The core protocol of WoopChain
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woop/node/node.go

781 lines
28 KiB

package node
import (
"bytes"
"crypto/ecdsa"
"encoding/binary"
"fmt"
"math/big"
"os"
"strconv"
"strings"
"sync"
"time"
"github.com/harmony-one/harmony/drand"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/ethdb"
"github.com/ethereum/go-ethereum/params"
"github.com/ethereum/go-ethereum/rlp"
"github.com/harmony-one/harmony/api/client"
clientService "github.com/harmony-one/harmony/api/client/service"
proto_discovery "github.com/harmony-one/harmony/api/proto/discovery"
proto_node "github.com/harmony-one/harmony/api/proto/node"
service_manager "github.com/harmony-one/harmony/api/service"
blockproposal "github.com/harmony-one/harmony/api/service/blockproposal"
"github.com/harmony-one/harmony/api/service/clientsupport"
consensus_service "github.com/harmony-one/harmony/api/service/consensus"
"github.com/harmony-one/harmony/api/service/discovery"
"github.com/harmony-one/harmony/api/service/explorer"
"github.com/harmony-one/harmony/api/service/networkinfo"
randomness_service "github.com/harmony-one/harmony/api/service/randomness"
"github.com/harmony-one/harmony/api/service/staking"
"github.com/harmony-one/harmony/api/service/syncing"
"github.com/harmony-one/harmony/api/service/syncing/downloader"
downloader_pb "github.com/harmony-one/harmony/api/service/syncing/downloader/proto"
bft "github.com/harmony-one/harmony/consensus"
"github.com/harmony-one/harmony/core"
"github.com/harmony-one/harmony/core/types"
"github.com/harmony-one/harmony/core/vm"
"github.com/harmony-one/harmony/crypto/pki"
"github.com/harmony-one/harmony/internal/utils"
"github.com/harmony-one/harmony/node/worker"
"github.com/harmony-one/harmony/p2p"
)
// State is a state of a node.
type State byte
// All constants except the NodeLeader below are for validators only.
const (
NodeInit State = iota // Node just started, before contacting BeaconChain
NodeWaitToJoin // Node contacted BeaconChain, wait to join Shard
NodeNotInSync // Node out of sync, might be just joined Shard or offline for a period of time
NodeOffline // Node is offline
NodeReadyForConsensus // Node is ready for doing consensus
NodeDoingConsensus // Node is already doing consensus
NodeLeader // Node is the leader of some shard.
)
// Role defines a role of a node.
type Role byte
// All constants for different node roles.
const (
Unknown Role = iota
ShardLeader
ShardValidator
BeaconLeader
BeaconValidator
NewNode
)
func (state State) String() string {
switch state {
case NodeInit:
return "NodeInit"
case NodeWaitToJoin:
return "NodeWaitToJoin"
case NodeNotInSync:
return "NodeNotInSync"
case NodeOffline:
return "NodeOffline"
case NodeReadyForConsensus:
return "NodeReadyForConsensus"
case NodeDoingConsensus:
return "NodeDoingConsensus"
case NodeLeader:
return "NodeLeader"
}
return "Unknown"
}
// Constants related to doing syncing.
const (
lastMileThreshold = 4
inSyncThreshold = 1
)
// TotalInitFund is the initial total fund to the faucet.
const TotalInitFund = 9000000
const (
waitBeforeJoinShard = time.Second * 3
timeOutToJoinShard = time.Minute * 10
// ClientServicePortDiff is the positive port diff for client service
ClientServicePortDiff = 5555
maxBroadcastNodes = 10 // broadcast at most maxBroadcastNodes peers that need in sync
broadcastTimeout int64 = 3 * 60 * 1000000000 // 3 mins
)
// use to push new block to outofsync node
type syncConfig struct {
timestamp int64
client *downloader.Client
}
// Node represents a protocol-participating node in the network
type Node struct {
Consensus *bft.Consensus // Consensus object containing all Consensus related data (e.g. committee members, signatures, commits)
BlockChannel chan *types.Block // The channel to send newly proposed blocks
ConfirmedBlockChannel chan *types.Block // The channel to send confirmed blocks
pendingTransactions types.Transactions // All the transactions received but not yet processed for Consensus
transactionInConsensus []*types.Transaction // The transactions selected into the new block and under Consensus process
pendingTxMutex sync.Mutex
DRand *drand.DRand // The instance for distributed randomness protocol
blockchain *core.BlockChain // The blockchain for the shard where this node belongs
db *ethdb.LDBDatabase // LevelDB to store blockchain.
