The core protocol of WoopChain
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woop/core/staking_verifier.go

270 lines
8.8 KiB

package core
import (
"bytes"
"math/big"
"github.com/pkg/errors"
"github.com/harmony-one/harmony/core/vm"
common2 "github.com/harmony-one/harmony/internal/common"
staking "github.com/harmony-one/harmony/staking/types"
)
var (
errStateDBIsMissing = errors.New("no stateDB was provided")
errChainContextMissing = errors.New("no chain context was provided")
errEpochMissing = errors.New("no epoch was provided")
errBlockNumMissing = errors.New("no block number was provided")
)
// TODO: add unit tests to check staking msg verification
// VerifyAndCreateValidatorFromMsg verifies the create validator message using
// the stateDB, epoch, & blocknumber and returns the validatorWrapper created
// in the process.
//
// Note that this function never updates the stateDB, it only reads from stateDB.
func VerifyAndCreateValidatorFromMsg(
stateDB vm.StateDB, epoch *big.Int, blockNum *big.Int, msg *staking.CreateValidator,
) (*staking.ValidatorWrapper, error) {
if stateDB == nil {
return nil, errStateDBIsMissing
}
if epoch == nil {
return nil, errEpochMissing
}
if blockNum == nil {
return nil, errBlockNumMissing
}
if msg.Amount.Sign() == -1 {
return nil, errNegativeAmount
}
if stateDB.IsValidator(msg.ValidatorAddress) {
return nil, errors.Wrapf(errValidatorExist, common2.MustAddressToBech32(msg.ValidatorAddress))
}
if !CanTransfer(stateDB, msg.ValidatorAddress, msg.Amount) {
return nil, errInsufficientBalanceForStake
}
v, err := staking.CreateValidatorFromNewMsg(msg, blockNum)
if err != nil {
return nil, err
}
wrapper := &staking.ValidatorWrapper{}
wrapper.Validator = *v
wrapper.Delegations = []staking.Delegation{
staking.NewDelegation(v.Address, msg.Amount),
}
zero := big.NewInt(0)
wrapper.Counters.NumBlocksSigned = zero
wrapper.Counters.NumBlocksToSign = zero
if err := wrapper.SanityCheck(); err != nil {
return nil, err
}
return wrapper, nil
}
// VerifyAndEditValidatorFromMsg verifies the edit validator message using
// the stateDB, chainContext and returns the edited validatorWrapper.
//
// Note that this function never updates the stateDB, it only reads from stateDB.
func VerifyAndEditValidatorFromMsg(
stateDB vm.StateDB, chainContext ChainContext, blockNum *big.Int, msg *staking.EditValidator,
) (*staking.ValidatorWrapper, error) {
if stateDB == nil {
return nil, errStateDBIsMissing
}
if chainContext == nil {
return nil, errChainContextMissing
}
if blockNum == nil {
return nil, errBlockNumMissing
}
if !stateDB.IsValidator(msg.ValidatorAddress) {
return nil, errValidatorNotExist
}
wrapper, err := stateDB.ValidatorWrapper(msg.ValidatorAddress)
if err != nil {
return nil, err
}
if err := staking.UpdateValidatorFromEditMsg(&wrapper.Validator, msg); err != nil {
return nil, err
}
newRate := wrapper.Validator.Rate
if newRate.GT(wrapper.Validator.MaxRate) {
return nil, errCommissionRateChangeTooHigh
}
// TODO: make sure we are reading from the correct snapshot
snapshotValidator, err := chainContext.ReadValidatorSnapshot(wrapper.Address)
if err != nil {
return nil, err
}
rateAtBeginningOfEpoch := snapshotValidator.Validator.Rate
if rateAtBeginningOfEpoch.IsNil() || (!newRate.IsNil() && !rateAtBeginningOfEpoch.Equal(newRate)) {
wrapper.Validator.UpdateHeight = blockNum
}
if newRate.Sub(rateAtBeginningOfEpoch).Abs().GT(wrapper.Validator.MaxChangeRate) {
return nil, errCommissionRateChangeTooFast
}
if err := wrapper.SanityCheck(); err != nil {
return nil, err
}
return wrapper, nil
}
// VerifyAndDelegateFromMsg verifies the delegate message using the stateDB
// and returns the balance to be deducted by the delegator as well as the
// validatorWrapper with the delegation applied to it.
