The core protocol of WoopChain
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woop/internal/configs/sharding/localnet.go

155 lines
4.9 KiB

package shardingconfig
import (
"fmt"
"math/big"
"github.com/harmony-one/harmony/internal/params"
"github.com/harmony-one/harmony/numeric"
"github.com/harmony-one/harmony/internal/genesis"
)
// LocalnetSchedule is the local testnet sharding
// configuration schedule.
var LocalnetSchedule localnetSchedule
type localnetSchedule struct{}
const (
localnetV1Epoch = 1
localnetEpochBlock1 = 10
localnetBlocksPerEpoch = 5
localnetBlocksPerEpochV2 = 10
localnetVdfDifficulty = 5000 // This takes about 10s to finish the vdf
localnetRandomnessStartingEpoch = 0
)
func (ls localnetSchedule) InstanceForEpoch(epoch *big.Int) Instance {
switch {
case params.LocalnetChainConfig.IsTwoSeconds(epoch):
return localnetV3
case params.LocalnetChainConfig.IsStaking(epoch):
return localnetV2
case epoch.Cmp(big.NewInt(localnetV1Epoch)) >= 0:
return localnetV1
default: // genesis
return localnetV0
}
}
func (ls localnetSchedule) BlocksPerEpochOld() uint64 {
return localnetBlocksPerEpoch
}
func (ls localnetSchedule) BlocksPerEpoch() uint64 {
return localnetBlocksPerEpochV2
}
func (ls localnetSchedule) twoSecondsFirstBlock() uint64 {
if params.LocalnetChainConfig.TwoSecondsEpoch.Uint64() == 0 {
return 0
}
return (params.LocalnetChainConfig.TwoSecondsEpoch.Uint64()-1)*ls.BlocksPerEpochOld() + localnetEpochBlock1
}
func (ls localnetSchedule) CalcEpochNumber(blockNum uint64) *big.Int {
blocks := ls.BlocksPerEpochOld()
var oldEpochNumber int64
switch {
case blockNum >= localnetEpochBlock1:
oldEpochNumber = int64((blockNum-localnetEpochBlock1)/blocks) + 1
default:
oldEpochNumber = 0
}
firstBlock2s := ls.twoSecondsFirstBlock()
switch {
case params.LocalnetChainConfig.IsTwoSeconds(big.NewInt(oldEpochNumber)):
return big.NewInt(int64((blockNum-firstBlock2s)/ls.BlocksPerEpoch() + params.LocalnetChainConfig.TwoSecondsEpoch.Uint64()))
default: // genesis
return big.NewInt(oldEpochNumber)
}
}
func (ls localnetSchedule) IsLastBlock(blockNum uint64) bool {
blocks := ls.BlocksPerEpochOld()
switch {
case blockNum < localnetEpochBlock1-1:
return false
case blockNum == localnetEpochBlock1-1:
return true
default:
firstBlock2s := ls.twoSecondsFirstBlock()
switch {
case blockNum >= firstBlock2s:
return ((blockNum-firstBlock2s)%ls.BlocksPerEpoch() == ls.BlocksPerEpoch()-1)
default: // genesis
return ((blockNum-localnetEpochBlock1)%blocks == blocks-1)
}
}
}
func (ls localnetSchedule) EpochLastBlock(epochNum uint64) uint64 {
blocks := ls.BlocksPerEpochOld()
switch {
case epochNum == 0:
return localnetEpochBlock1 - 1
default:
firstBlock2s := ls.twoSecondsFirstBlock()
switch {
case params.LocalnetChainConfig.IsTwoSeconds(big.NewInt(int64(epochNum))):
return firstBlock2s - 1 + ls.BlocksPerEpoch()*(epochNum-params.LocalnetChainConfig.TwoSecondsEpoch.Uint64()+1)
default: // genesis
return localnetEpochBlock1 - 1 + blocks*epochNum
}
}
}
func (ls localnetSchedule) VdfDifficulty() int {
return localnetVdfDifficulty
}
// TODO: remove it after randomness feature turned on mainnet
//RandonnessStartingEpoch returns starting epoch of randonness generation
func (ls localnetSchedule) RandomnessStartingEpoch() uint64 {
return localnetRandomnessStartingEpoch
}
func (ls localnetSchedule) GetNetworkID() NetworkID {
return LocalNet
}
// GetShardingStructure is the sharding structure for localnet.
func (ls localnetSchedule) GetShardingStructure(numShard, shardID int) []map[string]interface{} {
res := []map[string]interface{}{}
for i := 0; i < numShard; i++ {
res = append(res, map[string]interface{}{
"current": int(shardID) == i,
"shardID": i,
"http": fmt.Sprintf("http://127.0.0.1:%d", 9500+i),
"ws": fmt.Sprintf("ws://127.0.0.1:%d", 9800+i),
})
}
return res
}
// IsSkippedEpoch returns if an epoch was skipped on shard due to staking epoch
func (ls localnetSchedule) IsSkippedEpoch(shardID uint32, epoch *big.Int) bool {
return false
}
var (
localnetReshardingEpoch = []*big.Int{
big.NewInt(0), big.NewInt(localnetV1Epoch), params.LocalnetChainConfig.StakingEpoch, params.LocalnetChainConfig.TwoSecondsEpoch,
}
// Number of shards, how many slots on each , how many slots owned by Harmony
localnetV0 = MustNewInstance(2, 7, 5, numeric.OneDec(), genesis.LocalHarmonyAccounts, genesis.LocalFnAccounts, localnetReshardingEpoch, LocalnetSchedule.BlocksPerEpochOld())
localnetV1 = MustNewInstance(2, 8, 5, numeric.OneDec(), genesis.LocalHarmonyAccountsV1, genesis.LocalFnAccountsV1, localnetReshardingEpoch, LocalnetSchedule.BlocksPerEpochOld())
localnetV2 = MustNewInstance(2, 9, 6, numeric.MustNewDecFromStr("0.68"), genesis.LocalHarmonyAccountsV2, genesis.LocalFnAccountsV2, localnetReshardingEpoch, LocalnetSchedule.BlocksPerEpochOld())
localnetV3 = MustNewInstance(2, 9, 6, numeric.MustNewDecFromStr("0.68"), genesis.LocalHarmonyAccountsV2, genesis.LocalFnAccountsV2, localnetReshardingEpoch, LocalnetSchedule.BlocksPerEpoch())
)