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167 lines
4.6 KiB
167 lines
4.6 KiB
package shardchain
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import (
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"math/big"
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"sync"
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"github.com/harmony-one/harmony/shard"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/harmony-one/harmony/consensus/engine"
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"github.com/harmony-one/harmony/core"
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"github.com/harmony-one/harmony/core/rawdb"
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"github.com/harmony-one/harmony/core/vm"
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"github.com/harmony-one/harmony/internal/params"
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"github.com/harmony-one/harmony/internal/utils"
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"github.com/pkg/errors"
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)
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// Collection is a collection of per-shard blockchains.
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type Collection interface {
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// ShardChain returns the blockchain for the given shard,
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// opening one as necessary.
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ShardChain(shardID uint32) (*core.BlockChain, error)
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// CloseShardChain closes the given shard chain.
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CloseShardChain(shardID uint32) error
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// Close closes all shard chains.
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Close() error
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}
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// CollectionImpl is the main implementation of the shard chain collection.
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// See the Collection interface for details.
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type CollectionImpl struct {
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dbFactory DBFactory
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dbInit DBInitializer
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engine engine.Engine
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mtx sync.Mutex
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pool map[uint32]*core.BlockChain
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disableCache map[uint32]bool
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chainConfig *params.ChainConfig
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}
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// NewCollection creates and returns a new shard chain collection.
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//
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// dbFactory is the shard chain database factory to use.
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//
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// dbInit is the shard chain initializer to use when the database returned by
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// the factory is brand new (empty).
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func NewCollection(
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dbFactory DBFactory, dbInit DBInitializer, engine engine.Engine,
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chainConfig *params.ChainConfig,
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) *CollectionImpl {
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return &CollectionImpl{
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dbFactory: dbFactory,
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dbInit: dbInit,
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engine: engine,
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pool: make(map[uint32]*core.BlockChain),
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disableCache: make(map[uint32]bool),
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chainConfig: chainConfig,
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}
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}
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// ShardChain returns the blockchain for the given shard,
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// opening one as necessary.
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func (sc *CollectionImpl) ShardChain(shardID uint32) (*core.BlockChain, error) {
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sc.mtx.Lock()
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defer sc.mtx.Unlock()
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if bc, ok := sc.pool[shardID]; ok {
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return bc, nil
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}
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var db ethdb.Database
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defer func() {
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if db != nil {
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db.Close()
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}
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}()
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var err error
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if db, err = sc.dbFactory.NewChainDB(shardID); err != nil {
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// NewChainDB may return incompletely initialized DB;
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// avoid closing it.
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db = nil
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return nil, errors.Wrap(err, "cannot open chain database")
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}
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if rawdb.ReadCanonicalHash(db, 0) == (common.Hash{}) {
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utils.Logger().Info().
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Uint32("shardID", shardID).
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Msg("initializing a new chain database")
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if err := sc.dbInit.InitChainDB(db, shardID); err != nil {
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return nil, errors.Wrapf(err, "cannot initialize a new chain database")
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}
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}
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var cacheConfig *core.CacheConfig
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if sc.disableCache[shardID] {
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cacheConfig = &core.CacheConfig{Disabled: true}
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utils.Logger().Info().
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Uint32("shardID", shardID).
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Msg("disable cache, running in archival mode")
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}
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chainConfig := *sc.chainConfig
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if shardID == shard.BeaconChainShardID {
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// For beacon chain inside a shard chain, need to reset the eth chainID to shard 0's eth chainID in the config
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chainConfig.EthCompatibleChainID = big.NewInt(chainConfig.EthCompatibleShard0ChainID.Int64())
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}
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bc, err := core.NewBlockChain(
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db, cacheConfig, &chainConfig, sc.engine, vm.Config{}, nil,
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)
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if err != nil {
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return nil, errors.Wrapf(err, "cannot create blockchain")
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}
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db = nil // don't close
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sc.pool[shardID] = bc
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return bc, nil
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}
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// DisableCache disables caching mode for newly opened chains.
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// It does not affect already open chains. For best effect,
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// use this immediately after creating collection.
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func (sc *CollectionImpl) DisableCache(shardID uint32) {
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if sc.disableCache == nil {
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sc.disableCache = make(map[uint32]bool)
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}
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sc.disableCache[shardID] = true
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}
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// CloseShardChain closes the given shard chain.
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func (sc *CollectionImpl) CloseShardChain(shardID uint32) error {
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sc.mtx.Lock()
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defer sc.mtx.Unlock()
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bc, ok := sc.pool[shardID]
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if !ok {
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return errors.Errorf("shard chain not found %d", shardID)
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}
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utils.Logger().Info().
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Uint32("shardID", shardID).
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Msg("closing shard chain")
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delete(sc.pool, shardID)
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bc.Stop()
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bc.ChainDb().Close()
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utils.Logger().Info().
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Uint32("shardID", shardID).
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Msg("closed shard chain")
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return nil
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}
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// Close closes all shard chains.
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func (sc *CollectionImpl) Close() error {
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newPool := make(map[uint32]*core.BlockChain)
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sc.mtx.Lock()
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oldPool := sc.pool
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sc.pool = newPool
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sc.mtx.Unlock()
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for shardID, bc := range oldPool {
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utils.Logger().Info().
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Uint32("shardID", shardID).
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Msg("closing shard chain")
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bc.Stop()
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bc.ChainDb().Close()
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utils.Logger().Info().
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Uint32("shardID", shardID).
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Msg("closed shard chain")
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}
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return nil
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}
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