host.GroupReceiver(node.NodeConfig.GetShardGroupID())
if err != nil {
utils.GetLogInstance().Error("Failed to create shard receiver", "msg", err)
}
node.globalGroupReceiver, err = node.host.GroupReceiver(p2p.GroupIDBeaconClient)
if err != nil {
utils.GetLogInstance().Error("Failed to create global receiver", "msg", err)
}
node.clientReceiver, err = node.host.GroupReceiver(node.NodeConfig.GetClientGroupID())
if err != nil {
utils.GetLogInstance().Error("Failed to create client receiver", "msg", err)
}
return nodeConfig, chanPeer
}
// AccountManager ...
func (node *Node) AccountManager() *accounts.Manager {
return node.accountManager
}