The core protocol of WoopChain
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woop/core/offchain.go

189 lines
6.9 KiB

package core
import (
"errors"
"math/big"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/rlp"
"github.com/harmony-one/harmony/core/rawdb"
"github.com/harmony-one/harmony/core/state"
"github.com/harmony-one/harmony/core/types"
"github.com/harmony-one/harmony/internal/utils"
"github.com/harmony-one/harmony/shard"
)
// CommitOffChainData write off chain data of a block onto db writer.
func (bc *BlockChain) CommitOffChainData(
batch rawdb.DatabaseWriter, block *types.Block, receipts []*types.Receipt,
cxReceipts []*types.CXReceipt, payout *big.Int, state *state.DB, root common.Hash) (status WriteStatus, err error) {
//// Write receipts of the block
rawdb.WriteReceipts(batch, block.Hash(), block.NumberU64(), receipts)
//// Cross-shard txns
epoch := block.Header().Epoch()
if bc.chainConfig.HasCrossTxFields(block.Epoch()) {
shardingConfig := shard.Schedule.InstanceForEpoch(epoch)
shardNum := int(shardingConfig.NumShards())
for i := 0; i < shardNum; i++ {
if i == int(block.ShardID()) {
continue
}
shardReceipts := types.CXReceipts(cxReceipts).GetToShardReceipts(uint32(i))
err := rawdb.WriteCXReceipts(batch, uint32(i), block.NumberU64(), block.Hash(), shardReceipts)
if err != nil {
utils.Logger().Error().Err(err).Interface("shardReceipts", shardReceipts).Int("toShardID", i).Msg("WriteCXReceipts cannot write into database")
return NonStatTy, err
}
}
// Mark incomingReceipts in the block as spent
bc.WriteCXReceiptsProofSpent(batch, block.IncomingReceipts())
}
//// VRF + VDF
//check non zero VRF field in header and add to local db
//if len(block.Vrf()) > 0 {
// vrfBlockNumbers, _ := bc.ReadEpochVrfBlockNums(block.Header().Epoch())
// if (len(vrfBlockNumbers) > 0) && (vrfBlockNumbers[len(vrfBlockNumbers)-1] == block.NumberU64()) {
// utils.Logger().Error().
// Str("number", block.Number().String()).
// Str("epoch", block.Header().Epoch().String()).
// Msg("VRF block number is already in local db")
// } else {
// vrfBlockNumbers = append(vrfBlockNumbers, block.NumberU64())
// err = bc.WriteEpochVrfBlockNums(block.Header().Epoch(), vrfBlockNumbers)
// if err != nil {
// utils.Logger().Error().
// Str("number", block.Number().String()).
// Str("epoch", block.Header().Epoch().String()).
// Msg("failed to write VRF block number to local db")
// return NonStatTy, err
// }
// }
//}
//
////check non zero Vdf in header and add to local db
//if len(block.Vdf()) > 0 {
// err = bc.WriteEpochVdfBlockNum(block.Header().Epoch(), block.Number())
// if err != nil {
// utils.Logger().Error().
// Str("number", block.Number().String()).
// Str("epoch", block.Header().Epoch().String()).
// Msg("failed to write VDF block number to local db")
// return NonStatTy, err
// }
//}
//// Shard State and Validator Update
header := block.Header()
if len(header.ShardState()) > 0 {
// Write shard state for the new epoch
epoch := new(big.Int).Add(header.Epoch(), common.Big1)
shardState, err := block.Header().GetShardState()
if err == nil && shardState.Epoch != nil && bc.chainConfig.IsStaking(shardState.Epoch) {
// After staking, the epoch will be decided by the epoch in the shard state.
