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466 lines
16 KiB
466 lines
16 KiB
package node
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import (
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"bytes"
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"crypto/ecdsa"
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"encoding/binary"
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"fmt"
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"os"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/params"
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"github.com/ethereum/go-ethereum/rlp"
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"github.com/harmony-one/harmony/api/client"
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clientService "github.com/harmony-one/harmony/api/client/service"
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msg_pb "github.com/harmony-one/harmony/api/proto/message"
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"github.com/harmony-one/harmony/api/service"
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"github.com/harmony-one/harmony/api/service/syncing"
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"github.com/harmony-one/harmony/api/service/syncing/downloader"
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downloader_pb "github.com/harmony-one/harmony/api/service/syncing/downloader/proto"
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"github.com/harmony-one/harmony/consensus"
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"github.com/harmony-one/harmony/core"
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"github.com/harmony-one/harmony/core/types"
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"github.com/harmony-one/harmony/crypto/pki"
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"github.com/harmony-one/harmony/drand"
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"github.com/harmony-one/harmony/internal/configs/node"
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"github.com/harmony-one/harmony/internal/utils"
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"github.com/harmony-one/harmony/node/worker"
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"github.com/harmony-one/harmony/p2p"
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)
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// State is a state of a node.
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type State byte
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// All constants except the NodeLeader below are for validators only.
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const (
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NodeInit State = iota // Node just started, before contacting BeaconChain
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NodeWaitToJoin // Node contacted BeaconChain, wait to join Shard
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NodeNotInSync // Node out of sync, might be just joined Shard or offline for a period of time
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NodeOffline // Node is offline
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NodeReadyForConsensus // Node is ready for doing consensus
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NodeDoingConsensus // Node is already doing consensus
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NodeLeader // Node is the leader of some shard.
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)
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func (state State) String() string {
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switch state {
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case NodeInit:
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return "NodeInit"
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case NodeWaitToJoin:
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return "NodeWaitToJoin"
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case NodeNotInSync:
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return "NodeNotInSync"
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case NodeOffline:
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return "NodeOffline"
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case NodeReadyForConsensus:
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return "NodeReadyForConsensus"
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case NodeDoingConsensus:
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return "NodeDoingConsensus"
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case NodeLeader:
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return "NodeLeader"
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}
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return "Unknown"
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}
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// Constants related to doing syncing.
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const (
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lastMileThreshold = 4
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inSyncThreshold = 1
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)
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const (
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// ClientServicePortDiff is the positive port diff for client service
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ClientServicePortDiff = 5555
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maxBroadcastNodes = 10 // broadcast at most maxBroadcastNodes peers that need in sync
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broadcastTimeout int64 = 3 * 60 * 1000000000 // 3 mins
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)
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// use to push new block to outofsync node
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type syncConfig struct {
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timestamp int64
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client *downloader.Client
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}
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// Node represents a protocol-participating node in the network
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type Node struct {
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Consensus *consensus.Consensus // Consensus object containing all Consensus related data (e.g. committee members, signatures, commits)
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BlockChannel chan *types.Block // The channel to send newly proposed blocks
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ConfirmedBlockChannel chan *types.Block // The channel to send confirmed blocks
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BeaconBlockChannel chan *types.Block // The channel to send beacon blocks for non-beaconchain nodes
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pendingTransactions types.Transactions // All the transactions received but not yet processed for Consensus
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transactionInConsensus []*types.Transaction // The transactions selected into the new block and under Consensus process
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pendingTxMutex sync.Mutex
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DRand *drand.DRand // The instance for distributed randomness protocol
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blockchain *core.BlockChain // The blockchain for the shard where this node belongs
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beaconChain *core.BlockChain // The blockchain for beacon chain.
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db *ethdb.LDBDatabase // LevelDB to store blockchain.
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ClientPeer *p2p.Peer // The peer for the harmony tx generator client, used for leaders to return proof-of-accept
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Client *client.Client // The presence of a client object means this node will also act as a client
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SelfPeer p2p.Peer // TODO(minhdoan): it could be duplicated with Self below whose is Alok work.
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BCPeers []p2p.Peer // list of Beacon Chain Peers. This is needed by all nodes.
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// TODO: Neighbors should store only neighbor nodes in the same shard
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Neighbors sync.Map // All the neighbor nodes, key is the sha256 of Peer IP/Port, value is the p2p.Peer
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State State // State of the Node
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stateMutex sync.Mutex // mutex for change node state
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// BeaconNeighbors store only neighbor nodes in the beacon chain shard
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BeaconNeighbors sync.Map // All the neighbor nodes, key is the sha256 of Peer IP/Port, value is the p2p.Peer
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TxPool *core.TxPool
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Worker *worker.Worker
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BeaconWorker *worker.Worker // worker for beacon chain
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// Client server (for wallet requests)
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clientServer *clientService.Server
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// Syncing component.
