We've been using the `eslint-plugin-json` plugin for some time, but we
haven't been visiting `.json` files in the lint script. The lint script
has now been updated to incude `.json` files, which means any invalid
JSON will result in a lint error.
Unfortunately this JSON plugin doesn't seem to apply the other eslint
rules (such as `key-spacing`) to the JSON files. I wasn't able to find a
way to get that to work. Instead I manually auto-formatted each of the
locale `message.json` files, which fixed many whitespace
inconsistencies.
The `states.json` file was deleted completely, as it appears to be
unused. It wasn't a valid JSON file anyway, it was JavaScript. It looks
like a `states.js` file is automatically generated, but an old copy was
accidentally saved as `states.json` and included in the repo.
Many duplicate key errors were found and fixed in the
`development/states/` JSON files.
`package-lock.json` was added to `.eslintignore` because it was very
slow to lint, and linting it doesn't provide much value.
The state object had been changed, but our mock states for tx approval were using the old keys.
Rather than try to muck about and figure out each and every change, I've re-generated a UI dev state for tx approval, which should help @zanibas on his current project.
We can continue adding new dev states as needed from here. If anyone catches a state that doesn't render correctly, it's worth checking if a new snapshot doesn't solve things.
Debugged by adding new debugging loggers, and I've left them in place for easier future debugging.