The core protocol of WoopChain
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woop/consensus/consensus.go

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3.8 KiB

// Consensus package implements the Cosi PBFT consensus
package consensus // consensus
import (
"fmt"
"harmony-benchmark/common"
"harmony-benchmark/log"
"harmony-benchmark/p2p"
"regexp"
"strconv"
)
// Consensus data containing all info related to one consensus process
type Consensus struct {
state ConsensusState
// Signatures collected from validators
commits map[string]string
// Signatures collected from validators
responses map[string]string
// Actual block data to reach consensus on
data string
// List of validators
validators []p2p.Peer
// Leader
leader p2p.Peer
// private key of current node
priKey string
// Whether I am leader. False means I am validator
IsLeader bool
// Leader or validator Id - 2 byte
nodeId uint16
// Consensus Id (View Id) - 4 byte
consensusId uint32
// Blockhash - 32 byte
blockHash [32]byte
// BlockHeader to run consensus on
blockHeader []byte
// Shard Id which this node belongs to
ShardIDShardID uint32
// Signal channel for starting a new consensus process
ReadySignal chan int
//// Network related fields
msgCategory byte
actionType byte
Log log.Logger
}
// Consensus state enum for both leader and validator
// States for leader:
// READY, ANNOUNCE_DONE, CHALLENGE_DONE, FINISHED
// States for validator:
// READY, COMMIT_DONE, RESPONSE_DONE, FINISHED
type ConsensusState int
const (
READY ConsensusState = iota
ANNOUNCE_DONE
COMMIT_DONE
CHALLENGE_DONE
RESPONSE_DONE
FINISHED
)
// Returns string name for the ConsensusState enum
func (state ConsensusState) String() string {
names := [...]string{
"READY",
"ANNOUNCE_DONE",
"COMMIT_DONE",
"CHALLENGE_DONE",
"RESPONSE_DONE",
"FINISHED"}
if state < READY || state > RESPONSE_DONE {
return "Unknown"
}
return names[state]
}
// NewConsensus creates a new Consensus object
// TODO(minhdoan): Maybe convert it into just New
// FYI, see https://golang.org/doc/effective_go.html?#package-names
func NewConsensus(ip, port, ShardID string, peers []p2p.Peer, leader p2p.Peer) Consensus {
// The first Ip, port passed will be leader.
consensus := Consensus{}
peer := p2p.Peer{Port: port, Ip: ip}
Peers := peers
leaderPeer := leader
if leaderPeer == peer {
consensus.IsLeader = true
} else {
consensus.IsLeader = false
}
consensus.commits = make(map[string]string)
consensus.responses = make(map[string]string)
consensus.leader = leaderPeer
consensus.validators = Peers
consensus.priKey = ip + ":" + port // use ip:port as unique key for now
reg, err := regexp.Compile("[^0-9]+")
if err != nil {
consensus.Log.Crit("Regex Compilation Failed", "err", err, "consensus", consensus)
}
consensus.consensusId = 0
myShardIDShardID, err := strconv.Atoi(ShardID)
if err != nil {
panic("Unparseable shard Id" + ShardID)
}
consensus.ShardIDShardID = uint32(myShardIDShardID)
// For now use socket address as 16 byte Id
// TODO: populate with correct Id
socketId := reg.ReplaceAllString(consensus.priKey, "")
value, err := strconv.Atoi(socketId)
consensus.nodeId = uint16(value)
if consensus.IsLeader {
consensus.ReadySignal = make(chan int)
// send a signal to indicate it's ready to run consensus
go func() {
consensus.ReadySignal <- 1
}()
}
consensus.msgCategory = byte(common.COMMITTEE)
consensus.actionType = byte(common.CONSENSUS)
consensus.Log = log.New()
return consensus
}
// Reset the state of the consensus
func (consensus *Consensus) ResetState() {
consensus.state = READY
consensus.commits = make(map[string]string)
consensus.responses = make(map[string]string)
}
// Returns ID of this consensus
func (consensus *Consensus) String() string {
var duty string
if consensus.IsLeader {
duty = "LDR" // leader
} else {
duty = "VLD" // validator
}
return fmt.Sprintf("[%s, %s, %v, %v]", duty, consensus.priKey, consensus.ShardIDShardID, consensus.nodeId)
}