The `network` prop was being passed to the Identicon despite that not
being an Identicon prop, and the `userAddress` prop was being passed
down by the container but was unused. The methods removed were not
called anywhere.
These two functions were not especially useful. `tOrDefault` was used
only by `tOrKey`, and `tOrKey` was only used in one place. All it did
was return the given `key` directly if it was falsey, so it was easily
replaced by a condition.
The `metamask.send.from` field was assumed by various selectors to be
an object, but instead it was recently set to a string. The selectors
have been updated to assume it's a string, and to fetch the full
account object explicitly.
The selector `getSendFromObject` was repurposed for this, as that's
basically what it already did. The optional address parameter was
removed though, as that was only used to fetch the `from` address in
cases where the `send` state was set without there being a `from`
address set. That case is no longer possible, as the `from` address is
always set upon the initialization of the `send` state.
The `getSendFromObject` selector no longer fetches the 'name' of that
address from the address book state either. This property was not used
in either of the cases this selector was used.
The "Transaction View" component has been merged with the Home
component. The division between these two components seemed wrong
because the "Transaction View" contained the menu bar (distinctly a
"home" thing, not a "transaction" thing), and we will be adding more
non-transaction-related components shortly.
This also let us use a single `Media` component instead of two.
The `tabId` of the message sender is now added to the middleware
request object. This step is omitted if the `tabId` is not provided.
This is done early in the middleware stack, so the `tabId` should be
available for any subsequent middleware to use.
The Onboarding Middleware has also been modified to get the `tabId`
from the request object, rather than expecting it as a parameter upon
creation.
This refactor will enable further uses of the `tabId`.
Implement `eth_decrypt` and `eth_getEncryptionPublicKey`. This allows decryption backed by the user's private key. The message decryption uses a confirmation flow similar to the messaging signing flow, where the message to be decrypted is also able to be decrypted inline for the user to read directly before confirming.
* Revert "Revert "Update Wyre ETH purchase url" (#7631)"
This reverts commit bc67d1eeca.
* Restrict widget to just debit card payments
Apple Pay apparently only works on Safari.
* Use @metamask/eslint-config@1.1.0
* Use eslint-plugin-mocha@6.2.2
* Mark root ESLint config as root
* Update Mocha ESLint rules with shared ESLint config
* Various component tests and some conditional statements
Conditional in account-menu in removeAccount when keyring sometimes is not initially provideed
Conditional on unlock-page when there is no target.getBoundingClientRect on the element.
* Update helpers
* Remove component debugging
* Add default params for render helpers
* Remove stubComponent for old Mascot
Changes in https://github.com/MetaMask/metamask-extension/pull/7893 has prevented the need to stub it out.
Change logout to lock in account-menu test
This was done to reduce the number of direct dependencies we have. It
should be functionally equivalent. The bundle size should not change,
as we use `clone` as a transitive dependency in a number of places.
Unhandled rejections are now caught using built-in Node.js APIs instead
of with `bluebird`. `bluebird` was added as a production dependency but
was only used for this purpose. The code responsible for catching
unhandled rejection in the browser was removed, as this test helper is
never run in the browser.
Additionally, unhandled rejections are tracked over the course of all
tests, and result in a non-zero exit code if they remain at the end.
This was done because it is possible for errors to trigger the
`uncaughtRejection` event but then still be handled later on. This is
uncommon, and doesn't seem to happen in our test suite. But if it does
in the future, it'll be logged but won't result in a non-zero exit
code.
* Add benchmark to CI
The page load benchmark for Chrome is now run during CI, and the
results are collected and summarized in the `metamaskbot` comment.
Closes#6881
* Double default number of samples
The number of default samples was changed from 10 to 20. The results
from 10 samples would show statistically significant changes in page
load times between builds, so weren't a sufficiently useful metric.
A margin of error metric has been added, which is calculated from a 95%
confidence interval. This confidence interval is calculated using
Student's t-distribution, which is generally preferred for smaller
sample sizes (< ~30) of populations following a normal distribution.
The script `benchmark.js` will collect page load metrics from the
extension, and print them to a file or the console. A method for
collecting metrics was added to the web driver to help with this.