//
// Note that this function never updates the stateDB, it only reads from stateDB.
func VerifyAndDelegateFromMsg(
stateDB vm.StateDB, msg *staking.Delegate,
) (*staking.ValidatorWrapper, *big.Int, error) {
if stateDB == nil {
return nil, nil, errStateDBIsMissing
}
if msg.Amount.Sign() == -1 {
return nil, nil, errNegativeAmount
}
if !stateDB.IsValidator(msg.ValidatorAddress) {
return nil, nil, errValidatorNotExist
}
wrapper, err := stateDB.ValidatorWrapper(msg.ValidatorAddress)
if err != nil {
return nil, nil, err
}
// Check for redelegation
for i := range wrapper.Delegations {
delegation := &wrapper.Delegations[i]
if bytes.Equal(delegation.DelegatorAddress.Bytes(), msg.DelegatorAddress.Bytes()) {
totalInUndelegation := delegation.TotalInUndelegation()
balance := stateDB.GetBalance(msg.DelegatorAddress)
// If the sum of normal balance and the total amount of tokens in undelegation is greater than the amount to delegate
if big.NewInt(0).Add(totalInUndelegation, balance).Cmp(msg.Amount) >= 0 {
// Check if it can use tokens in undelegation to delegate (redelegate)
delegateBalance := big.NewInt(0).Set(msg.Amount)
// Use the latest undelegated token first as it has the longest remaining locking time.
i := len(delegation.Undelegations) - 1
for ; i >= 0; i-- {
if delegation.Undelegations[i].Amount.Cmp(delegateBalance) <= 0 {
delegateBalance.Sub(delegateBalance, delegation.Undelegations[i].Amount)
} else {
delegation.Undelegations[i].Amount.Sub(delegation.Undelegations[i].Amount, delegateBalance)
delegateBalance = big.NewInt(0)
break
}
}
delegation.Undelegations = delegation.Undelegations[:i+1]
delegation.Amount.Add(delegation.Amount, msg.Amount)
if err := wrapper.SanityCheck(); err != nil {
return nil, nil, err
}
// Return remaining balance to be deducted for delegation
if delegateBalance.Cmp(big.NewInt(0)) < 0 {
return nil, nil, errInsufficientBalanceForStake // shouldn't really happen
}
return wrapper, delegateBalance, nil
}
return nil, nil, errors.Wrapf(
errInsufficientBalanceForStake,
"total-delegated %s own-current-balance %s amount-to-delegate %s",
totalInUndelegation.String(),
balance.String(),
msg.Amount.String(),
)
}
}
// If no redelegation, create new delegation
if !CanTransfer(stateDB, msg.DelegatorAddress, msg.Amount) {
return nil, nil, errInsufficientBalanceForStake
}
wrapper.Delegations = append(wrapper.Delegations, staking.NewDelegation(msg.DelegatorAddress, msg.Amount))
if err := wrapper.SanityCheck(); err != nil {
return nil, nil, err
}
return wrapper, msg.Amount, nil
}
// VerifyAndUndelegateFromMsg verifies the undelegate validator message
// using the stateDB & chainContext and returns the edited validatorWrapper
// with the undelegation applied to it.
//
// Note that this function never updates the stateDB, it only reads from stateDB.
func VerifyAndUndelegateFromMsg(
stateDB vm.StateDB, epoch *big.Int, msg *staking.Undelegate,
) (*staking.ValidatorWrapper, error) {
if stateDB == nil {
return nil, errStateDBIsMissing
}
if epoch == nil {
return nil, errEpochMissing
}
if msg.Amount.Sign() == -1 {
return nil, errNegativeAmount
}
if !stateDB.IsValidator(msg.ValidatorAddress) {
return nil, errValidatorNotExist
}
wrapper, err := stateDB.ValidatorWrapper(msg.ValidatorAddress)
if err != nil {
return nil, err
}
for i := range wrapper.Delegations {
delegation := &wrapper.Delegations[i]
if bytes.Equal(delegation.DelegatorAddress.Bytes(), msg.DelegatorAddress.Bytes()) {
if err := delegation.Undelegate(epoch, msg.Amount); err != nil {
return nil, err
}
if err := wrapper.SanityCheck(); err != nil {
return nil, err
}
return wrapper, nil
}
}
return nil, errNoDelegationToUndelegate
}
// VerifyAndCollectRewardsFromDelegation verifies and collects rewards
// from the given delegation slice using the stateDB. It returns all of the
// edited validatorWrappers and the sum total of the rewards.
//
// Note that this function never updates the stateDB, it only reads from stateDB.
func VerifyAndCollectRewardsFromDelegation(
stateDB vm.StateDB, delegations []staking.DelegationIndex,
) ([]*staking.ValidatorWrapper, *big.Int, error) {
if stateDB == nil {
return nil, nil, errStateDBIsMissing
}
updatedValidatorWrappers := []*staking.ValidatorWrapper{}
totalRewards := big.NewInt(0)
for i := range delegations {
delegation := &delegations[i]
wrapper, err := stateDB.ValidatorWrapper(delegation.ValidatorAddress)
if err != nil {
return nil, nil, err
}
if uint64(len(wrapper.Delegations)) > delegation.Index {
delegation := &wrapper.Delegations[delegation.Index]
if delegation.Reward.Cmp(big.NewInt(0)) > 0 {
totalRewards.Add(totalRewards, delegation.Reward)
}
delegation.Reward.SetUint64(0)
}
if err := wrapper.SanityCheck(); err != nil {
return nil, nil, err
}
updatedValidatorWrappers = append(updatedValidatorWrappers, wrapper)
}
if totalRewards.Int64() == 0 {
return nil, nil, errNoRewardsToCollect
}
return updatedValidatorWrappers, totalRewards, nil
}