ClientPeer *p2p.Peer // The peer for the harmony tx generator client, used for leaders to return proof-of-accept
Client *client.Client // The presence of a client object means this node will also act as a client
SelfPeer p2p.Peer // TODO(minhdoan): it could be duplicated with Self below whose is Alok work.
BCPeers []p2p.Peer // list of Beacon Chain Peers. This is needed by all nodes.
// TODO: Neighbors should store only neighbor nodes in the same shard
Neighbors sync.Map // All the neighbor nodes, key is the sha256 of Peer IP/Port, value is the p2p.Peer
State State // State of the Node
stateMutex sync.Mutex // mutex for change node state
TxPool *core.TxPool
Worker *worker.Worker
// Client server (for wallet requests)
clientServer *clientService.Server
// Syncing component.
downloaderServer *downloader.Server
stateSync *syncing.StateSync
peerRegistrationRecord map[uint32]*syncConfig // record registration time (unixtime) of peers begin in syncing
// The p2p host used to send/receive p2p messages
host p2p.Host
// Channel to stop sending ping message
StopPing chan struct{}
// Signal channel for lost validators
OfflinePeers chan p2p.Peer
// Node Role.
Role Role
// Service manager.
serviceManager *service_manager.Manager
//Staked Accounts and Contract
CurrentStakes map[common.Address]int64 //This will save the latest information about staked nodes.
StakingContractAddress common.Address
WithdrawStakeFunc []byte
//Node Account
AccountKey *ecdsa.PrivateKey
Address common.Address
// For test only
TestBankKeys []*ecdsa.PrivateKey
ContractKeys []*ecdsa.PrivateKey
ContractAddresses []common.Address
// Group Message Receiver
groupReceiver p2p.GroupReceiver
// Duplicated Ping Message Received
duplicatedPing map[string]bool
}
// Blockchain returns the blockchain from node
func (node *Node) Blockchain() *core.BlockChain {
return node.blockchain
}
// Add new transactions to the pending transaction list
func (node *Node) addPendingTransactions(newTxs types.Transactions) {
node.pendingTxMutex.Lock()
node.pendingTransactions = append(node.pendingTransactions, newTxs...)
node.pendingTxMutex.Unlock()
utils.GetLogInstance().Debug("Got more transactions", "num", len(newTxs), "totalPending", len(node.pendingTransactions))
}
// Take out a subset of valid transactions from the pending transaction list
// Note the pending transaction list will then contain the rest of the txs
func (node *Node) getTransactionsForNewBlock(maxNumTxs int) types.Transactions {
node.pendingTxMutex.Lock()
selected, unselected, invalid := node.Worker.SelectTransactionsForNewBlock(node.pendingTransactions, maxNumTxs)
_ = invalid // invalid txs are discard
utils.GetLogInstance().Debug("Invalid transactions discarded", "number", len(invalid))
node.pendingTransactions = unselected
utils.GetLogInstance().Debug("Remaining pending transactions", "number", len(node.pendingTransactions))
node.pendingTxMutex.Unlock()
return selected
}
// StartServer starts a server and process the requests by a handler.
func (node *Node) StartServer() {
if utils.UseLibP2P {
select {}
} else {
node.host.BindHandlerAndServe(node.StreamHandler)
}
}
// Count the total number of transactions in the blockchain
// Currently used for stats reporting purpose
func (node *Node) countNumTransactionsInBlockchain() int {
count := 0
for block := node.blockchain.CurrentBlock(); block != nil; block = node.blockchain.GetBlockByHash(block.Header().ParentHash) {
count += len(block.Transactions())
}
return count
}
// New creates a new node.
