The core protocol of WoopChain
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woop/node/node_newblock.go

223 lines
7.9 KiB

package node
import (
"math/big"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/log"
"github.com/harmony-one/harmony/core"
"github.com/harmony-one/harmony/core/types"
"github.com/harmony-one/harmony/internal/ctxerror"
"github.com/harmony-one/harmony/internal/utils"
)
// Constants of lower bound limit of a new block.
const (
DefaultThreshold = 1
FirstTimeThreshold = 2
ConsensusTimeOut = 10
PeriodicBlock = 1 * time.Second
BlockPeriod = 10 * time.Second
)
// WaitForConsensusReady listen for the readiness signal from consensus and generate new block for consensus.
func (node *Node) WaitForConsensusReady(readySignal chan struct{}, stopChan chan struct{}, stoppedChan chan struct{}) {
go func() {
// Setup stoppedChan
defer close(stoppedChan)
utils.GetLogInstance().Debug("Waiting for Consensus ready")
time.Sleep(30 * time.Second) // Wait for other nodes to be ready (test-only)
firstTime := true
var newBlock *types.Block
timeoutCount := 0
deadline := time.Now().Add(BlockPeriod)
for {
// keep waiting for Consensus ready
select {
case <-readySignal:
time.Sleep(1000 * time.Millisecond) // Delay a bit so validator is catched up (test-only).
case <-time.After(ConsensusTimeOut * time.Second):
node.Consensus.ResetState()
timeoutCount++
utils.GetLogInstance().Debug("Consensus timeout, retry!", "count", timeoutCount)
// FIXME: retry is not working, there is no retry logic here. It will only wait for new transaction.
case <-stopChan:
utils.GetLogInstance().Debug("Consensus propose new block: STOPPED!")
return
}
for {
// threshold and firstTime are for the test-only built-in smart contract tx.
// TODO: remove in production
threshold := DefaultThreshold
if firstTime {
threshold = FirstTimeThreshold
firstTime = false
}
if len(node.pendingTransactions) >= threshold || !time.Now().Before(deadline) {
deadline = time.Now().Add(BlockPeriod)
utils.GetLogInstance().Debug("PROPOSING NEW BLOCK ------------------------------------------------", "blockNum", node.Blockchain().CurrentBlock().NumberU64()+1, "threshold", threshold, "pendingTransactions", len(node.pendingTransactions))
// Normal tx block consensus
selectedTxs := node.getTransactionsForNewBlock(MaxNumberOfTransactionsPerBlock)
if err := node.Worker.CommitTransactions(selectedTxs); err != nil {
ctxerror.Log15(utils.GetLogger().Error,
ctxerror.New("cannot commit transacttions").
WithCause(err))
}
block, err := node.Worker.Commit()
if err != nil {
ctxerror.Log15(utils.GetLogInstance().Error,
ctxerror.New("Failed committing new block").
WithCause(err))
} else if err := node.proposeShardState(block); err != nil {
ctxerror.Log15(utils.GetLogger().Error,
ctxerror.New("cannot add shard state").
WithCause(err))
} else {
newBlock = block
utils.GetLogInstance().Debug("Successfully proposed new block", "blockNum", block.NumberU64(), "numTxs", block.Transactions().Len())
threshold = DefaultThreshold
break
}
}
// If not enough transactions to run Consensus,
// periodically check whether we have enough transactions to package into block.
time.Sleep(PeriodicBlock)
}
// Send the new block to Consensus so it can be confirmed.
if newBlock != nil {
utils.GetLogInstance().Debug("Consensus sending new block to block channel")
node.BlockChannel <- newBlock
utils.GetLogInstance().Debug("Consensus sent new block to block channel")
}
}
}()
}
// WaitForConsensusReadyv2 listen for the readiness signal from consensus and generate new block for consensus.
