The core protocol of WoopChain
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woop/api/proto/bcconn/bcconn.go

65 lines
1.6 KiB

package bcconn
import (
"bytes"
"encoding/gob"
"github.com/ethereum/go-ethereum/log"
"github.com/harmony-one/harmony/api/proto/node"
)
//ResponseRandomNumber struct for exchanging random information
type ResponseRandomNumber struct {
NumberOfShards int
NumberOfNodesAdded int
Leaders []*node.Info
}
// SerializeNodeInfo is for serializing nodeinfo
func SerializeNodeInfo(nodeinfo *node.Info) []byte {
var result bytes.Buffer
encoder := gob.NewEncoder(&result)
err := encoder.Encode(nodeinfo)
if err != nil {
log.Error("Could not serialize node info", err)
}
return result.Bytes()
}
// DeserializeNodeInfo deserializes the nodeinfo
func DeserializeNodeInfo(d []byte) *node.Info {
var wn node.Info
r := bytes.NewBuffer(d)
decoder := gob.NewDecoder(r)
err := decoder.Decode(&wn)
if err != nil {
log.Error("Could not de-serialize node info", err)
}
return &wn
}
// SerializeRandomInfo serializes random number informations
func SerializeRandomInfo(response ResponseRandomNumber) []byte {
//Needs to escape the serialization of unexported fields
var result bytes.Buffer
encoder := gob.NewEncoder(&result)
err := encoder.Encode(response)
if err != nil {
log.Crit("Could not serialize randomn number information", "error", err)
}
return result.Bytes()
}
// DeserializeRandomInfo deserializes the random informations
func DeserializeRandomInfo(d []byte) ResponseRandomNumber {
var wn ResponseRandomNumber
r := bytes.NewBuffer(d)
decoder := gob.NewDecoder(r)
err := decoder.Decode(&wn)
if err != nil {
log.Crit("Could not de-serialize random number information")
}
return wn
}