func New(host p2p.Host, consensus *bft.Consensus, db ethdb.Database) *Node {
node := Node{}
if host != nil {
node.host = host
node.SelfPeer = host.GetSelfPeer()
}
if host != nil && consensus != nil {
// Consensus and associated channel to communicate blocks
node.Consensus = consensus
// Initialize genesis block and blockchain
genesisAlloc := node.CreateGenesisAllocWithTestingAddresses(100)
contractKey, _ := ecdsa.GenerateKey(crypto.S256(), strings.NewReader("Test contract key string stream that is fixed so that generated test key are deterministic every time"))
contractAddress := crypto.PubkeyToAddress(contractKey.PublicKey)
contractFunds := big.NewInt(TotalInitFund)
contractFunds = contractFunds.Mul(contractFunds, big.NewInt(params.Ether))
genesisAlloc[contractAddress] = core.GenesisAccount{Balance: contractFunds}
node.ContractKeys = append(node.ContractKeys, contractKey)
database := db
if database == nil {
database = ethdb.NewMemDatabase()
}
chainConfig := params.TestChainConfig
chainConfig.ChainID = big.NewInt(int64(node.Consensus.ShardID)) // Use ChainID as piggybacked ShardID
gspec := core.Genesis{
Config: chainConfig,
Alloc: genesisAlloc,
ShardID: uint32(node.Consensus.ShardID),
}
_ = gspec.MustCommit(database)
chain, _ := core.NewBlockChain(database, nil, gspec.Config, node.Consensus, vm.Config{}, nil)
node.blockchain = chain
node.BlockChannel = make(chan *types.Block)
node.ConfirmedBlockChannel = make(chan *types.Block)
node.TxPool = core.NewTxPool(core.DefaultTxPoolConfig, params.TestChainConfig, chain)
node.Worker = worker.New(params.TestChainConfig, chain, node.Consensus, pki.GetAddressFromPublicKey(node.SelfPeer.PubKey), node.Consensus.ShardID)
node.AddFaucetContractToPendingTransactions()
if node.Role == BeaconLeader {
node.AddStakingContractToPendingTransactions() //This will save the latest information about staked nodes in current staked
node.DepositToFakeAccounts()
}
if node.Role == BeaconLeader || node.Role == BeaconValidator {
node.CurrentStakes = make(map[common.Address]int64)
}
node.Consensus.ConsensusBlock = make(chan *bft.BFTBlockInfo)
node.Consensus.VerifiedNewBlock = make(chan *types.Block)
}
if consensus != nil && consensus.IsLeader {
node.State = NodeLeader
} else {
node.State = NodeInit
}
// Setup initial state of syncing.
node.StopPing = make(chan struct{})
node.peerRegistrationRecord = make(map[uint32]*syncConfig)
node.OfflinePeers = make(chan p2p.Peer)
go node.RemovePeersHandler()
// start the goroutine to receive group message
go node.ReceiveGroupMessage()
node.duplicatedPing = make(map[string]bool)
return &node
}
func (node *Node) getDeployedStakingContract() common.Address {
return node.StakingContractAddress
}
//In order to get the deployed contract address of a contract, we need to find the nonce of the address that created it.
//(Refer: https://solidity.readthedocs.io/en/v0.5.3/introduction-to-smart-contracts.html#index-8)
// Then we can (re)create the deployed address. Trivially, this is 0 for us.
// The deployed contract address can also be obtained via the receipt of the contract creating transaction.
