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100 lines
2.5 KiB
100 lines
2.5 KiB
package beaconchain
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import (
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"fmt"
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"net"
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"os"
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"sync"
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"github.com/dedis/kyber"
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"github.com/harmony-one/harmony/crypto/pki"
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"github.com/harmony-one/harmony/log"
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"github.com/harmony-one/harmony/node"
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"github.com/harmony-one/harmony/p2p"
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proto_identity "github.com/harmony-one/harmony/proto/identity"
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)
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var mutex sync.Mutex
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var identityPerBlock = 100000
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// BeaconChain (Blockchain) keeps Identities per epoch, currently centralized!
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type BeaconChain struct {
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//Identities []*IdentityBlock //No need to have the identity block as of now
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Identities []*node.Node
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log log.Logger
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PeerToShardMap map[*node.Node]int
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ShardLeaderMap map[int]*node.Node
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PubKey kyber.Point
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NumberOfShards int
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NumberOfLeadersAdded int
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}
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//Init
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func New(filename string) *BeaconChain {
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idc := BeaconChain{}
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//idc.NumberOfShards = readConfigFile(filename)
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idc.log = log.New()
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idc.NumberOfShards = 2
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idc.PubKey = generateIDCKeys()
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return &idc
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}
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func readConfigFile(filename string) int {
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return 2
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}
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func generateIDCKeys() kyber.Point {
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priKey := pki.GetPrivateKeyFromInt(10)
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pubkey := pki.GetPublicKeyFromPrivateKey(priKey)
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return pubkey
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}
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//AcceptConnections welcomes new connections
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func (IDC *BeaconChain) AcceptConnections(b []byte) {
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NewNode := node.DeserializeNode(b)
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fmt.Println(NewNode)
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}
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func (IDC *BeaconChain) registerNode(Node *node.Node) {
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IDC.Identities = append(IDC.Identities, Node)
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fmt.Println(IDC.Identities)
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//IDC.CommunicatePublicKeyToNode(Node.SelfPeer)
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return
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}
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func (IDC *BeaconChain) CommunicatePublicKeyToNode(Peer p2p.Peer) {
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pbkey := pki.GetBytesFromPublicKey(IDC.PubKey)
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msgToSend := proto_identity.ConstructIdentityMessage(proto_identity.Acknowledge, pbkey[:])
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p2p.SendMessage(Peer, msgToSend)
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}
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//StartServer a server and process the request by a handler.
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func (IDC *BeaconChain) StartServer() {
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IDC.log.Info("Starting IDC server...") //log.Info does nothing for me! (ak)
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IDC.listenOnPort()
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}
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func (IDC *BeaconChain) listenOnPort() {
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addr := net.JoinHostPort("127.0.0.1", "8081")
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listen, err := net.Listen("tcp", addr)
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if err != nil {
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IDC.log.Crit("Socket listen port failed")
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os.Exit(1)
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} else {
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IDC.log.Info("Identity chain is now listening ..")
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}
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defer listen.Close()
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for {
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IDC.log.Info("I am accepting connections now")
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conn, err := listen.Accept()
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fmt.Println(conn)
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if err != nil {
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IDC.log.Crit("Error listening on port. Exiting", "8081")
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continue
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} else {
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IDC.log.Info("I am accepting connections now")
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}
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go IDC.BeaconChainHandler(conn)
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}
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}
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