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112 lines
5.3 KiB
112 lines
5.3 KiB
package node
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import (
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msg_pb "github.com/harmony-one/harmony/api/proto/message"
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"github.com/harmony-one/harmony/api/service"
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"github.com/harmony-one/harmony/api/service/blockproposal"
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"github.com/harmony-one/harmony/api/service/clientsupport"
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"github.com/harmony-one/harmony/api/service/consensus"
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"github.com/harmony-one/harmony/api/service/discovery"
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"github.com/harmony-one/harmony/api/service/explorer"
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"github.com/harmony-one/harmony/api/service/networkinfo"
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"github.com/harmony-one/harmony/api/service/staking"
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nodeconfig "github.com/harmony-one/harmony/internal/configs/node"
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"github.com/harmony-one/harmony/internal/utils"
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"github.com/harmony-one/harmony/p2p"
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)
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func (node *Node) setupForValidator() {
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nodeConfig, chanPeer := node.initNodeConfiguration()
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// Register peer discovery service. No need to do staking for beacon chain node.
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node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer, node.AddBeaconPeer))
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// Register networkinfo service. "0" is the beacon shard ID
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node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, node.NodeConfig.GetShardGroupID(), chanPeer, nil))
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// Register consensus service.
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node.serviceManager.RegisterService(service.Consensus, consensus.New(node.BlockChannel, node.Consensus, node.startConsensus))
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// Register new block service.
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node.serviceManager.RegisterService(service.BlockProposal, blockproposal.New(node.Consensus.ReadySignal, node.WaitForConsensusReadyv2))
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// Register client support service.
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node.serviceManager.RegisterService(service.ClientSupport, clientsupport.New(node.Blockchain().State, node.CallFaucetContract, node.getDeployedStakingContract, node.SelfPeer.IP, node.SelfPeer.Port))
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// Register randomness service
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// TODO: Disable drand. Currently drand isn't functioning but we want to compeletely turn it off for full protection.
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// Enable it back after mainnet.
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// Need Dynamically enable for beacon validators
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// node.serviceManager.RegisterService(service.Randomness, randomness.New(node.DRand))
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}
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func (node *Node) setupForNewNode() {
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// TODO determine the role of new node, currently assume it is beacon node
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nodeConfig, chanPeer := node.initNodeConfiguration()
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// Register staking service.
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node.serviceManager.RegisterService(service.Staking, staking.New(node.host, node.StakingAccount, node.Beaconchain(), node.NodeConfig.ConsensusPubKey))
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// Register peer discovery service. "0" is the beacon shard ID
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node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer, node.AddBeaconPeer))
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// Register networkinfo service. "0" is the beacon shard ID
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node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, node.NodeConfig.GetBeaconGroupID(), chanPeer, nil))
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// TODO: how to restart networkinfo and discovery service after receiving shard id info from beacon chain?
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}
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func (node *Node) setupForClientNode() {
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nodeConfig, chanPeer := node.initNodeConfiguration()
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// Register peer discovery service.
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node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer, node.AddBeaconPeer))
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// Register networkinfo service. "0" is the beacon shard ID
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node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer, nil))
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}
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func (node *Node) setupForExplorerNode() {
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// TODO determine the role of new node, currently assume it is beacon node
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nodeConfig, chanPeer := node.initNodeConfiguration()
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// Register peer discovery service. "0" is the beacon shard ID
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node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer, nil))
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// Register networkinfo service. "0" is the beacon shard ID
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node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, node.NodeConfig.GetShardGroupID(), chanPeer, nil))
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// Register explorer service.
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node.serviceManager.RegisterService(service.SupportExplorer, explorer.New(&node.SelfPeer, node.Consensus.GetNodeIDs, node.GetBalanceOfAddress))
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// TODO: how to restart networkinfo and discovery service after receiving shard id info from beacon chain?
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}
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// ServiceManagerSetup setups service store.
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func (node *Node) ServiceManagerSetup() {
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// Run pingpong message protocol for all type of nodes.
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// TODO(investigation): This is supposed to move to discovery service but it did not work when trying to move there.
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node.MaybeKeepSendingPongMessage()
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node.serviceManager = &service.Manager{}
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node.serviceMessageChan = make(map[service.Type]chan *msg_pb.Message)
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switch node.NodeConfig.Role() {
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case nodeconfig.Validator:
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node.setupForValidator()
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case nodeconfig.ClientNode:
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node.setupForClientNode()
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case nodeconfig.ExplorerNode:
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node.setupForExplorerNode()
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}
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node.serviceManager.SetupServiceMessageChan(node.serviceMessageChan)
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}
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// RunServices runs registered services.
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func (node *Node) RunServices() {
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if node.serviceManager == nil {
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utils.Logger().Info().Msg("Service manager is not set up yet.")
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return
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}
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node.serviceManager.RunServices()
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}
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// StopServices runs registered services.
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func (node *Node) StopServices() {
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if node.serviceManager == nil {
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utils.Logger().Info().Msg("Service manager is not set up yet.")
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return
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}
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node.serviceManager.StopServicesByRole([]service.Type{})
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}
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