The core protocol of WoopChain
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woop/identitychain/identitychain.go

175 lines
5.1 KiB

package identitychain
import (
"fmt"
"math"
"math/rand"
"net"
"os"
"sync"
"github.com/simple-rules/harmony-benchmark/log"
"github.com/simple-rules/harmony-benchmark/p2p"
"github.com/simple-rules/harmony-benchmark/waitnode"
)
var mutex sync.Mutex
var identityPerBlock = 100000
// IdentityChain (Blockchain) keeps Identities per epoch, currently centralized!
type IdentityChain struct {
Identities []*IdentityBlock
PendingIdentities []*waitnode.WaitNode
log log.Logger
Peer p2p.Peer
SelectedIdentitites []*waitnode.WaitNode
EpochNum int
PeerToShardMap map[*waitnode.WaitNode]int
ShardLeaderMap map[int]*waitnode.WaitNode
PubKey string
CurrentEpochStartTime int64
NumberOfShards int
NumberOfNodesInShard int
PowMap map[p2p.Peer]uint32
}
func seekRandomNumber(EpochNum int, SelectedIdentitites []*waitnode.WaitNode) int {
// Broadcast message to all nodes and collect back their numbers, do consensus and get a leader.
// Use leader to generate a random number.
//all here mocked
// interact with "node" and "wait_node"
return rand.Intn(1000)
}
//GlobalBlockchainConfig stores global level blockchain configurations.
type GlobalBlockchainConfig struct {
NumberOfShards int
EpochTimeSecs int16
MaxNodesInShard int
}
//Shard
func (IDC *IdentityChain) Shard() {
IDC.CreateShardAssignment()
IDC.ElectLeaders()
IDC.BroadCastNewConfiguration()
}
//
func (IDC *IdentityChain) ElectLeaders() {
}
func (IDC *IdentityChain) BroadCastNewConfiguration() {
// allPeers := make([]p2p.Peer, len(IDC.SelectedIdentitites))
// msgToSend := proto.
// p2p.BroadCastMessage(allPeers, msgToSend)
}
//CreateShardAssignment
func (IDC *IdentityChain) CreateShardAssignment() {
num := seekRandomNumber(IDC.EpochNum, IDC.SelectedIdentitites)
IDC.NumberOfShards = IDC.NumberOfShards + needNewShards()
IDC.SelectedIdentitites = generateRandomPermutations(num, IDC.SelectedIdentitites)
IDC.PeerToShardMap = make(map[*waitnode.WaitNode]int)
numberInOneShard := len(IDC.SelectedIdentitites) / IDC.NumberOfShards
for peerNum := 1; peerNum <= len(IDC.SelectedIdentitites); peerNum++ {
IDC.PeerToShardMap[IDC.SelectedIdentitites[peerNum]] = peerNum / numberInOneShard
}
}
func generateRandomPermutations(num int, SelectedIdentitites []*waitnode.WaitNode) []*waitnode.WaitNode {
src := rand.NewSource(int64(num))
rnd := rand.New(src)
perm := rnd.Perm(len(SelectedIdentitites))
SelectedIdentititesCopy := make([]*waitnode.WaitNode, len(SelectedIdentitites))
for j, i := range perm {
SelectedIdentititesCopy[j] = SelectedIdentitites[i]
}
return SelectedIdentititesCopy
}
// SelectIds as
func (IDC *IdentityChain) SelectIds() {
selectNumber := IDC.NumberOfNodesInShard - len(IDC.Identities)
IB := IDC.GetLatestBlock()
currentIDS := IB.GetIdentities()
selectNumber = int(math.Min(float64(len(IDC.PendingIdentities)), float64(selectNumber)))
pending := IDC.PendingIdentities[:selectNumber]
IDC.SelectedIdentitites = append(currentIDS, pending...)
IDC.PendingIdentities = []*waitnode.WaitNode{}
}
//Checks how many new shards we need. Currently we say 0.
func needNewShards() int {
return 0
}
// GetLatestBlock gests the latest block at the end of the chain
func (IDC *IdentityChain) GetLatestBlock() *IdentityBlock {
if len(IDC.Identities) == 0 {
return nil
}
return IDC.Identities[len(IDC.Identities)-1]
}
//UpdateIdentityChain is to create the Blocks to be added to the chain
func (IDC *IdentityChain) UpdateIdentityChain() {
//If there are no more Identities registring the blockchain is dead
if len(IDC.PendingIdentities) == 0 {
// This is abd, because previous block might not be alive
return
}
if len(IDC.Identities) == 0 {
block := NewGenesisBlock()
IDC.Identities = append(IDC.Identities, block)
} else {
prevBlock := IDC.GetLatestBlock()
prevBlockHash := prevBlock.CalculateBlockHash()
NewIdentities := IDC.PendingIdentities[:identityPerBlock]
IDC.PendingIdentities = []*waitnode.WaitNode{}
//All other blocks are dropped, we need to inform them that they are dropped?
IDBlock := NewBlock(NewIdentities, prevBlockHash)
IDC.Identities = append(IDC.Identities, IDBlock)
}
}
//StartServer a server and process the request by a handler.
func (IDC *IdentityChain) StartServer() {
fmt.Println("Starting server...")
IDC.log.Info("Starting IDC server...") //log.Info does nothing for me! (ak)
IDC.listenOnPort()
}
func (IDC *IdentityChain) listenOnPort() {
listen, err := net.Listen("tcp4", ":"+IDC.Peer.Port)
if err != nil {
IDC.log.Crit("Socket listen port failed")
os.Exit(1)
} else {
fmt.Println("Starting server...now listening")
IDC.log.Info("Identity chain is now listening ..") //log.Info does nothing for me! (ak) remove this
}
defer listen.Close()
for {
conn, err := listen.Accept()
if err != nil {
IDC.log.Crit("Error listening on port. Exiting", IDC.Peer.Port)
continue
} else {
fmt.Println("I am accepting connections now")
}
go IDC.IdentityChainHandler(conn)
}
}
// New Create a new Node
func New(Peer p2p.Peer) *IdentityChain {
IDC := IdentityChain{}
IDC.Peer = Peer
IDC.log = log.New()
return &IDC
}