epoch = new(big.Int).Set(shardState.Epoch)
}
newShardState, err := bc.WriteShardStateBytes(batch, epoch, header.ShardState())
if err != nil {
header.Logger(utils.Logger()).Warn().Err(err).Msg("cannot store shard state")
return NonStatTy, err
}
// Update elected validators
if err := bc.WriteElectedValidatorList(
batch, newShardState.StakedValidators().Addrs,
); err != nil {
return NonStatTy, err
}
// Update snapshots for all validators
if err := bc.UpdateValidatorSnapshots(batch, epoch); err != nil {
return NonStatTy, err
}
}
// Do bookkeeping for new staking txns
for _, tx := range block.StakingTransactions() {
err = bc.UpdateStakingMetaData(batch, tx, root)
// keep offchain database consistency with onchain we need revert
// but it should not happend unless local database corrupted
if err != nil {
utils.Logger().Debug().Msgf("oops, UpdateStakingMetaData failed, err: %+v", err)
return NonStatTy, err
}
}
// Update voting power of validators for all shards
if block.ShardID() == shard.BeaconChainShardID &&
len(block.Header().ShardState()) > 0 {
shardState := new(shard.State)
if shardState, err = shard.DecodeWrapper(block.Header().ShardState()); err == nil {
if err = bc.UpdateValidatorVotingPower(batch, shardState); err != nil {
utils.Logger().Err(err).Msg("[UpdateValidatorVotingPower] Failed to update voting power")
}
} else {
utils.Logger().Err(err).Msg("[UpdateValidatorVotingPower] Failed to decode shard state")
}
}
//// Writing beacon chain cross links
if header.ShardID() == shard.BeaconChainShardID &&
bc.chainConfig.IsCrossLink(block.Epoch()) &&
len(header.CrossLinks()) > 0 {
crossLinks := &types.CrossLinks{}
err = rlp.DecodeBytes(header.CrossLinks(), crossLinks)
if err != nil {
header.Logger(utils.Logger()).Warn().Err(err).Msg("[insertChain/crosslinks] cannot parse cross links")
return NonStatTy, err
}
if !crossLinks.IsSorted() {
header.Logger(utils.Logger()).Warn().Err(err).Msg("[insertChain/crosslinks] cross links are not sorted")
return NonStatTy, errors.New("proposed cross links are not sorted")
}
for _, crossLink := range *crossLinks {
// Process crosslink
if err := bc.WriteCrossLinks(batch, types.CrossLinks{crossLink}); err == nil {
utils.Logger().Info().Uint64("blockNum", crossLink.BlockNum()).Uint32("shardID", crossLink.ShardID()).Msg("[insertChain/crosslinks] Cross Link Added to Beaconchain")
}
cl0, _ := bc.ReadShardLastCrossLink(crossLink.ShardID())
if cl0 == nil {
rawdb.WriteShardLastCrossLink(batch, crossLink.ShardID(), crossLink.Serialize())
}
}
//clean/update local database cache after crosslink inserted into blockchain
num, err := bc.DeleteFromPendingCrossLinks(*crossLinks)
if err != nil {
const msg = "DeleteFromPendingCrossLinks, crosslinks in header %d, pending crosslinks: %d, problem: %+v"
utils.Logger().Debug().Msgf(msg, len(*crossLinks), num, err)
}
utils.Logger().Debug().Msgf("DeleteFromPendingCrossLinks, crosslinks in header %d, pending crosslinks: %d", len(*crossLinks), num)
}
// Roll up latest crosslinks
for i := uint32(0); i < shard.Schedule.InstanceForEpoch(epoch).NumShards(); i++ {
bc.LastContinuousCrossLink(batch, i)
}
if bc.CurrentHeader().ShardID() == shard.BeaconChainShardID {
if bc.chainConfig.IsStaking(block.Epoch()) {
if err := bc.UpdateBlockRewardAccumulator(
batch, payout, block.Number().Uint64(),
); err != nil {
return NonStatTy, err
}
if err := bc.DeletePendingSlashingCandidates(); err != nil {
return NonStatTy, err
}
} else {
// block reward never accumulate before staking
bc.WriteBlockRewardAccumulator(batch, big.NewInt(0), block.Number().Uint64())
}
}
return CanonStatTy, nil
}