func (node *Node) generateDeployedStakingContractAddress(mycontracttx *types.Transaction, contractAddress common.Address) common.Address {
//Ideally we send the transaction to
//Correct Way 1:
//node.SendTx(mycontracttx)
//receipts := node.worker.GetCurrentReceipts()
//deployedcontractaddress = recepits[len(receipts)-1].ContractAddress //get the address from the receipt
//Correct Way 2:
//nonce := GetNonce(contractAddress)
//deployedAddress := crypto.CreateAddress(contractAddress, uint64(nonce))
//deployedcontractaddress = recepits[len(receipts)-1].ContractAddress //get the address from the receipt
nonce := 0
return crypto.CreateAddress(contractAddress, uint64(nonce))
}
// IsOutOfSync checks whether the node is out of sync by comparing latest block with consensus block
func (node *Node) IsOutOfSync(consensusBlockInfo *bft.BFTBlockInfo) bool {
consensusBlock := consensusBlockInfo.Block
consensusID := consensusBlockInfo.ConsensusID
myHeight := node.blockchain.CurrentBlock().NumberU64()
newHeight := consensusBlock.NumberU64()
utils.GetLogInstance().Debug("[SYNC]", "myHeight", myHeight, "newHeight", newHeight)
if newHeight-myHeight <= inSyncThreshold {
node.stateSync.AddLastMileBlock(consensusBlock)
node.Consensus.UpdateConsensusID(consensusID + 1)
return false
}
// cache latest blocks for last mile catch up
if newHeight-myHeight <= lastMileThreshold && node.stateSync != nil {
node.stateSync.AddLastMileBlock(consensusBlock)
}
return true
}
// DoSyncing wait for check status and starts syncing if out of sync
func (node *Node) DoSyncing() {
for {
select {
// in current implementation logic, timeout means in sync
case <-time.After(5 * time.Second):
//myHeight := node.blockchain.CurrentBlock().NumberU64()
//utils.GetLogInstance().Debug("[SYNC]", "currentHeight", myHeight)
node.stateMutex.Lock()
node.State = NodeReadyForConsensus
node.stateMutex.Unlock()
continue
case consensusBlockInfo := <-node.Consensus.ConsensusBlock:
if !node.IsOutOfSync(consensusBlockInfo) {
startHash := node.blockchain.CurrentBlock().Hash()
node.stateSync.StartStateSync(startHash[:], node.blockchain, node.Worker)
if node.State == NodeNotInSync {
utils.GetLogInstance().Info("[SYNC] Node is now IN SYNC!")
}
node.stateMutex.Lock()
node.State = NodeReadyForConsensus
node.stateMutex.Unlock()
node.stateSync.CloseConnections()
node.stateSync = nil
continue
} else {
utils.GetLogInstance().Debug("[SYNC] node is out of sync")
node.stateMutex.Lock()
node.State = NodeNotInSync
node.stateMutex.Unlock()
}
if node.stateSync == nil {
node.stateSync = syncing.CreateStateSync(node.SelfPeer.IP, node.SelfPeer.Port)
node.stateSync.CreateSyncConfig(node.GetSyncingPeers())
node.stateSync.MakeConnectionToPeers()
}
startHash := node.blockchain.CurrentBlock().Hash()
node.stateSync.StartStateSync(startHash[:], node.blockchain, node.Worker)
}
}
}
// AddPeers adds neighbors nodes
func (node *Node) AddPeers(peers []*p2p.Peer) int {
count := 0
for _, p := range peers {
key := fmt.Sprintf("%v", p.PubKey)
_, ok := node.Neighbors.Load(key)
if !ok {
node.Neighbors.Store(key, *p)
count++
node.host.AddPeer(p)
continue
}
if node.SelfPeer.ValidatorID == -1 && p.IP == node.SelfPeer.IP && p.Port == node.SelfPeer.Port {
node.SelfPeer.ValidatorID = p.ValidatorID
}
}
if count > 0 {
node.Consensus.AddPeers(peers)
// TODO: make peers into a context object shared by consensus and drand
node.DRand.AddPeers(peers)
}
return count
}
// GetSyncingPort returns the syncing port.
func GetSyncingPort(nodePort string) string {
if port, err := strconv.Atoi(nodePort); err == nil {
return fmt.Sprintf("%d", port-syncing.SyncingPortDifference)
}
os.Exit(1)
return ""
}
// GetSyncingPeers returns list of peers.
func (node *Node) GetSyncingPeers() []p2p.Peer {
res := []p2p.Peer{}
node.Neighbors.Range(func(k, v interface{}) bool {
res = append(res, v.(p2p.Peer))
return true
})
removeID := -1
for i := range res {
if res[i].Port == node.SelfPeer.Port {
removeID = i
}
res[i].Port = GetSyncingPort(res[i].Port)
}
if removeID != -1 {
res = append(res[:removeID], res[removeID+1:]...)
