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const randomColor = require('randomcolor');
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const chalk = require('chalk');
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module.exports = { setupTaskDisplay, displayChart };
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const SYMBOLS = {
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Empty: '',
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Space: ' ',
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Full: '█',
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SevenEighths: '▉',
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ThreeQuarters: '▊',
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FiveEighths: '▋',
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Half: '▌',
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ThreeEighths: '▍',
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Quarter: '▎',
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Eighth: '▏',
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RightHalf: '▐',
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RightEighth: '▕',
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};
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function setupTaskDisplay(taskEvents) {
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const taskData = [];
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taskEvents.on('start', ([name]) => {
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console.log(`Starting '${name}'...`);
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});
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taskEvents.on('end', ([name, start, end]) => {
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taskData.push([name, start, end]);
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console.log(`Finished '${name}'`);
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});
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taskEvents.on('complete', () => {
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displayChart(taskData);
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});
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}
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function displayChart(data) {
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// sort tasks by start time
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data.sort((a, b) => a[1] - b[1]);
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// get bounds
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const first = Math.min(...data.map((entry) => entry[1]));
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const last = Math.max(...data.map((entry) => entry[2]));
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// get colors
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const colors = randomColor({ count: data.length });
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// some heading before the bars
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Rationalize build system arguments (#12047)
This rationalizes how arguments are passed to and parsed by the build system. To accomplish this, everything that isn't an environment variable from `.metamaskrc` or our CI environment is now passed as an argument on the command line.
Of such arguments, the `entryTask` is still expected as a positional argument in the first position (i.e. `process.argv[2]`), but everything else must be passed as a named argument. We use `minimist` to parse the arguments, and set defaults to preserve existing behavior.
Arguments are parsed in a new function, `parseArgv`, in `development/build/index.js`. They are assigned to environment variables where convenient, and otherwise returned from `parseArgv` to be passed to other functions invoked in the same file.
This change is motivated by our previous inconsistent handling of arguments to the build system, which will grow increasingly problematic as the build system grows in complexity. (Which it will very shortly, as we introduce Flask builds.)
Miscellaneous changes:
- Adds a build system readme at `development/build/README.md`
- Removes the `beta` package script. Now, we can instead call: `yarn dist --build-type beta`
- Fixes the casing of some log messages and reorders some parameters in the build system
3 years ago
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console.log(`\nBuild completed. Task timeline:`);
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// build bars for bounds
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data.forEach((entry, index) => {
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const [label, start, end] = entry;
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const [start2, end2] = [start, end].map((value) =>
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adjust(value, first, last, 40),
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);
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const barString = barBuilder(start2, end2);
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const color = colors[index];
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const coloredBarString = colorize(color, barString);
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const duration = ((end - start) / 1e3).toFixed(1);
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console.log(coloredBarString, `${label} ${duration}s`);
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});
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}
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function colorize(color, string) {
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const colorizer =
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typeof chalk[color] === 'function' ? chalk[color] : chalk.hex(color);
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return colorizer(string);
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}
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// scale number within bounds
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function adjust(value, first, last, size) {
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const length = last - first;
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const result = ((value - first) / length) * size;
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return result;
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}
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// draw bars
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function barBuilder(start, end) {
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const [spaceInt, spaceRest] = splitNumber(start);
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const barBodyLength = end - spaceInt;
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let [barInt, barRest] = splitNumber(barBodyLength);
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// We are handling zero value as a special case
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// to print at least something on the screen
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if (barInt === 0 && barRest === 0) {
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barInt = 0;
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barRest = 0.001;
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}
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const spaceFull = SYMBOLS.Space.repeat(spaceInt);
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const spacePartial = getSymbolNormalRight(spaceRest);
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const barFull = SYMBOLS.Full.repeat(barInt);
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const barPartial = getSymbolNormal(barRest);
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return `${spaceFull}${spacePartial}${barFull}${barPartial}`;
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}
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// get integer and remainder
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function splitNumber(value = 0) {
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const [int, rest = '0'] = value.toString().split('.');
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const int2 = parseInt(int, 10);
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const rest2 = parseInt(rest, 10) / Math.pow(10, rest.length);
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return [int2, rest2];
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}
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// get partial block char for value (left-adjusted)
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function getSymbolNormal(value) {
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// round to closest supported value
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const possibleValues = [
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0,
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1 / 8,
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1 / 4,
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3 / 8,
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1 / 2,
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5 / 8,
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3 / 4,
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7 / 8,
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1,
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];
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const rounded = possibleValues.reduce((prev, curr) => {
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return Math.abs(curr - value) < Math.abs(prev - value) ? curr : prev;
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});
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if (rounded === 0) {
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return SYMBOLS.Empty;
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} else if (rounded === 1 / 8) {
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return SYMBOLS.Eighth;
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} else if (rounded === 1 / 4) {
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return SYMBOLS.Quarter;
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} else if (rounded === 3 / 8) {
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return SYMBOLS.ThreeEighths;
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} else if (rounded === 1 / 2) {
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return SYMBOLS.Half;
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} else if (rounded === 5 / 8) {
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return SYMBOLS.FiveEighths;
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} else if (rounded === 3 / 4) {
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return SYMBOLS.ThreeQuarters;
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} else if (rounded === 7 / 8) {
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|
return SYMBOLS.SevenEighths;
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}
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|
return SYMBOLS.Full;
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|
}
|
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|
// get partial block char for value (right-adjusted)
|
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|
function getSymbolNormalRight(value) {
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|
|
|
// round to closest supported value (not much :/)
|
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|
|
const possibleValues = [0, 1 / 2, 7 / 8, 1];
|
|
|
|
const rounded = possibleValues.reduce((prev, curr) => {
|
|
|
|
return Math.abs(curr - value) < Math.abs(prev - value) ? curr : prev;
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|
});
|
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|
|
if (rounded === 0) {
|
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|
return SYMBOLS.Full;
|
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|
|
} else if (rounded === 1 / 2) {
|
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|
|
return SYMBOLS.RightHalf;
|
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|
} else if (rounded === 7 / 8) {
|
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|
|
return SYMBOLS.RightEighth;
|
|
|
|
} else if (rounded === 1) {
|
|
|
|
return SYMBOLS.Space;
|
|
|
|
}
|
|
|
|
throw new Error('getSymbolNormalRight got unexpected result');
|
|
|
|
}
|