The core protocol of WoopChain
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woop/beaconchain/beaconchain.go

101 lines
2.6 KiB

package beaconchain
import (
"fmt"
"net"
"os"
"sync"
"github.com/dedis/kyber"
"github.com/harmony-one/harmony/crypto/pki"
"github.com/harmony-one/harmony/log"
"github.com/harmony-one/harmony/node"
"github.com/harmony-one/harmony/p2p"
proto_identity "github.com/harmony-one/harmony/proto/identity"
)
var mutex sync.Mutex
var identityPerBlock = 100000
// BeaconChain (Blockchain) keeps Identities per epoch, currently centralized!
type BeaconChain struct {
//Identities []*IdentityBlock //No need to have the identity block as of now
Identities []*node.Node
log log.Logger
PeerToShardMap map[*node.Node]int
ShardLeaderMap map[int]*node.Node
PubKey kyber.Point
NumberOfShards int
NumberOfLeadersAdded int
}
// New return BeaconChain.
func New(filename string) *BeaconChain {
idc := BeaconChain{}
//idc.NumberOfShards = readConfigFile(filename)
idc.log = log.New()
idc.NumberOfShards = 2
idc.PubKey = generateIDCKeys()
return &idc
}
func readConfigFile(filename string) int {
return 2
}
func generateIDCKeys() kyber.Point {
priKey := pki.GetPrivateKeyFromInt(10)
pubkey := pki.GetPublicKeyFromPrivateKey(priKey)
return pubkey
}
// AcceptConnections welcomes new connections
func (IDC *BeaconChain) AcceptConnections(b []byte) {
NewNode := node.DeserializeNode(b)
fmt.Println(NewNode)
}
func (IDC *BeaconChain) registerNode(Node *node.Node) {
IDC.Identities = append(IDC.Identities, Node)
fmt.Println(IDC.Identities)
//IDC.CommunicatePublicKeyToNode(Node.SelfPeer)
return
}
// CommunicatePublicKeyToNode communicates public key to node.
func (IDC *BeaconChain) CommunicatePublicKeyToNode(peer p2p.Peer) {
pbkey := pki.GetBytesFromPublicKey(IDC.PubKey)
msgToSend := proto_identity.ConstructIdentityMessage(proto_identity.Acknowledge, pbkey[:])
p2p.SendMessage(peer, msgToSend)
}
//StartServer a server and process the request by a handler.
func (IDC *BeaconChain) StartServer() {
IDC.log.Info("Starting IDC server...") //log.Info does nothing for me! (ak)
IDC.listenOnPort()
}
func (IDC *BeaconChain) listenOnPort() {
addr := net.JoinHostPort("127.0.0.1", "8081")
listen, err := net.Listen("tcp", addr)
if err != nil {
IDC.log.Crit("Socket listen port failed")
os.Exit(1)
} else {
IDC.log.Info("Identity chain is now listening ..")
}
defer listen.Close()
for {
IDC.log.Info("I am accepting connections now")
conn, err := listen.Accept()
fmt.Println(conn)
if err != nil {
IDC.log.Crit("Error listening on port. Exiting", "8081")
continue
} else {
IDC.log.Info("I am accepting connections now")
}
go IDC.BeaconChainHandler(conn)
}
}