Fixing up tests and add back old custom gas modal for non-eip1559 compliant networks
Remove unnecessary props from send-gas-row.component
fix breaking test
Fix primary and secondary title overrides
fix rebase issue
Fix rebase conflict
Co-authored-by: David Walsh <davidwalsh83@gmail.com>
The chosen token in the `send` flow was set from one of two places:
`metamask.selectedTokenAddress` or `metamask.send.token`. The former is
used most of the time, but the latter is used for the 'Edit' button
shown in the upper-left of the confirmation UI.
The send flow will now exclusively use `metamask.send.token` for the
token state during the send flow. `metamask.selectedTokenAddress` is
now only used for the selected token state on the Home screen. This
simplifies the Redux state, as the send token is now in one place
instead of two, and `metamask.selectedTokenAddress` has only one
purpose.
* Add `react/no-unused-prop-types` rule
All detected unused prop types have been removed. I have attempted to
ensure these props are no longer passed in either.
* Update handling of props to avoid false positive lint errors
These cases were detected by `react/no-unused-prop-types` as being
unused props, even though they were used. These minor adjustments
prevent them from being flagged as errors.
* Update unit tests
Many of these tests were just checking that specific props were passed
from containers or to a child component. These were deleted, as I can't
imagine how they'd be useful.
* Disable `react/no-unused-prop-types` in `componentWillReceiveProps
The rule `react/no-unused-prop-types` doesn't seem to be detecting
props used within `UNSAFE_componentWillReceiveProps`. The two cases
have been disabled temporarily until we can replace these unsafe
lifecycle functions.
* Changed max button to checkbox, disabled input if max mode is on, recalculate price according to gas fee if max mode is on
* Disabled insufficient funds message in the modal if max mode is on, displays proper amounts in modal when max mode is on, sets the send amount according to custom gas price after gas modal save, resets the send amount after resetting custom gas price
* Disabled max mode checkbox if gas buttons are loading, refactored gas-modal-page-container
* Implemented new max button & max mode message. Moved insufficient funds error to underneath the send amount field
* Fixed existing integration test to pass, created new tests to ensure send amount field is disabled when max button is clicked and the amount changes when the gas price is changed. Refactored some components
* Move send to pages/
* Fix unit tests
* Finish UI
* Integrate asset dropdown to send actions
* Remove console.log
* Hide asset change during edit
* Enable switch from send token to seand eth
* Enable switching from token to eth when editing
* Fix linter
* Fixing test
* Fix unit tests
* Fix linter
* Fix react warning; remove console.log
* fix flat test
* Add metrics
* Address code review comments
* Consistent spacing between send screen form rows.
* Reduce height of gas buttons on send screen.
* Make send screen gas button height dependent on size of contents.
* Extract advanced gas input controls to their own component
* Add advanced inline gas toggle to settings
* Add optional advanced inline gas to send send screen
* Adds optional advanced gas inputs to the confirm screen
* Add info modals for advanced gas inputs.
* Fix translation of advance gas toggle description.
* Lint and unit test fixes for inline-advanced-gas-inputs
* Increase margin above advanced options button on send screen
* Move methods from constructor to property syntax in advanced-gas-inputs.component
* Fix rounding issue when sending max tokens
* Ensure amount row shows exact amount of max tokens on send screen (#2)
* Fix tests
* Change stored redux value from BigNumber to hex string. Fix TokenInput default value
The state object had been changed, but our mock states for tx approval were using the old keys.
Rather than try to muck about and figure out each and every change, I've re-generated a UI dev state for tx approval, which should help @zanibas on his current project.
We can continue adding new dev states as needed from here. If anyone catches a state that doesn't render correctly, it's worth checking if a new snapshot doesn't solve things.
Debugged by adding new debugging loggers, and I've left them in place for easier future debugging.