}
utils.GetLogInstance().Debug("GetSyncingPeers: ", "res", res, "self", node.SelfPeer)
return res
}
// JoinShard helps a new node to join a shard.
func (node *Node) JoinShard(leader p2p.Peer) {
// try to join the shard, send ping message every 1 second, with a 10 minutes time-out
tick := time.NewTicker(1 * time.Second)
timeout := time.NewTicker(10 * time.Minute)
defer tick.Stop()
defer timeout.Stop()
for {
select {
case <-tick.C:
ping := proto_discovery.NewPingMessage(node.SelfPeer)
if node.Client != nil { // assume this is the client node
ping.Node.Role = proto_node.ClientRole
}
buffer := ping.ConstructPingMessage()
// Talk to leader.
node.SendMessage(leader, buffer)
case <-timeout.C:
utils.GetLogInstance().Info("JoinShard timeout")
return
case <-node.StopPing:
utils.GetLogInstance().Info("Stopping JoinShard")
return
}
}
}
// SupportSyncing keeps sleeping until it's doing consensus or it's a leader.
func (node *Node) SupportSyncing() {
node.InitSyncingServer()
node.StartSyncingServer()
go node.DoSyncing()
go node.SendNewBlockToUnsync()
}
// InitSyncingServer starts downloader server.
func (node *Node) InitSyncingServer() {
node.downloaderServer = downloader.NewServer(node)
}
// StartSyncingServer starts syncing server.
func (node *Node) StartSyncingServer() {
utils.GetLogInstance().Info("support_sycning: StartSyncingServer")
node.downloaderServer.Start(node.SelfPeer.IP, GetSyncingPort(node.SelfPeer.Port))
}
// CalculateResponse implements DownloadInterface on Node object.
func (node *Node) CalculateResponse(request *downloader_pb.DownloaderRequest) (*downloader_pb.DownloaderResponse, error) {
response := &downloader_pb.DownloaderResponse{}
switch request.Type {
case downloader_pb.DownloaderRequest_HEADER:
utils.GetLogInstance().Debug("[SYNC] CalculateResponse DownloaderRequest_HEADER", "request.BlockHash", request.BlockHash)
var startHeaderHash []byte
if request.BlockHash == nil {
tmp := node.blockchain.Genesis().Hash()
startHeaderHash = tmp[:]
} else {
startHeaderHash = request.BlockHash
}
for block := node.blockchain.CurrentBlock(); block != nil; block = node.blockchain.GetBlockByHash(block.Header().ParentHash) {
blockHash := block.Hash()
if bytes.Compare(blockHash[:], startHeaderHash) == 0 {
break
}
response.Payload = append(response.Payload, blockHash[:])
}
case downloader_pb.DownloaderRequest_BLOCK:
for _, bytes := range request.Hashes {
var hash common.Hash
hash.SetBytes(bytes)
block := node.blockchain.GetBlockByHash(hash)
encodedBlock, err := rlp.EncodeToBytes(block)
if err == nil {
response.Payload = append(response.Payload, encodedBlock)
}
}
case downloader_pb.DownloaderRequest_NEWBLOCK:
if node.State != NodeNotInSync {
utils.GetLogInstance().Debug("[SYNC] new block received, but state is", "state", node.State.String())
response.Type = downloader_pb.DownloaderResponse_INSYNC
return response, nil
}
var blockObj types.Block
err := rlp.DecodeBytes(request.BlockHash, &blockObj)
if err != nil {
utils.GetLogInstance().Warn("[SYNC] unable to decode received new block")
return response, err
}
node.stateSync.AddNewBlock(request.PeerHash, &blockObj)
case downloader_pb.DownloaderRequest_REGISTER:
peerID := binary.BigEndian.Uint32(request.PeerHash)
if _, ok := node.peerRegistrationRecord[peerID]; ok {
response.Type = downloader_pb.DownloaderResponse_FAIL
return response, nil
} else if len(node.peerRegistrationRecord) >= maxBroadcastNodes {
response.Type = downloader_pb.DownloaderResponse_FAIL
return response, nil
} else {
peer, ok := node.Consensus.GetPeerFromID(peerID)
if !ok {
utils.GetLogInstance().Warn("[SYNC] unable to get peer from peerID", "peerID", peerID)
}
client := downloader.ClientSetup(peer.IP, GetSyncingPort(peer.Port))
if client == nil {
utils.GetLogInstance().Warn("[SYNC] unable to setup client")
return response, nil
}
utils.GetLogInstance().Debug("[SYNC] client setup correctly", "client", client)
config := &syncConfig{timestamp: time.Now().UnixNano(), client: client}
node.stateMutex.Lock()
node.peerRegistrationRecord[peerID] = config
node.stateMutex.Unlock()
