The core protocol of WoopChain
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woop/benchmark.go

162 lines
4.3 KiB

package main
import (
"flag"
"fmt"
"harmony-benchmark/attack"
"harmony-benchmark/configr"
"harmony-benchmark/consensus"
"harmony-benchmark/log"
"harmony-benchmark/node"
"harmony-benchmark/p2p"
"math/rand"
"os"
"time"
"github.com/shirou/gopsutil/process"
)
const (
AttackProbability = 20
)
func getShardId(myIp, myPort string, config *[][]string) string {
for _, node := range *config {
ip, port, shardId := node[0], node[1], node[3]
if ip == myIp && port == myPort {
return shardId
}
}
return "N/A"
}
func getLeader(myShardId string, config *[][]string) p2p.Peer {
var leaderPeer p2p.Peer
for _, node := range *config {
ip, port, status, shardId := node[0], node[1], node[2], node[3]
if status == "leader" && myShardId == shardId {
leaderPeer.Ip = ip
leaderPeer.Port = port
}
}
return leaderPeer
}
func getPeers(myIp, myPort, myShardId string, config *[][]string) []p2p.Peer {
var peerList []p2p.Peer
for _, node := range *config {
ip, port, status, shardId := node[0], node[1], node[2], node[3]
if status != "validator" || ip == myIp && port == myPort || myShardId != shardId {
continue
}
peer := p2p.Peer{Port: port, Ip: ip}
peerList = append(peerList, peer)
}
return peerList
}
func attackDetermination(attackedMode int) bool {
switch attackedMode {
case 0:
return false
case 1:
return true
case 2:
return rand.Intn(100) < AttackProbability
}
return false
}
func logMemUsage(consensus *consensus.Consensus) {
p, _ := process.NewProcess(int32(os.Getpid()))
for {
info, _ := p.MemoryInfo()
memMap, _ := p.MemoryMaps(false)
log.Info("Mem Report", "info", info, "map", memMap)
time.Sleep(10 * time.Second)
}
}
// TODO: @ricl, start another process for reporting.
func logCPUUsage(consensus *consensus.Consensus) {
p, _ := process.NewProcess(int32(os.Getpid()))
for {
percent, _ := p.CPUPercent()
times, _ := p.Times()
log.Info("CPU Report", "percent", percent, "times", times, "consensus", consensus)
time.Sleep(10 * time.Second)
}
}
func main() {
ip := flag.String("ip", "127.0.0.1", "IP of the node")
port := flag.String("port", "9000", "port of the node.")
configFile := flag.String("config_file", "config.txt", "file containing all ip addresses")
logFolder := flag.String("log_folder", "latest", "the folder collecting the logs of this execution")
attackedMode := flag.Int("attacked_mode", 0, "0 means not attacked, 1 means attacked, 2 means being open to be selected as attacked")
flag.Parse()
// Set up randomization seed.
rand.Seed(int64(time.Now().Nanosecond()))
// Attack determination.
attack.GetInstance().SetAttackEnabled(attackDetermination(*attackedMode))
config, _ := configr.ReadConfigFile(*configFile)
shardID := getShardId(*ip, *port, &config)
peers := getPeers(*ip, *port, shardID, &config)
leader := getLeader(shardID, &config)
var role string
if leader.Ip == *ip && leader.Port == *port {
role = "leader"
} else {
role = "validator"
}
// Setup a logger to stdout and log file.
logFileName := fmt.Sprintf("./%v/%s-%v-%v.log", *logFolder, role, *ip, *port)
h := log.MultiHandler(
log.StdoutHandler,
log.Must.FileHandler(logFileName, log.JSONFormat()), // Log to file
// log.Must.NetHandler("tcp", ":3000", log.JSONFormat()) // Log to remote
)
log.Root().SetHandler(h)
// Consensus object.
consensus := consensus.NewConsensus(*ip, *port, shardID, peers, leader)
// Logging for consensus.
go logMemUsage(consensus)
go logCPUUsage(consensus)
// Set logger to attack model.
attack.GetInstance().SetLogger(consensus.Log)
// Current node.
currentNode := node.New(consensus)
// Create client peer.
clientPeer := configr.GetClientPeer(&config)
// If there is a client configured in the node list.
if clientPeer != nil {
currentNode.ClientPeer = clientPeer
}
// Assign closure functions to the consensus object
consensus.BlockVerifier = currentNode.VerifyNewBlock
consensus.OnConsensusDone = currentNode.PostConsensusProcessing
// Temporary testing code, to be removed.
currentNode.AddTestingAddresses(10000)
if consensus.IsLeader {
// Let consensus run
go func() {
consensus.WaitForNewBlock(currentNode.BlockChannel)
}()
// Node waiting for consensus readiness to create new block
go func() {
currentNode.WaitForConsensusReady(consensus.ReadySignal)
}()
}
currentNode.StartServer(*port)
}