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270 lines
8.8 KiB
270 lines
8.8 KiB
package core
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import (
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"bytes"
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"math/big"
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"github.com/pkg/errors"
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"github.com/harmony-one/harmony/core/vm"
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common2 "github.com/harmony-one/harmony/internal/common"
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staking "github.com/harmony-one/harmony/staking/types"
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)
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var (
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errStateDBIsMissing = errors.New("no stateDB was provided")
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errChainContextMissing = errors.New("no chain context was provided")
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errEpochMissing = errors.New("no epoch was provided")
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errBlockNumMissing = errors.New("no block number was provided")
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)
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// TODO: add unit tests to check staking msg verification
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// VerifyAndCreateValidatorFromMsg verifies the create validator message using
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// the stateDB, epoch, & blocknumber and returns the validatorWrapper created
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// in the process.
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//
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// Note that this function never updates the stateDB, it only reads from stateDB.
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func VerifyAndCreateValidatorFromMsg(
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stateDB vm.StateDB, epoch *big.Int, blockNum *big.Int, msg *staking.CreateValidator,
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) (*staking.ValidatorWrapper, error) {
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if stateDB == nil {
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return nil, errStateDBIsMissing
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}
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if epoch == nil {
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return nil, errEpochMissing
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}
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if blockNum == nil {
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return nil, errBlockNumMissing
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}
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if msg.Amount.Sign() == -1 {
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return nil, errNegativeAmount
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}
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if stateDB.IsValidator(msg.ValidatorAddress) {
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return nil, errors.Wrapf(errValidatorExist, common2.MustAddressToBech32(msg.ValidatorAddress))
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}
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if !CanTransfer(stateDB, msg.ValidatorAddress, msg.Amount) {
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return nil, errInsufficientBalanceForStake
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}
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v, err := staking.CreateValidatorFromNewMsg(msg, blockNum)
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if err != nil {
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return nil, err
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}
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wrapper := &staking.ValidatorWrapper{}
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wrapper.Validator = *v
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wrapper.Delegations = []staking.Delegation{
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staking.NewDelegation(v.Address, msg.Amount),
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}
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zero := big.NewInt(0)
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wrapper.Counters.NumBlocksSigned = zero
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wrapper.Counters.NumBlocksToSign = zero
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if err := wrapper.SanityCheck(); err != nil {
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return nil, err
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}
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return wrapper, nil
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}
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// VerifyAndEditValidatorFromMsg verifies the edit validator message using
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// the stateDB, chainContext and returns the edited validatorWrapper.
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//
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// Note that this function never updates the stateDB, it only reads from stateDB.
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func VerifyAndEditValidatorFromMsg(
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stateDB vm.StateDB, chainContext ChainContext, blockNum *big.Int, msg *staking.EditValidator,
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) (*staking.ValidatorWrapper, error) {
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if stateDB == nil {
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return nil, errStateDBIsMissing
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}
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if chainContext == nil {
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return nil, errChainContextMissing
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}
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if blockNum == nil {
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return nil, errBlockNumMissing
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}
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if !stateDB.IsValidator(msg.ValidatorAddress) {
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return nil, errValidatorNotExist
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}
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wrapper, err := stateDB.ValidatorWrapper(msg.ValidatorAddress)
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if err != nil {
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return nil, err
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}
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if err := staking.UpdateValidatorFromEditMsg(&wrapper.Validator, msg); err != nil {
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return nil, err
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}
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newRate := wrapper.Validator.Rate
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if newRate.GT(wrapper.Validator.MaxRate) {
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return nil, errCommissionRateChangeTooHigh
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}
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// TODO: make sure we are reading from the correct snapshot
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snapshotValidator, err := chainContext.ReadValidatorSnapshot(wrapper.Address)
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if err != nil {
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return nil, err
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}
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rateAtBeginningOfEpoch := snapshotValidator.Validator.Rate
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if rateAtBeginningOfEpoch.IsNil() || (!newRate.IsNil() && !rateAtBeginningOfEpoch.Equal(newRate)) {
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wrapper.Validator.UpdateHeight = blockNum
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}
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if newRate.Sub(rateAtBeginningOfEpoch).Abs().GT(wrapper.Validator.MaxChangeRate) {
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return nil, errCommissionRateChangeTooFast
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}
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if err := wrapper.SanityCheck(); err != nil {
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return nil, err
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}
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return wrapper, nil
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}
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// VerifyAndDelegateFromMsg verifies the delegate message using the stateDB
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// and returns the balance to be deducted by the delegator as well as the
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// validatorWrapper with the delegation applied to it.
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//
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// Note that this function never updates the stateDB, it only reads from stateDB.
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func VerifyAndDelegateFromMsg(
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stateDB vm.StateDB, msg *staking.Delegate,
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) (*staking.ValidatorWrapper, *big.Int, error) {
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if stateDB == nil {
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return nil, nil, errStateDBIsMissing
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}
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if msg.Amount.Sign() == -1 {
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return nil, nil, errNegativeAmount
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}
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if !stateDB.IsValidator(msg.ValidatorAddress) {
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return nil, nil, errValidatorNotExist
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}
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wrapper, err := stateDB.ValidatorWrapper(msg.ValidatorAddress)
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if err != nil {
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return nil, nil, err
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}
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// Check for redelegation
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for i := range wrapper.Delegations {
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delegation := &wrapper.Delegations[i]
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if bytes.Equal(delegation.DelegatorAddress.Bytes(), msg.DelegatorAddress.Bytes()) {
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totalInUndelegation := delegation.TotalInUndelegation()
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balance := stateDB.GetBalance(msg.DelegatorAddress)
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// If the sum of normal balance and the total amount of tokens in undelegation is greater than the amount to delegate
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if big.NewInt(0).Add(totalInUndelegation, balance).Cmp(msg.Amount) >= 0 {
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// Check if it can use tokens in undelegation to delegate (redelegate)
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delegateBalance := big.NewInt(0).Set(msg.Amount)
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// Use the latest undelegated token first as it has the longest remaining locking time.