utils.GetLogInstance().Debug("[SYNC] register peerID success", "peerID", peerID)
response.Type = downloader_pb.DownloaderResponse_SUCCESS
}
case downloader_pb.DownloaderRequest_REGISTERTIMEOUT:
if node.State == NodeNotInSync {
count := node.stateSync.RegisterNodeInfo()
utils.GetLogInstance().Debug("[SYNC] extra node registered", "number", count)
}
}
return response, nil
}
// SendNewBlockToUnsync send latest verified block to unsync, registered nodes
func (node *Node) SendNewBlockToUnsync() {
for {
block := <-node.Consensus.VerifiedNewBlock
blockHash, err := rlp.EncodeToBytes(block)
if err != nil {
utils.GetLogInstance().Warn("[SYNC] unable to encode block to hashes")
continue
}
// really need to have a unique id independent of ip/port
selfPeerID := utils.GetUniqueIDFromIPPort(node.SelfPeer.IP, node.SelfPeer.Port)
utils.GetLogInstance().Debug("[SYNC] peerRegistration Record", "peerID", selfPeerID, "number", len(node.peerRegistrationRecord))
for peerID, config := range node.peerRegistrationRecord {
elapseTime := time.Now().UnixNano() - config.timestamp
if elapseTime > broadcastTimeout {
utils.GetLogInstance().Warn("[SYNC] SendNewBlockToUnsync to peer timeout", "peerID", peerID)
// send last time and delete
config.client.PushNewBlock(selfPeerID, blockHash, true)
node.stateMutex.Lock()
node.peerRegistrationRecord[peerID].client.Close()
delete(node.peerRegistrationRecord, peerID)
node.stateMutex.Unlock()
continue
}
response := config.client.PushNewBlock(selfPeerID, blockHash, false)
if response != nil && response.Type == downloader_pb.DownloaderResponse_INSYNC {
node.stateMutex.Lock()
node.peerRegistrationRecord[peerID].client.Close()
delete(node.peerRegistrationRecord, peerID)
node.stateMutex.Unlock()
}
}
}
}
// RemovePeersHandler is a goroutine to wait on the OfflinePeers channel
// and remove the peers from validator list
func (node *Node) RemovePeersHandler() {
for {
select {
case p := <-node.OfflinePeers:
node.Consensus.OfflinePeerList = append(node.Consensus.OfflinePeerList, p)
}
}
}
//UpdateStakingList updates the stakes of every node.
func (node *Node) UpdateStakingList(block *types.Block) error {
signerType := types.HomesteadSigner{}
txns := block.Transactions()
for i := range txns {
txn := txns[i]
value := txn.Value().Int64()
currentSender, _ := types.Sender(signerType, txn)
_, isPresent := node.CurrentStakes[currentSender]
toAddress := txn.To()
if *toAddress != node.StakingContractAddress { //Not a address aimed at the staking contract.
continue
}
//This should be based on a switch case on function signature.
//TODO (ak) https://github.com/harmony-one/harmony/issues/430
if value > int64(0) { //If value >0 means its a staking deposit transaction
if isPresent {
//This means this node has increaserd its stake
node.CurrentStakes[currentSender] += value
} else {
node.CurrentStakes[currentSender] = value
}
} else { //This means node has withdrawn stake.
getData := txn.Data()
value := decodeStakeCall(getData) //Value being withdrawn
if isPresent {
//This means this node has increaserd its stake
if node.CurrentStakes[currentSender] > value {
node.CurrentStakes[currentSender] -= value
} else if node.CurrentStakes[currentSender] == value {
delete(node.CurrentStakes, currentSender)
} else {
continue //Overdraft protection.
}
} else {
node.CurrentStakes[currentSender] = value
}
}
}
return nil
}
func decodeStakeCall(getData []byte) int64 {
value := new(big.Int)
value.SetBytes(getData[4:]) //Escape the method call.
return value.Int64()
}
func (node *Node) setupForShardLeader() {
// Register explorer service.
node.serviceManager.RegisterService(service_manager.SupportExplorer, explorer.New(&node.SelfPeer))
// Register consensus service.
node.serviceManager.RegisterService(service_manager.Consensus, consensus_service.New(node.BlockChannel, node.Consensus))
// Register new block service.
node.serviceManager.RegisterService(service_manager.BlockProposal, blockproposal.New(node.Consensus.ReadySignal, node.WaitForConsensusReady))
// Register client support service.
