The core protocol of WoopChain
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woop/proto/node/pingpong.go

135 lines
2.9 KiB

/*
Package proto/node implements the communication protocol among nodes.
pingpong.go adds support of ping/pong messages.
ping: from node to peers, sending IP/Port/PubKey info
pong: peer responds to ping messages, sending all pubkeys known by peer
*/
package node
import (
"bytes"
"encoding/gob"
"fmt"
"github.com/harmony-one/harmony/p2p"
"github.com/harmony-one/harmony/proto"
"log"
)
type nodeInfo struct {
IP string
Port string
PubKey string
}
type PingMessageType struct {
Version uint16 // version of the protocol
Node nodeInfo
}
type PongMessageType struct {
Version uint16 // version of the protocol
Peers []nodeInfo
}
func (p PingMessageType) String() string {
return fmt.Sprintf("%v=>%v:%v/%v", p.Version, p.Node.IP, p.Node.Port, p.Node.PubKey)
}
func (p PongMessageType) String() string {
str := fmt.Sprintf("%v=># Peers: %v", p.Version, len(p.Peers))
for _, p := range p.Peers {
str = fmt.Sprintf("%v\n%v:%v/%v", str, p.IP, p.Port, p.PubKey)
}
return str
}
func NewPingMessage(peer p2p.Peer) *PingMessageType {
ping := new(PingMessageType)
ping.Version = PROTOCOL_VERSION
ping.Node.IP = peer.Ip
ping.Node.Port = peer.Port
ping.Node.PubKey = fmt.Sprintf("%v", peer.PubKey)
return ping
}
func NewPongMessage(peers []p2p.Peer) *PongMessageType {
pong := new(PongMessageType)
pong.Version = PROTOCOL_VERSION
pong.Peers = make([]nodeInfo, 0)
for _, p := range peers {
n := nodeInfo{}
n.IP = p.Ip
n.Port = p.Port
n.PubKey = fmt.Sprintf("%v", p.PubKey)
pong.Peers = append(pong.Peers, n)
}
return pong
}
// Deserialize Ping Message
func GetPingMessage(payload []byte) (*PingMessageType, error) {
ping := new(PingMessageType)
r := bytes.NewBuffer(payload)
decoder := gob.NewDecoder(r)
err := decoder.Decode(ping)
if err != nil {
log.Panic("Can't deserialize Ping message")
}
return ping, nil
}
// Deserialize Pong Message
func GetPongMessage(payload []byte) (*PongMessageType, error) {
pong := new(PongMessageType)
r := bytes.NewBuffer(payload)
decoder := gob.NewDecoder(r)
err := decoder.Decode(pong)
if err != nil {
log.Panic("Can't deserialize Pong message")
}
return pong, nil
}
// ConstructPingMessage contructs ping message from node to leader
func (ping PingMessageType) ConstructPingMessage() []byte {
byteBuffer := bytes.NewBuffer([]byte{byte(proto.NODE)})
byteBuffer.WriteByte(byte(PING))
encoder := gob.NewEncoder(byteBuffer)
err := encoder.Encode(ping)
if err != nil {
log.Panic("Can't serialize Ping message", "error:", err)
return nil
}
return byteBuffer.Bytes()
}
// ConstructPongMessage contructs pong message from leader to node
func (pong PongMessageType) ConstructPongMessage() []byte {
byteBuffer := bytes.NewBuffer([]byte{byte(proto.NODE)})
byteBuffer.WriteByte(byte(PONG))
encoder := gob.NewEncoder(byteBuffer)
err := encoder.Encode(pong)
if err != nil {
log.Panic("Can't serialize Pong message", "error:", err)
return nil
}
return byteBuffer.Bytes()
}