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i := len(delegation.Undelegations) - 1
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for ; i >= 0; i-- {
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if delegation.Undelegations[i].Amount.Cmp(delegateBalance) <= 0 {
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delegateBalance.Sub(delegateBalance, delegation.Undelegations[i].Amount)
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} else {
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delegation.Undelegations[i].Amount.Sub(delegation.Undelegations[i].Amount, delegateBalance)
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delegateBalance = big.NewInt(0)
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break
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}
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}
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delegation.Undelegations = delegation.Undelegations[:i+1]
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delegation.Amount.Add(delegation.Amount, msg.Amount)
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if err := wrapper.SanityCheck(); err != nil {
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return nil, nil, err
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}
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// Return remaining balance to be deducted for delegation
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if delegateBalance.Cmp(big.NewInt(0)) < 0 {
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return nil, nil, errInsufficientBalanceForStake // shouldn't really happen
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}
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return wrapper, delegateBalance, nil
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}
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return nil, nil, errors.Wrapf(
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errInsufficientBalanceForStake,
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"total-delegated %s own-current-balance %s amount-to-delegate %s",
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totalInUndelegation.String(),
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balance.String(),
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msg.Amount.String(),
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)
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}
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}
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// If no redelegation, create new delegation
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if !CanTransfer(stateDB, msg.DelegatorAddress, msg.Amount) {
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return nil, nil, errInsufficientBalanceForStake
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}
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wrapper.Delegations = append(wrapper.Delegations, staking.NewDelegation(msg.DelegatorAddress, msg.Amount))
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if err := wrapper.SanityCheck(); err != nil {
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return nil, nil, err
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}
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return wrapper, msg.Amount, nil
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}
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// VerifyAndUndelegateFromMsg verifies the undelegate validator message
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// using the stateDB & chainContext and returns the edited validatorWrapper
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// with the undelegation applied to it.
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//
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// Note that this function never updates the stateDB, it only reads from stateDB.
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func VerifyAndUndelegateFromMsg(
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stateDB vm.StateDB, epoch *big.Int, msg *staking.Undelegate,
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) (*staking.ValidatorWrapper, error) {
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if stateDB == nil {
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return nil, errStateDBIsMissing
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}
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if epoch == nil {
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return nil, errEpochMissing
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}
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if msg.Amount.Sign() == -1 {
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return nil, errNegativeAmount
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}
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if !stateDB.IsValidator(msg.ValidatorAddress) {
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return nil, errValidatorNotExist
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}
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wrapper, err := stateDB.ValidatorWrapper(msg.ValidatorAddress)
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if err != nil {
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return nil, err
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}
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for i := range wrapper.Delegations {
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delegation := &wrapper.Delegations[i]
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if bytes.Equal(delegation.DelegatorAddress.Bytes(), msg.DelegatorAddress.Bytes()) {
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if err := delegation.Undelegate(epoch, msg.Amount); err != nil {
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return nil, err
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}
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if err := wrapper.SanityCheck(); err != nil {
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return nil, err
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}
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return wrapper, nil
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}
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}
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return nil, errNoDelegationToUndelegate
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}
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// VerifyAndCollectRewardsFromDelegation verifies and collects rewards
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// from the given delegation slice using the stateDB. It returns all of the
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// edited validatorWrappers and the sum total of the rewards.
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//
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// Note that this function never updates the stateDB, it only reads from stateDB.
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func VerifyAndCollectRewardsFromDelegation(
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stateDB vm.StateDB, delegations []staking.DelegationIndex,
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) ([]*staking.ValidatorWrapper, *big.Int, error) {
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if stateDB == nil {
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return nil, nil, errStateDBIsMissing
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}
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updatedValidatorWrappers := []*staking.ValidatorWrapper{}
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totalRewards := big.NewInt(0)
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for i := range delegations {
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delegation := &delegations[i]
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wrapper, err := stateDB.ValidatorWrapper(delegation.ValidatorAddress)
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if err != nil {
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return nil, nil, err
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}
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if uint64(len(wrapper.Delegations)) > delegation.Index {
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delegation := &wrapper.Delegations[delegation.Index]
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if delegation.Reward.Cmp(big.NewInt(0)) > 0 {
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totalRewards.Add(totalRewards, delegation.Reward)
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}
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delegation.Reward.SetUint64(0)
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}
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if err := wrapper.SanityCheck(); err != nil {
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return nil, nil, err
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}
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updatedValidatorWrappers = append(updatedValidatorWrappers, wrapper)
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}
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if totalRewards.Int64() == 0 {
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return nil, nil, errNoRewardsToCollect
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}
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return updatedValidatorWrappers, totalRewards, nil
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}
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