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223 lines
7.9 KiB
223 lines
7.9 KiB
package node
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import (
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"math/big"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/log"
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"github.com/harmony-one/harmony/core"
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"github.com/harmony-one/harmony/core/types"
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"github.com/harmony-one/harmony/internal/ctxerror"
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"github.com/harmony-one/harmony/internal/utils"
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)
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// Constants of lower bound limit of a new block.
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const (
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DefaultThreshold = 1
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FirstTimeThreshold = 2
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ConsensusTimeOut = 10
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PeriodicBlock = 1 * time.Second
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BlockPeriod = 10 * time.Second
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)
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// WaitForConsensusReady listen for the readiness signal from consensus and generate new block for consensus.
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func (node *Node) WaitForConsensusReady(readySignal chan struct{}, stopChan chan struct{}, stoppedChan chan struct{}) {
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go func() {
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// Setup stoppedChan
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defer close(stoppedChan)
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utils.GetLogInstance().Debug("Waiting for Consensus ready")
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time.Sleep(30 * time.Second) // Wait for other nodes to be ready (test-only)
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firstTime := true
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var newBlock *types.Block
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timeoutCount := 0
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deadline := time.Now().Add(BlockPeriod)
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for {
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// keep waiting for Consensus ready
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select {
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case <-readySignal:
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time.Sleep(1000 * time.Millisecond) // Delay a bit so validator is catched up (test-only).
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case <-time.After(ConsensusTimeOut * time.Second):
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node.Consensus.ResetState()
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timeoutCount++
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utils.GetLogInstance().Debug("Consensus timeout, retry!", "count", timeoutCount)
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// FIXME: retry is not working, there is no retry logic here. It will only wait for new transaction.
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case <-stopChan:
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utils.GetLogInstance().Debug("Consensus propose new block: STOPPED!")
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return
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}
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for {
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// threshold and firstTime are for the test-only built-in smart contract tx.
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// TODO: remove in production
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threshold := DefaultThreshold
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if firstTime {
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threshold = FirstTimeThreshold
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firstTime = false
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}
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if len(node.pendingTransactions) >= threshold || !time.Now().Before(deadline) {
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deadline = time.Now().Add(BlockPeriod)
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utils.GetLogInstance().Debug("PROPOSING NEW BLOCK ------------------------------------------------", "blockNum", node.Blockchain().CurrentBlock().NumberU64()+1, "threshold", threshold, "pendingTransactions", len(node.pendingTransactions))
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// Normal tx block consensus
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selectedTxs := node.getTransactionsForNewBlock(MaxNumberOfTransactionsPerBlock)
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if err := node.Worker.CommitTransactions(selectedTxs); err != nil {
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ctxerror.Log15(utils.GetLogger().Error,
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ctxerror.New("cannot commit transacttions").
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WithCause(err))
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}
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block, err := node.Worker.Commit()
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if err != nil {
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ctxerror.Log15(utils.GetLogInstance().Error,
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ctxerror.New("Failed committing new block").
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WithCause(err))
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} else if err := node.proposeShardState(block); err != nil {
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ctxerror.Log15(utils.GetLogger().Error,
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ctxerror.New("cannot add shard state").
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WithCause(err))
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} else {
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newBlock = block
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utils.GetLogInstance().Debug("Successfully proposed new block", "blockNum", block.NumberU64(), "numTxs", block.Transactions().Len())
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threshold = DefaultThreshold
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break
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}
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}
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// If not enough transactions to run Consensus,
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// periodically check whether we have enough transactions to package into block.
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time.Sleep(PeriodicBlock)
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}
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// Send the new block to Consensus so it can be confirmed.
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if newBlock != nil {
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utils.GetLogInstance().Debug("Consensus sending new block to block channel")
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node.BlockChannel <- newBlock
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utils.GetLogInstance().Debug("Consensus sent new block to block channel")
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}
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}
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}()
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}
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// WaitForConsensusReadyv2 listen for the readiness signal from consensus and generate new block for consensus.
