Any action in the background that would have opened the notification
window will now focus the window instead if it was already open.
Previously it would leave the window unfocused. This was particularly
inconvenient when taking multiple actions in quick succession that all
require confirmations (e.g. triggering multiple transactions).
The notification manager has been refactored to use the extension
platform module instead of using `extensionizer` directly. The
extension platform API presents a more ergonomic API, and it correctly
handles errors (which the old notification manager did not). Methods
that the extension platform lacked have been added.
It has been updated to use `async/await` instead of callbacks as well,
for readability.
The `triggerUI` function has also been updated to use the extension
platform instead of `extensionizer`.
During the initialization of the full-screen or popup UI, we attempted
to close the notification popup (if it was open). This never worked (or
at least hasn't in a long time).
The method used to attempt closing the notification popup was
`closePopup` from the `notificationManager`, which keeps track
internally of the id of the notification popup window, and can close
the window by using this id.
However, this id is only set in the first place if the popup is opened
with this specific instance of the `notificationManager`. The popup is
never opened from the UI in practice; it's only opened from the
background (which has its own instance of `notificationManager`). The
popup id is never set for this `notificationManager` instance in the UI.
It's not entirely clear that we'd always want to close the notification
popup in this circumstance anyway. The user might want to open MetaMask
alongside the popup to check something else.
MetaMask would sometimes get into a state where the notification popup
would never open. This could happen if the notification window was
closed shortly after being opened. After this happened, no popups would
show up until after the extension was reset.
This was happening because the background thought the popup was already
open. The variable it uses to track whether the popup was open or not
was being set to `true` immediately after the background asked the
browser to open a new window, before a handler was attached that could
respond to the window being closed.
Removing this line seems to solve the problem.
This line was added originally in #5437, which dealt with batch
transactions. Batches of transactions seem to work just fine without
this line though (from local testing), and I can't think of why this
would be required.
Closes#7051
* Connect screen popup redesign
* Open permission request in notification instead of tab
* Remove no longer user locales
* Update permissions unit test mock to accout for change of opts passed to permissions controller
* Lint fix
* Inline broken line svg in permission-page-container-content.component.js for faster loading
* Add back button to second screen on connect flow
* Add xOfY locale and use for the page count in the connect flow
* Lint fix for svgs permission-page-container-content.component.js
* Fix rebase error
* Lint fix
* Clean up styles on the connect-screen-into-popup branch
* Use closeCurrentWindow to close window on cancel when in full screen connect flow
* Handle errors in rejectPermissionsRequest
* Full screen styles for connect flow
* Lint fixed in permissions-connect and actions.js
* Redirect screen now shows metamask icon instead of users identicon
* Fix subtitle spacing in permissions-connect-header'
* Use window.close instead of closeCurrentWindow() in cancelPermissionsRequest
* Use permissions-connect-header__subtitle in permissions-connect-header.component
We don't need to store the current UI type as a global. We're already
using the `getEnvironmentType` helper function throughout the UI, so
we'd might as well use that instead of this global state.
The sidebar used to speed up a transaction while it's pending or after
it has failed currently allows editing the gas limit, but that new
limit is ignored. This is especially problematic for transactions that
failed due to a low gas limit, as the problem becomes impossible to fix
by retrying.
The gas limit specified by the user is now used in the speed up
transaction.
Fixes#8156Fixes#7977
Errors without stack traces would break the Sentry error processing,
which assumes the presence of a stack trace. Many errors don't have any
stack trace though, such as uncaught promises.
This breakage resulting in the app state being missing from the error
report, and a console warning.
The `tabId` of the message sender is now added to the middleware
request object. This step is omitted if the `tabId` is not provided.
This is done early in the middleware stack, so the `tabId` should be
available for any subsequent middleware to use.
The Onboarding Middleware has also been modified to get the `tabId`
from the request object, rather than expecting it as a parameter upon
creation.
This refactor will enable further uses of the `tabId`.
Implement `eth_decrypt` and `eth_getEncryptionPublicKey`. This allows decryption backed by the user's private key. The message decryption uses a confirmation flow similar to the messaging signing flow, where the message to be decrypted is also able to be decrypted inline for the user to read directly before confirming.
* Revert "Revert "Update Wyre ETH purchase url" (#7631)"
This reverts commit bc67d1eeca.
* Restrict widget to just debit card payments
Apple Pay apparently only works on Safari.
Any error sent to Sentry will now be marked with the environment they
were sent from. The environment is set at build time, and is set
dependant upon the build flags and CI-related environment variables.
Setting the environment will let us filter error reports in Sentry to
focus specifically upon reports sent from production, release
candidates, PR testing, or whatever else.
These two functions differ slightly in options, but none of those
options are being used by us, so in these cases they're functionally
equivalent. They're even both descendants of the original `debounce`
function from `underscore`.
This was done to reduce the number of direct dependencies we have. It
should not affect bundle size, as we still depend upon the `debounce`
package transitively.
This was done to reduce the number of direct dependencies we have. It
should be functionally equivalent. The bundle size should not change,
as we use `clone` as a transitive dependency in a number of places.
Previously, all errors encountered during testing or production were
sent to the primary `metamask` Sentry project, whereas development
errors were sent to `test-metamask` instead. This change ensures that
errors encountered during tests are sent to `test-metamask` as well.
Update accounts permission history on accountsChanged
Create PermissionsLogController
Fix permissions activity log pruning
Add selectors, background hooks for better UX
Make selected account the first account returned
Use enums for store keys in log controller
Add last selected address history to PreferencesController
* Remove unnecessary `getEnvironmentType` parameter
The default value of the first parameter is `window.location.href`, so
there is no need to pass it in explicitly.
* Remove junk parameter from `getEnvironmentType` invocation
`getEnvironmentType` doesn't need to be passed any parameter, as the
default value is `window.location.href` which is generally what is
wanted. In this case, the variable `location.href` was always
`undefined` anyway. This particular `location` variable is from React
Router, and does not have an `href` property.
* Fix comment for `getEnvironmentType`
One of the possible return values was referred to by the wrong name.
As of #7663, an in-memory store was used in place of local storage
during e2e tests, to facilitate the use of state fixtures. However,
this made it difficult to export state during a test run. The
instructions for exporting state to create fixtures assumed that local
storage was being used.
A new global function has been added to the background context to allow
exporting state. This method is available during testing and
development, and it works with either local storage or the in-memory
store. The fixture instructions have been updated to reference this new
function.