The core protocol of WoopChain
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woop/node.go

74 lines
1.2 KiB

package main
import (
"fmt"
"time"
"math/rand"
)
var node_ips = []int{1, 2, 3, 4, 5, 6, 7, 8, 9, 10}
type Node struct {
ip int
leader bool
}
type Nodes struct {
Nodes []*Node
}
type txn struct {
tx string
}
func randomInt(min, max int) int {
return min + rand.Intn(max-min)
}
// Generate a random string of A-Z chars with len = l
func randomString(len int) string {
bytes := make([]byte, len)
for i := 0; i < len; i++ {
bytes[i] = byte(randomInt(97, 122))
}
return string(bytes)
}
func (n Node) send() {
fmt.Printf("Leader with id: %d has sent message\n", n.ip)
}
func (n Node) receive() {
fmt.Printf("Node: %d received message\n", n.ip)
}
func createNode(ip int, isLeader bool) Node {
n := Node{ip: ip, leader: isLeader}
return n
}
func pickLeader(i int) bool {
if i == 0 {
return true
} else {
return false
}
}
var N = make([]Node, 10)
func main() {
for i, id := range node_ips {
isLeader := pickLeader(i)
m := createNode(id, isLeader)
N[i] = m
}
for i, _ := range N {
m := N[i]
if m.leader {
m.send()
} else {
m.receive()
}
}
for i := 0; i < 100; i++ {
rand.Seed(time.Now().UnixNano())
fmt.Println(randomString(10)) // print 10 chars
}
}