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// only leader will receive the ready signal
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// TODO: clean pending transactions for validators; or validators not prepare pending transactions
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func (node *Node) WaitForConsensusReadyv2(readySignal chan struct{}, stopChan chan struct{}, stoppedChan chan struct{}) {
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go func() {
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// Setup stoppedChan
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defer close(stoppedChan)
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utils.GetLogInstance().Debug("Waiting for Consensus ready")
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time.Sleep(30 * time.Second) // Wait for other nodes to be ready (test-only)
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firstTime := true
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for {
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// keep waiting for Consensus ready
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select {
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case <-stopChan:
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utils.GetLogInstance().Debug("Consensus propose new block: STOPPED!")
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return
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case <-readySignal:
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firstTry := true
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deadline := time.Now().Add(BlockPeriod)
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for {
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if !firstTry {
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time.Sleep(PeriodicBlock)
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}
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firstTry = false
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// threshold and firstTime are for the test-only built-in smart contract tx.
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// TODO: remove in production
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threshold := DefaultThreshold
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if firstTime {
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threshold = FirstTimeThreshold
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firstTime = false
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}
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if len(node.pendingTransactions) < threshold && time.Now().Before(deadline) {
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continue
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}
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deadline = time.Now().Add(BlockPeriod)
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// Normal tx block consensus
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selectedTxs := node.getTransactionsForNewBlock(MaxNumberOfTransactionsPerBlock)
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utils.GetLogInstance().Debug("PROPOSING NEW BLOCK ------------------------------------------------", "blockNum", node.Blockchain().CurrentBlock().NumberU64()+1, "threshold", threshold, "selectedTxs", len(selectedTxs))
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if err := node.Worker.CommitTransactions(selectedTxs); err != nil {
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ctxerror.Log15(utils.GetLogger().Error,
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ctxerror.New("cannot commit transactions").
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WithCause(err))
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}
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block, err := node.Worker.Commit()
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if err != nil {
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ctxerror.Log15(utils.GetLogger().Error,
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ctxerror.New("cannot commit new block").
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WithCause(err))
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continue
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} else if err := node.proposeShardState(block); err != nil {
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ctxerror.Log15(utils.GetLogger().Error,
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ctxerror.New("cannot add shard state").
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WithCause(err))
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} else {
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newBlock := block
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utils.GetLogInstance().Debug("Successfully proposed new block", "blockNum", block.NumberU64(), "numTxs", block.Transactions().Len())
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// Send the new block to Consensus so it can be confirmed.
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node.BlockChannel <- newBlock
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break
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}
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}
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}
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}
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}()
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}
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func (node *Node) proposeShardState(block *types.Block) error {
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switch node.Consensus.ShardID {
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case 0:
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return node.proposeBeaconShardState(block)
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default:
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node.proposeLocalShardState(block)
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return nil
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}
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}
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func (node *Node) proposeBeaconShardState(block *types.Block) error {
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// TODO ek - replace this with variable epoch logic.
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if !core.IsEpochLastBlock(block) {
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// We haven't reached the end of this epoch; don't propose yet.
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return nil
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}
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nextEpoch := new(big.Int).Add(block.Header().Epoch, common.Big1)
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shardState, err := core.CalculateNewShardState(
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node.Blockchain(), nextEpoch, &node.CurrentStakes)
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if err != nil {
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return err
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}
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block.AddShardState(shardState)
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return nil
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}
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func (node *Node) proposeLocalShardState(block *types.Block) {
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logger := block.Logger(utils.GetLogInstance())
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getLogger := func() log.Logger { return utils.WithCallerSkip(logger, 1) }
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// TODO ek – read this from beaconchain once BC sync is fixed
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if node.nextShardState.master == nil {
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getLogger().Debug("yet to receive master proposal from beaconchain")
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return
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}
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logger = logger.New(
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"nextEpoch", node.nextShardState.master.Epoch,
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"proposeTime", node.nextShardState.proposeTime)
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if time.Now().Before(node.nextShardState.proposeTime) {
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getLogger().Debug("still waiting for shard state to propagate")
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return
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}
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masterShardState := node.nextShardState.master.ShardState
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var localShardState types.ShardState
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committee := masterShardState.FindCommitteeByID(block.ShardID())
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if committee != nil {
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getLogger().Info("found local shard info; proposing it")
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localShardState = append(localShardState, *committee)
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} else {
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getLogger().Info("beacon committee disowned us; proposing nothing")
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// Leave local proposal empty to signal the end of shard (disbanding).
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}
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block.AddShardState(localShardState)
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}
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