node.serviceManager.RegisterService(service_manager.ClientSupport, clientsupport.New(node.blockchain.State, node.CallFaucetContract, node.getDeployedStakingContract, node.SelfPeer.IP, node.SelfPeer.Port))
// Register randomness service
node.serviceManager.RegisterService(service_manager.Randomness, randomness_service.New(node.DRand))
}
func (node *Node) setupForShardValidator() {
}
func (node *Node) setupForBeaconLeader() {
chanPeer := make(chan p2p.Peer)
var err error
node.groupReceiver, err = node.host.GroupReceiver(p2p.GroupIDBeacon)
if err != nil {
utils.GetLogInstance().Error("create group receiver error", "msg", err)
return
}
// Register peer discovery service. "0" is the beacon shard ID. No need to do staking for beacon chain node.
node.serviceManager.RegisterService(service_manager.PeerDiscovery, discovery.New(node.host, "0", chanPeer, nil))
// Register networkinfo service. "0" is the beacon shard ID
node.serviceManager.RegisterService(service_manager.NetworkInfo, networkinfo.New(node.host, "0", chanPeer))
// Register consensus service.
node.serviceManager.RegisterService(service_manager.Consensus, consensus_service.New(node.BlockChannel, node.Consensus))
// Register new block service.
node.serviceManager.RegisterService(service_manager.BlockProposal, blockproposal.New(node.Consensus.ReadySignal, node.WaitForConsensusReady))
// Register client support service.
node.serviceManager.RegisterService(service_manager.ClientSupport, clientsupport.New(node.blockchain.State, node.CallFaucetContract, node.getDeployedStakingContract, node.SelfPeer.IP, node.SelfPeer.Port))
// Register randomness service
node.serviceManager.RegisterService(service_manager.Randomness, randomness_service.New(node.DRand))
}
func (node *Node) setupForBeaconValidator() {
chanPeer := make(chan p2p.Peer)
var err error
node.groupReceiver, err = node.host.GroupReceiver(p2p.GroupIDBeacon)
if err != nil {
utils.GetLogInstance().Error("create group receiver error", "msg", err)
return
}
// Register peer discovery service. "0" is the beacon shard ID. No need to do staking for beacon chain node.
node.serviceManager.RegisterService(service_manager.PeerDiscovery, discovery.New(node.host, "0", chanPeer, nil))
// Register networkinfo service. "0" is the beacon shard ID
node.serviceManager.RegisterService(service_manager.NetworkInfo, networkinfo.New(node.host, "0", chanPeer))
// Register randomness service
node.serviceManager.RegisterService(service_manager.Randomness, randomness_service.New(node.DRand))
}
func (node *Node) setupForNewNode() {
chanPeer := make(chan p2p.Peer)
stakingPeer := make(chan p2p.Peer)
var err error
node.groupReceiver, err = node.host.GroupReceiver(p2p.GroupIDBeacon)
if err != nil {
utils.GetLogInstance().Error("create group receiver error", "msg", err)
return
}
// Register staking service.
node.serviceManager.RegisterService(service_manager.Staking, staking.New(node.AccountKey, 0, stakingPeer))
// Register peer discovery service. "0" is the beacon shard ID
node.serviceManager.RegisterService(service_manager.PeerDiscovery, discovery.New(node.host, "0", chanPeer, stakingPeer))
// Register networkinfo service. "0" is the beacon shard ID
node.serviceManager.RegisterService(service_manager.NetworkInfo, networkinfo.New(node.host, "0", chanPeer))
// TODO: how to restart networkinfo and discovery service after receiving shard id info from beacon chain?
}
// ServiceManagerSetup setups service store.
func (node *Node) ServiceManagerSetup() {
node.serviceManager = &service_manager.Manager{}
switch node.Role {
case ShardLeader:
node.setupForShardLeader()
case ShardValidator:
node.setupForShardValidator()
case BeaconLeader:
node.setupForBeaconLeader()
case BeaconValidator:
node.setupForBeaconValidator()
case NewNode:
node.setupForNewNode()
}
}
// RunServices runs registered services.
func (node *Node) RunServices() {
if node.serviceManager == nil {
utils.GetLogInstance().Info("Service manager is not set up yet.")
return
}
node.serviceManager.RunServices()
}