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downloaderServer *downloader.Server
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stateSync *syncing.StateSync
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beaconSync *syncing.StateSync
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peerRegistrationRecord map[uint32]*syncConfig // record registration time (unixtime) of peers begin in syncing
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// The p2p host used to send/receive p2p messages
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host p2p.Host
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// Signal channel for lost validators
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OfflinePeers chan p2p.Peer
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// Service manager.
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serviceManager *service.Manager
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//Staked Accounts and Contract
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CurrentStakes map[common.Address]int64 //This will save the latest information about staked nodes.
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StakingContractAddress common.Address
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WithdrawStakeFunc []byte
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//Node Account
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AccountKey *ecdsa.PrivateKey
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Address common.Address
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// For test only
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TestBankKeys []*ecdsa.PrivateKey
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ContractDeployerKey *ecdsa.PrivateKey
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ContractAddresses []common.Address
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// Group Message Receiver
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groupReceiver p2p.GroupReceiver
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// Client Message Receiver to handle light client messages
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// Beacon leader needs to use this receiver to talk to new node
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clientReceiver p2p.GroupReceiver
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// Duplicated Ping Message Received
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duplicatedPing sync.Map
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// Channel to notify consensus service to really start consensus
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startConsensus chan struct{}
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// node configuration, including group ID, shard ID, etc
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NodeConfig *nodeconfig.ConfigType
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// map of service type to its message channel.
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serviceMessageChan map[service.Type]chan *msg_pb.Message
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}
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// Blockchain returns the blockchain from node
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func (node *Node) Blockchain() *core.BlockChain {
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return node.blockchain
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}
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// Add new transactions to the pending transaction list
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func (node *Node) addPendingTransactions(newTxs types.Transactions) {
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node.pendingTxMutex.Lock()
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node.pendingTransactions = append(node.pendingTransactions, newTxs...)
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node.pendingTxMutex.Unlock()
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utils.GetLogInstance().Debug("Got more transactions", "num", len(newTxs), "totalPending", len(node.pendingTransactions))
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}
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// Take out a subset of valid transactions from the pending transaction list
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// Note the pending transaction list will then contain the rest of the txs
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func (node *Node) getTransactionsForNewBlock(maxNumTxs int) types.Transactions {
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node.pendingTxMutex.Lock()
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selected, unselected, invalid := node.Worker.SelectTransactionsForNewBlock(node.pendingTransactions, maxNumTxs)
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node.pendingTransactions = unselected
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utils.GetLogInstance().Debug("Selecting Transactions", "remainPending", len(node.pendingTransactions), "selected", len(selected), "invalidDiscarded", len(invalid))
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node.pendingTxMutex.Unlock()
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return selected
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}
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// StartServer starts a server and process the requests by a handler.
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func (node *Node) StartServer() {
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select {}
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}
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// Count the total number of transactions in the blockchain
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// Currently used for stats reporting purpose
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func (node *Node) countNumTransactionsInBlockchain() int {
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count := 0
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for block := node.blockchain.CurrentBlock(); block != nil; block = node.blockchain.GetBlockByHash(block.Header().ParentHash) {
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count += len(block.Transactions())
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}
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return count
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}
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// New creates a new node.
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func New(host p2p.Host, consensusObj *consensus.Consensus, db ethdb.Database) *Node {
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node := Node{}
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if host != nil {
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node.host = host
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node.SelfPeer = host.GetSelfPeer()
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}
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if host != nil && consensusObj != nil {
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// Consensus and associated channel to communicate blocks
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node.Consensus = consensusObj
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// Init db.
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database := db
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if database == nil {
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database = ethdb.NewMemDatabase()
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}
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chain, err := node.GenesisBlockSetup(database)
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if err != nil {
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utils.GetLogInstance().Error("Error when doing genesis setup")
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os.Exit(1)
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}
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node.blockchain = chain
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node.BlockChannel = make(chan *types.Block)
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node.ConfirmedBlockChannel = make(chan *types.Block)
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node.BeaconBlockChannel = make(chan *types.Block)
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node.TxPool = core.NewTxPool(core.DefaultTxPoolConfig, params.TestChainConfig, chain)
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node.Worker = worker.New(params.TestChainConfig, chain, node.Consensus, pki.GetAddressFromPublicKey(node.SelfPeer.PubKey), node.Consensus.ShardID)
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utils.GetLogInstance().Debug("Created Genesis Block", "blockHash", chain.GetBlockByNumber(0).Hash().Hex())
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node.Consensus.ConsensusBlock = make(chan *consensus.BFTBlockInfo)
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node.Consensus.VerifiedNewBlock = make(chan *types.Block)
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// Setup one time smart contracts
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node.AddFaucetContractToPendingTransactions()
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node.CurrentStakes = make(map[common.Address]int64)
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node.AddStakingContractToPendingTransactions() //This will save the latest information about staked nodes in current staked
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node.DepositToStakingAccounts()
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}
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if consensusObj != nil && consensusObj.IsLeader {
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node.State = NodeLeader
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go node.ReceiveClientGroupMessage()
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} else {
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node.State = NodeInit
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}
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// Setup initial state of syncing.
