The core protocol of WoopChain
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woop/internal/configs/node/config.go

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5.9 KiB

// Package nodeconfig includes all the configuration variables for a node.
// It is a global configuration for node and other services.
// It will be included in node module, and other modules.
package nodeconfig
import (
"crypto/ecdsa"
"errors"
"fmt"
"sync"
"github.com/harmony-one/bls/ffi/go/bls"
p2p_crypto "github.com/libp2p/go-libp2p-crypto"
"github.com/harmony-one/harmony/p2p"
)
// Role defines a role of a node.
type Role byte
// All constants for different node roles.
const (
Unknown Role = iota
ShardLeader
ShardValidator
BeaconLeader
BeaconValidator
NewNode
ClientNode
WalletNode
ExplorerNode
)
func (role Role) String() string {
switch role {
case Unknown:
return "Unknown"
case ShardLeader:
return "ShardLeader"
case ShardValidator:
return "ShardValidator"
case BeaconLeader:
return "BeaconLeader"
case BeaconValidator:
return "BeaconValidator"
case NewNode:
return "NewNode"
case ClientNode:
return "ClientNode"
case WalletNode:
return "WalletNode"
case ExplorerNode:
return "ExplorerNode"
}
return "Unknown"
}
// NetworkType describes the type of Harmony network
type NetworkType string
// Constants for NetworkType
const (
Mainnet = "mainnet"
Testnet = "testnet"
Devnet = "devnet"
)
// Network is the type of Harmony network
var Network = Testnet
// Global is the index of the global node configuration
const (
Global = 0
MaxShards = 32 // maximum number of shards. It is also the maxium number of configs.
)
var version string
// ConfigType is the structure of all node related configuration variables
type ConfigType struct {
// The three groupID design, please refer to https://github.com/harmony-one/harmony/blob/master/node/node.md#libp2p-integration
beacon p2p.GroupID // the beacon group ID
group p2p.GroupID // the group ID of the shard (note: for beacon chain node, the beacon and shard group are the same)
client p2p.GroupID // the client group ID of the shard
isClient bool // whether this node is a client node, such as wallet/txgen
isLeader bool // whether this node is a leader or not
isBeacon bool // whether this node is beacon node doing consensus or not
ShardID uint32 // ShardID of this node
role Role // Role of the node
Port string // Port of the node.
IP string // IP of the node.
StringRole string
Host p2p.Host
StakingPriKey *ecdsa.PrivateKey
P2pPriKey p2p_crypto.PrivKey
ConsensusPriKey *bls.SecretKey
ConsensusPubKey *bls.PublicKey
// Database directory
DBDir string
SelfPeer p2p.Peer
Leader p2p.Peer
networkType NetworkType
}
// configs is a list of node configuration.
// It has at least one configuration.
// The first one is the default, global node configuration
var shardConfigs []ConfigType
var defaultConfig ConfigType
var onceForConfigs sync.Once
// GetShardConfig return the shard's ConfigType variable
func GetShardConfig(shardID uint32) *ConfigType {
onceForConfigs.Do(func() {
shardConfigs = make([]ConfigType, MaxShards)
for i := range shardConfigs {
shardConfigs[i].ShardID = uint32(i)
}
})
if int(shardID) >= cap(shardConfigs) {
return nil
}
return &shardConfigs[shardID]
}
// SetConfigs set ConfigType in the right index.
func SetConfigs(config ConfigType, shardID uint32) error {
onceForConfigs.Do(func() {
shardConfigs = make([]ConfigType, MaxShards)
})
if int(shardID) >= cap(shardConfigs) {
return errors.New("Failed to set ConfigType")
}
shardConfigs[int(shardID)] = config
return nil
}
// GetDefaultConfig returns default config.
func GetDefaultConfig() *ConfigType {
return &defaultConfig
}
func (conf *ConfigType) String() string {
return fmt.Sprintf("%s/%s/%s:%v,%v,%v:%v", conf.beacon, conf.group, conf.client, conf.isClient, conf.IsBeacon(), conf.isLeader, conf.ShardID)
}
// SetBeaconGroupID set the groupID for beacon group
func (conf *ConfigType) SetBeaconGroupID(g p2p.GroupID) {
conf.beacon = g
}
// SetShardGroupID set the groupID for shard group
func (conf *ConfigType) SetShardGroupID(g p2p.GroupID) {
conf.group = g
}
// SetClientGroupID set the groupID for client group
func (conf *ConfigType) SetClientGroupID(g p2p.GroupID) {
conf.client = g
}
// SetIsClient set the isClient configuration
func (conf *ConfigType) SetIsClient(b bool) {
conf.isClient = b
}
// SetIsLeader set the isLeader configuration
func (conf *ConfigType) SetIsLeader(b bool) {
conf.isLeader = b
}
// SetIsBeacon sets the isBeacon configuration
func (conf *ConfigType) SetIsBeacon(b bool) {
conf.isBeacon = b
}
// SetShardID set the ShardID
func (conf *ConfigType) SetShardID(s uint32) {
conf.ShardID = s
}
// SetRole set the role
func (conf *ConfigType) SetRole(r Role) {
conf.role = r
}
// GetBeaconGroupID returns the groupID for beacon group
func (conf *ConfigType) GetBeaconGroupID() p2p.GroupID {
return conf.beacon
}
// GetShardGroupID returns the groupID for shard group
func (conf *ConfigType) GetShardGroupID() p2p.GroupID {
return conf.group
}
// GetClientGroupID returns the groupID for client group
func (conf *ConfigType) GetClientGroupID() p2p.GroupID {
return conf.client
}
// IsClient returns the isClient configuration
func (conf *ConfigType) IsClient() bool {
return conf.isClient
}
// IsBeacon returns the isBeacon configuration
func (conf *ConfigType) IsBeacon() bool {
return conf.isBeacon
}
// IsLeader returns the isLeader configuration
func (conf *ConfigType) IsLeader() bool {
return conf.isLeader
}
// Role returns the role
func (conf *ConfigType) Role() Role {
return conf.role
}
// SetNetworkType set the networkType
func (conf *ConfigType) SetNetworkType(networkType NetworkType) {
conf.networkType = networkType
}
// GetNetworkType gets the networkType
func (conf *ConfigType) GetNetworkType() NetworkType {
return conf.networkType
}
// SetVersion set the version of the node binary
func SetVersion(ver string) {
version = ver
}
// GetVersion return the version of the node binary
func GetVersion() string {
return version
}