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59 lines
1.2 KiB
59 lines
1.2 KiB
package randgen
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import (
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"github.com/harmony-one/harmony/internal/utils"
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)
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// Service is the random generation service.
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type Service struct {
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stopChan chan struct{}
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stoppedChan chan struct{}
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}
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// New returns random generation service.
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func New() *Service {
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return &Service{}
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}
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// StartService starts random generation service.
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func (s *Service) StartService() {
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s.stopChan = make(chan struct{})
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s.stoppedChan = make(chan struct{})
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s.Init()
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s.Run(s.stopChan, s.stoppedChan)
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}
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// Init initializes random generation.
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func (s *Service) Init() {
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}
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// Run runs random generation.
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func (s *Service) Run(stopChan chan struct{}, stoppedChan chan struct{}) {
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go func() {
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defer close(stoppedChan)
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for {
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select {
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default:
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utils.GetLogInstance().Info("Running random generation")
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// Write some logic here.
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s.DoRandomGeneration()
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case <-stopChan:
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return
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}
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}
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}()
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}
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// DoRandomGeneration does random generation.
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func (s *Service) DoRandomGeneration() {
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}
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// StopService stops random generation service.
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func (s *Service) StopService() {
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utils.GetLogInstance().Info("Stopping random generation service.")
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s.stopChan <- struct{}{}
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<-s.stoppedChan
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utils.GetLogInstance().Info("Random generation stopped.")
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}
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