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node.peerRegistrationRecord = make(map[uint32]*syncConfig)
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node.OfflinePeers = make(chan p2p.Peer)
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go node.RemovePeersHandler()
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// start the goroutine to receive group message
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go node.ReceiveGroupMessage()
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node.startConsensus = make(chan struct{})
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// init the global and the only node config
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node.NodeConfig = nodeconfig.GetConfigs(nodeconfig.Global)
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return &node
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}
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// AddPeers adds neighbors nodes
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func (node *Node) AddPeers(peers []*p2p.Peer) int {
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count := 0
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for _, p := range peers {
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key := fmt.Sprintf("%s:%s:%s", p.IP, p.Port, p.PeerID)
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_, ok := node.Neighbors.LoadOrStore(key, *p)
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if !ok {
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// !ok means new peer is stored
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count++
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node.host.AddPeer(p)
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continue
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}
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if node.SelfPeer.ValidatorID == -1 && p.IP == node.SelfPeer.IP && p.Port == node.SelfPeer.Port {
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node.SelfPeer.ValidatorID = p.ValidatorID
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}
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}
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if count > 0 {
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node.Consensus.AddPeers(peers)
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// TODO: make peers into a context object shared by consensus and drand
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node.DRand.AddPeers(peers)
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}
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return count
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}
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// AddBeaconPeer adds beacon chain neighbors nodes
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// Return false means new neighbor peer was added
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// Return true means redundant neighbor peer wasn't added
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func (node *Node) AddBeaconPeer(p *p2p.Peer) bool {
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key := fmt.Sprintf("%s:%s:%s", p.IP, p.Port, p.PeerID)
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_, ok := node.BeaconNeighbors.LoadOrStore(key, *p)
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return ok
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}
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// CalculateResponse implements DownloadInterface on Node object.
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func (node *Node) CalculateResponse(request *downloader_pb.DownloaderRequest) (*downloader_pb.DownloaderResponse, error) {
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response := &downloader_pb.DownloaderResponse{}
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switch request.Type {
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case downloader_pb.DownloaderRequest_HEADER:
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utils.GetLogInstance().Debug("[SYNC] CalculateResponse DownloaderRequest_HEADER", "request.BlockHash", request.BlockHash)
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var startHeaderHash []byte
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if request.BlockHash == nil {
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tmp := node.blockchain.Genesis().Hash()
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startHeaderHash = tmp[:]
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} else {
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startHeaderHash = request.BlockHash
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}
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for block := node.blockchain.CurrentBlock(); block != nil; block = node.blockchain.GetBlockByHash(block.Header().ParentHash) {
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blockHash := block.Hash()
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if bytes.Compare(blockHash[:], startHeaderHash) == 0 {
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break
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}
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response.Payload = append(response.Payload, blockHash[:])
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}
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case downloader_pb.DownloaderRequest_BLOCK:
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for _, bytes := range request.Hashes {
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var hash common.Hash
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hash.SetBytes(bytes)
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block := node.blockchain.GetBlockByHash(hash)
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encodedBlock, err := rlp.EncodeToBytes(block)
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if err == nil {
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response.Payload = append(response.Payload, encodedBlock)
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}
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}
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case downloader_pb.DownloaderRequest_NEWBLOCK:
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if node.State != NodeNotInSync {
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utils.GetLogInstance().Debug("[SYNC] new block received, but state is", "state", node.State.String())
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response.Type = downloader_pb.DownloaderResponse_INSYNC
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return response, nil
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}
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var blockObj types.Block
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err := rlp.DecodeBytes(request.BlockHash, &blockObj)
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if err != nil {
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utils.GetLogInstance().Warn("[SYNC] unable to decode received new block")
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return response, err
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}
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node.stateSync.AddNewBlock(request.PeerHash, &blockObj)
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case downloader_pb.DownloaderRequest_REGISTER:
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peerID := binary.BigEndian.Uint32(request.PeerHash)
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if _, ok := node.peerRegistrationRecord[peerID]; ok {
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response.Type = downloader_pb.DownloaderResponse_FAIL
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utils.GetLogInstance().Warn("[SYNC] peerRegistration record already exists", "peerID", peerID)
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return response, nil
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} else if len(node.peerRegistrationRecord) >= maxBroadcastNodes {
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response.Type = downloader_pb.DownloaderResponse_FAIL
