The core protocol of WoopChain
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woop/internal/configs/sharding/stress.go

91 lines
2.9 KiB

package shardingconfig
import (
"math/big"
"github.com/harmony-one/harmony/numeric"
"github.com/harmony-one/harmony/internal/genesis"
"github.com/harmony-one/harmony/internal/params"
)
// StressNetSchedule is the long-running public stressNet sharding
// configuration schedule.
var StressNetSchedule stressnetSchedule
type stressnetSchedule struct{}
const (
// ~304 sec epochs for P2 of open staking
stressnetBlocksPerEpoch = 38
stressnetVdfDifficulty = 10000 // This takes about 20s to finish the vdf
// StressNetHTTPPattern is the http pattern for stressnet.
StressNetHTTPPattern = "https://api.s%d.stn.hmny.io"
// StressNetWSPattern is the websocket pattern for stressnet.
StressNetWSPattern = "wss://ws.s%d.stn.hmny.io"
)
func (ss stressnetSchedule) InstanceForEpoch(epoch *big.Int) Instance {
switch {
case epoch.Cmp(params.StressnetChainConfig.StakingEpoch) >= 0:
return stressnetV1
default: // genesis
return stressnetV0
}
}
func (ss stressnetSchedule) BlocksPerEpoch() uint64 {
return stressnetBlocksPerEpoch
}
func (ss stressnetSchedule) CalcEpochNumber(blockNum uint64) *big.Int {
epoch := blockNum / ss.BlocksPerEpoch()
return big.NewInt(int64(epoch))
}
func (ss stressnetSchedule) IsLastBlock(blockNum uint64) bool {
return (blockNum+1)%ss.BlocksPerEpoch() == 0
}
func (ss stressnetSchedule) EpochLastBlock(epochNum uint64) uint64 {
return ss.BlocksPerEpoch()*(epochNum+1) - 1
}
func (ss stressnetSchedule) VdfDifficulty() int {
return stressnetVdfDifficulty
}
// ConsensusRatio ratio of new nodes vs consensus total nodes
func (ss stressnetSchedule) ConsensusRatio() float64 {
return mainnetConsensusRatio
}
// TODO: remove it after randomness feature turned on mainnet
//RandonnessStartingEpoch returns starting epoch of randonness generation
func (ss stressnetSchedule) RandomnessStartingEpoch() uint64 {
return mainnetRandomnessStartingEpoch
}
func (ss stressnetSchedule) GetNetworkID() NetworkID {
return StressNet
}
// GetShardingStructure is the sharding structure for stressnet.
func (ss stressnetSchedule) GetShardingStructure(numShard, shardID int) []map[string]interface{} {
return genShardingStructure(numShard, shardID, StressNetHTTPPattern, StressNetWSPattern)
}
// IsSkippedEpoch returns if an epoch was skipped on shard due to staking epoch
func (ss stressnetSchedule) IsSkippedEpoch(shardID uint32, epoch *big.Int) bool {
return false
}
var stressnetReshardingEpoch = []*big.Int{
big.NewInt(0),
params.StressnetChainConfig.StakingEpoch,
}
var stressnetV0 = MustNewInstance(2, 10, 10, numeric.OneDec(), genesis.TNHarmonyAccounts, genesis.TNFoundationalAccounts, stressnetReshardingEpoch, StressNetSchedule.BlocksPerEpoch(), StressNetSchedule.BlocksPerEpoch())
var stressnetV1 = MustNewInstance(2, 30, 10, numeric.MustNewDecFromStr("0.9"), genesis.TNHarmonyAccounts, genesis.TNFoundationalAccounts, stressnetReshardingEpoch, StressNetSchedule.BlocksPerEpoch(), StressNetSchedule.BlocksPerEpoch())