This script will calculate the min, max, average, and standard
deviation for four metrics: 'firstPaint', 'domContentLoaded', 'load',
and 'domInteractive'. The variation between samples is sometimes high,
with the results varying between samples if only 3 were taken. However,
all tests I've done locally with 5 samples have produced results within
one standard deviation of each other. The default number of samples has
been set to 10, which should be more than enough to produce consistent
results.
The benchmark can be run with the npm script `benchmark:chrome` or
`benchmark:firefox`, e.g. `yarn benchmark:chrome`.
The 'can retype the seed phrase' test would fail sometimes when one of
the words in the seed phrase was a subset of another word (e.g. 'issue'
and 'tissue'). This is because the selector used to find the word
looked for the first element that contained the text, rather than an
exact match.
To simplify the selector and make it more reliable, test ids were added
to each seed phrase word. The selector now uses CSS instead of XPath,
and it only finds exact matches.
A test id was also added to the div containing the shuffled seed words
to select from, so that the chosen seed words wouldn't be selected
in place of the real target when the same word appears twice.
There have been intermittent test failures at the beginning of various
e2e test runs. Most tests start with waiting for the 'Welcome' button
to be visible and enabled, which means waiting for the loading screen
to go away.
It looks like the reason the test intermittently fails is that
sometimes the loading screen doesn't appear until a few moments _after_
the page loads (or that it vanishes and comes back).
It was rather difficult to track down each possible cause for the
loading screens, so in the meantime a pause has been added at the start
of each run. This should hopefully suffice to ensure the momentary gap
in loading has been passed by the time the first test starts up.
The `withFixtures` helper will instantiate ganache, a web driver, and
a fixture server initialized with the given set of fixtures. It is
meant to facilitating writing small, isolated e2e tests.
The first example test has been added: simple-send. It ensures that the
user can send 1 ETH to another account.
These new e2e tests will run during the normal e2e test run.
Closes#6548
The driver now has a page navigation function that can navigate to any
of the three primary pages used in the extension. Additional pages and
support of paths can be added later as needed.
As of #7663, an in-memory store was used in place of local storage
during e2e tests, to facilitate the use of state fixtures. However,
this made it difficult to export state during a test run. The
instructions for exporting state to create fixtures assumed that local
storage was being used.
A new global function has been added to the background context to allow
exporting state. This method is available during testing and
development, and it works with either local storage or the in-memory
store. The fixture instructions have been updated to reference this new
function.
The signature request e2e tests were previously using ropsten. This
expectation was even hard-coded into the test contract dapp.
Instead the contract-dapp has been updated to use the current `chainId`
when calling `signTypedData` (falling back to the `networkId` if
`chainId` is not set). The fixture used by `signature-request` has been
updated to use ganache.
The switch case has been moved to a separate function so that the
initialization steps following the web driver instantiation could more
easily be deduplicated.
The e2e tests were failing intermittently after removing an account
because the account was shown as not deleted after the removal. I
suspect this was because the account _had_ been removed, but that
change to the background state hadn't yet propagated to the UI.
The background state is now synced before the loading overlay for
removing the account is removed, ensuring that the removed account
cannot be seen in the UI after removal.
* Remove unused functions from `mapDispatchToProps`
The actions import was also updated to import only the two actions
used, rather than all actions.
* Remove unused container component
Well, technically it was the props injected by this container that were
unused. The container served no purpose, so the component it surrounded
is now used directly instead.
* Remove both unused `getCurrentViewContext` selectors
* Remove unused SHOW_CONFIG_PAGE action
* Remove checks for `currentView` with name `config`
Now that the SHOW_CONFIG_PAGE action has been removed, it's no longer
possible for `currentView.name` to be set to that value.
* Remove unused `wallet-view` container props
* Delete unused SHOW_SEND_PAGE and SHOW_ADD_TOKEN_PAGE actions
* Remove unused `account-menu.container` props
* Remove unused SHOW_INFO_PAGE action
* Remove unused SET_NEW_ACCOUNT_FORM action
* Wait until element is clickable before clicking in e2e tests
A new `findClickableElement` has been added to the webdriver to allow
finding an element and blocking until it's both visible and enabled.
This is now used by the pre-existing `clickElement` method as well.
All cases where something is clicked in the e2e tests have been
updated to use one of these methods, to ensure we don't run into
intermittent failures when loading screens take longer than usual.