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utils.GetLogInstance().Warn("[SYNC] maximum registration limit exceeds", "peerID", peerID)
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return response, nil
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} else {
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peer, ok := node.Consensus.GetPeerFromID(peerID)
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if !ok {
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utils.GetLogInstance().Warn("[SYNC] unable to get peer from peerID", "peerID", peerID)
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}
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client := downloader.ClientSetup(peer.IP, GetSyncingPort(peer.Port))
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if client == nil {
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utils.GetLogInstance().Warn("[SYNC] unable to setup client for peerID", "peerID", peerID)
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return response, nil
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}
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config := &syncConfig{timestamp: time.Now().UnixNano(), client: client}
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node.stateMutex.Lock()
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node.peerRegistrationRecord[peerID] = config
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node.stateMutex.Unlock()
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utils.GetLogInstance().Debug("[SYNC] register peerID success", "peerID", peerID)
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response.Type = downloader_pb.DownloaderResponse_SUCCESS
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}
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case downloader_pb.DownloaderRequest_REGISTERTIMEOUT:
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if node.State == NodeNotInSync {
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count := node.stateSync.RegisterNodeInfo()
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utils.GetLogInstance().Debug("[SYNC] extra node registered", "number", count)
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}
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}
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return response, nil
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}
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// RemovePeersHandler is a goroutine to wait on the OfflinePeers channel
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// and remove the peers from validator list
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func (node *Node) RemovePeersHandler() {
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for {
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select {
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case p := <-node.OfflinePeers:
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node.Consensus.OfflinePeerList = append(node.Consensus.OfflinePeerList, p)
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}
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}
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}
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func (node *Node) initNodeConfiguration() (service.NodeConfig, chan p2p.Peer) {
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chanPeer := make(chan p2p.Peer)
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nodeConfig := service.NodeConfig{
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IsBeacon: false,
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IsClient: true,
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Beacon: p2p.GroupIDBeacon,
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Group: p2p.GroupIDUnknown,
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Actions: make(map[p2p.GroupID]p2p.ActionType),
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}
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nodeConfig.Actions[p2p.GroupIDBeaconClient] = p2p.ActionStart
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var err error
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node.groupReceiver, err = node.host.GroupReceiver(p2p.GroupIDBeaconClient)
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if err != nil {
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utils.GetLogInstance().Error("create group receiver error", "msg", err)
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}
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return nodeConfig, chanPeer
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}
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func (node *Node) initBeaconNodeConfiguration() (service.NodeConfig, chan p2p.Peer) {
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chanPeer := make(chan p2p.Peer)
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nodeConfig := service.NodeConfig{
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IsBeacon: true,
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IsClient: true,
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Beacon: p2p.GroupIDBeacon,
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Group: p2p.GroupIDUnknown,
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Actions: make(map[p2p.GroupID]p2p.ActionType),
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}
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nodeConfig.Actions[p2p.GroupIDBeaconClient] = p2p.ActionStart
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var err error
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node.groupReceiver, err = node.host.GroupReceiver(p2p.GroupIDBeacon)
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if err != nil {
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utils.GetLogInstance().Error("create group receiver error", "msg", err)
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}
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// All beacon chain node will subscribe to BeaconClient topic
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node.clientReceiver, err = node.host.GroupReceiver(p2p.GroupIDBeaconClient)
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if err != nil {
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utils.GetLogInstance().Error("create client receiver error", "msg", err)
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}
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node.NodeConfig.SetClientGroupID(p2p.GroupIDBeaconClient)
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return nodeConfig, chanPeer
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}
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// AddBeaconChainDatabase adds database support for beaconchain blocks on normal sharding nodes (not BeaconChain node)
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func (node *Node) AddBeaconChainDatabase(db ethdb.Database) {
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database := db
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if database == nil {
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database = ethdb.NewMemDatabase()
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}
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// TODO (chao) currently we use the same genesis block as normal shard
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chain, err := node.GenesisBlockSetup(database)
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if err != nil {
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utils.GetLogInstance().Error("Error when doing genesis setup")
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os.Exit(1)
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}
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node.beaconChain = chain
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node.BeaconWorker = worker.New(params.TestChainConfig, chain, node.Consensus, pki.GetAddressFromPublicKey(node.SelfPeer.PubKey), node.Consensus.ShardID)
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}
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