The core protocol of WoopChain
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woop/node/node.go

132 lines
5.3 KiB

package node
import (
"harmony-benchmark/blockchain"
"harmony-benchmark/client"
"harmony-benchmark/consensus"
"harmony-benchmark/log"
"harmony-benchmark/p2p"
"net"
"os"
"strconv"
"sync"
)
// Node represents a program (machine) participating in the network
// TODO(minhdoan, rj): consider using BlockChannel *chan blockchain.Block for efficiency.
type Node struct {
Consensus *consensus.Consensus // Consensus object containing all Consensus related data (e.g. committee members, signatures, commits)
BlockChannel chan blockchain.Block // The channel to receive new blocks from Node
pendingTransactions []*blockchain.Transaction // All the transactions received but not yet processed for Consensus
transactionInConsensus []*blockchain.Transaction // The transactions selected into the new block and under Consensus process
blockchain *blockchain.Blockchain // The blockchain for the shard where this node belongs
UtxoPool *blockchain.UTXOPool // The corresponding UTXO pool of the current blockchain
CrossTxsInConsensus []*blockchain.CrossShardTxAndProof // The cross shard txs that is under consensus, the proof is not filled yet.
CrossTxsToReturn []*blockchain.CrossShardTxAndProof // The cross shard txs and proof that needs to be sent back to the user client.
log log.Logger // Log utility
pendingTxMutex sync.Mutex
crossTxToReturnMutex sync.Mutex
ClientPeer *p2p.Peer // The peer for the benchmark tx generator client, used for leaders to return proof-of-accept
Client *client.Client // The presence of a client object means this node will also act as a client
}
// Add new crossTx and proofs to the list of crossTx that needs to be sent back to client
func (node *Node) addCrossTxsToReturn(crossTxs []*blockchain.CrossShardTxAndProof) {
node.crossTxToReturnMutex.Lock()
node.CrossTxsToReturn = append(node.CrossTxsToReturn, crossTxs...)
node.crossTxToReturnMutex.Unlock()
node.log.Debug("Got more cross transactions to return", "num", len(crossTxs), len(node.pendingTransactions), "node", node)
}
// Add new transactions to the pending transaction list
func (node *Node) addPendingTransactions(newTxs []*blockchain.Transaction) {
node.pendingTxMutex.Lock()
node.pendingTransactions = append(node.pendingTransactions, newTxs...)
node.pendingTxMutex.Unlock()
node.log.Debug("Got more transactions", "num", len(newTxs), "totalPending", len(node.pendingTransactions), "node", node)
}
// Take out a subset of valid transactions from the pending transaction list
// Note the pending transaction list will then contain the rest of the txs
func (node *Node) getTransactionsForNewBlock(maxNumTxs int) ([]*blockchain.Transaction, []*blockchain.CrossShardTxAndProof) {
node.pendingTxMutex.Lock()
selected, unselected, crossShardTxs := node.UtxoPool.SelectTransactionsForNewBlock(node.pendingTransactions, maxNumTxs)
node.pendingTransactions = unselected
node.pendingTxMutex.Unlock()
return selected, crossShardTxs
}
// Start a server and process the request by a handler.
func (node *Node) StartServer(port string) {
node.log.Debug("Starting server", "node", node, "port", port)
node.listenOnPort(port)
}
func (node *Node) listenOnPort(port string) {
listen, err := net.Listen("tcp4", ":"+port)
defer listen.Close()
if err != nil {
node.log.Crit("Socket listen port failed", "port", port, "err", err)
os.Exit(1)
}
for {
conn, err := listen.Accept()
if err != nil {
node.log.Crit("Error listening on port. Exiting.", "port", port)
continue
}
go node.NodeHandler(conn)
}
}
func (node *Node) String() string {
return node.Consensus.String()
}
// [Testing code] Should be deleted for production
// Create in genesis block numTxs transactions which assign 1000 token to each address in [1 - numTxs]
func (node *Node) AddMoreFakeTransactions(numTxs int) {
txs := make([]*blockchain.Transaction, numTxs)
for i := range txs {
txs[i] = blockchain.NewCoinbaseTX(strconv.Itoa(i), "", node.Consensus.ShardID)
}
node.blockchain.Blocks[0].Transactions = append(node.blockchain.Blocks[0].Transactions, txs...)
node.UtxoPool.Update(txs)
}
// Count the total number of transactions in the blockchain
// Currently used for stats reporting purpose
func (node *Node) countNumTransactionsInBlockchain() int {
count := 0
for _, block := range node.blockchain.Blocks {
count += len(block.Transactions)
}
return count
}
// Create a new Node
func NewNode(consensus *consensus.Consensus) Node {
node := Node{}
// Consensus and associated channel to communicate blocks
node.Consensus = consensus
node.BlockChannel = make(chan blockchain.Block)
// Genesis Block
// TODO(minh): Use or implement new function in blockchain package for this.
genesisBlock := &blockchain.Blockchain{}
genesisBlock.Blocks = make([]*blockchain.Block, 0)
coinbaseTx := blockchain.NewCoinbaseTX("harmony", "1", node.Consensus.ShardID)
genesisBlock.Blocks = append(genesisBlock.Blocks, blockchain.NewGenesisBlock(coinbaseTx, node.Consensus.ShardID))
node.blockchain = genesisBlock
// UTXO pool from Genesis block
node.UtxoPool = blockchain.CreateUTXOPoolFromGenesisBlockChain(node.blockchain)
// Logger
node.log = node.Consensus.Log
return node
}