// only leader will receive the ready signal
// TODO: clean pending transactions for validators; or validators not prepare pending transactions
func (node *Node) WaitForConsensusReadyv2(readySignal chan struct{}, stopChan chan struct{}, stoppedChan chan struct{}) {
go func() {
// Setup stoppedChan
defer close(stoppedChan)
utils.GetLogInstance().Debug("Waiting for Consensus ready")
time.Sleep(30 * time.Second) // Wait for other nodes to be ready (test-only)
firstTime := true
for {
// keep waiting for Consensus ready
select {
case <-stopChan:
utils.GetLogInstance().Debug("Consensus propose new block: STOPPED!")
return
case <-readySignal:
firstTry := true
deadline := time.Now().Add(BlockPeriod)
for {
if !firstTry {
time.Sleep(PeriodicBlock)
}
firstTry = false
// threshold and firstTime are for the test-only built-in smart contract tx.
// TODO: remove in production
threshold := DefaultThreshold
if firstTime {
threshold = FirstTimeThreshold
firstTime = false
}
if len(node.pendingTransactions) < threshold && time.Now().Before(deadline) {
continue
}
deadline = time.Now().Add(BlockPeriod)
// Normal tx block consensus
selectedTxs := node.getTransactionsForNewBlock(MaxNumberOfTransactionsPerBlock)
utils.GetLogInstance().Debug("PROPOSING NEW BLOCK ------------------------------------------------", "blockNum", node.Blockchain().CurrentBlock().NumberU64()+1, "threshold", threshold, "selectedTxs", len(selectedTxs))
if err := node.Worker.CommitTransactions(selectedTxs); err != nil {
ctxerror.Log15(utils.GetLogger().Error,
ctxerror.New("cannot commit transactions").
WithCause(err))
}
block, err := node.Worker.Commit()
if err != nil {
ctxerror.Log15(utils.GetLogger().Error,
ctxerror.New("cannot commit new block").
WithCause(err))
continue
} else if err := node.proposeShardState(block); err != nil {
ctxerror.Log15(utils.GetLogger().Error,
ctxerror.New("cannot add shard state").
WithCause(err))
} else {
newBlock := block
utils.GetLogInstance().Debug("Successfully proposed new block", "blockNum", block.NumberU64(), "numTxs", block.Transactions().Len())
// Send the new block to Consensus so it can be confirmed.
node.BlockChannel <- newBlock
break
}
}
}
}
}()
}
func (node *Node) proposeShardState(block *types.Block) error {
switch node.Consensus.ShardID {
case 0:
return node.proposeBeaconShardState(block)
default:
node.proposeLocalShardState(block)
return nil
}
}
func (node *Node) proposeBeaconShardState(block *types.Block) error {
// TODO ek - replace this with variable epoch logic.
if !core.IsEpochLastBlock(block) {
// We haven't reached the end of this epoch; don't propose yet.
return nil
}
nextEpoch := new(big.Int).Add(block.Header().Epoch, common.Big1)
shardState, err := core.CalculateNewShardState(
node.Blockchain(), nextEpoch, &node.CurrentStakes)
if err != nil {
return err
}
block.AddShardState(shardState)
return nil
}
func (node *Node) proposeLocalShardState(block *types.Block) {
logger := block.Logger(utils.GetLogInstance())
getLogger := func() log.Logger { return utils.WithCallerSkip(logger, 1) }
// TODO ek – read this from beaconchain once BC sync is fixed
if node.nextShardState.master == nil {
getLogger().Debug("yet to receive master proposal from beaconchain")
return
}
logger = logger.New(
"nextEpoch", node.nextShardState.master.Epoch,
"proposeTime", node.nextShardState.proposeTime)
if time.Now().Before(node.nextShardState.proposeTime) {
getLogger().Debug("still waiting for shard state to propagate")
return
}
masterShardState := node.nextShardState.master.ShardState
var localShardState types.ShardState
committee := masterShardState.FindCommitteeByID(block.ShardID())
if committee != nil {
getLogger().Info("found local shard info; proposing it")
localShardState = append(localShardState, *committee)
} else {
getLogger().Info("beacon committee disowned us; proposing nothing")
// Leave local proposal empty to signal the end of shard (disbanding).
}
block.AddShardState(localShardState)
}