The identicon was showing as a white circle on the connect page. This
was a CSS error introduced when `jazzicon` was updated in #7898.
The white circle shown was the white border around the identicon. This
circle is an adjacent `div` in the DOM, and was rendered _underneath_
the identicon itself because it was placed first in the DOM.
Unfortunately the new version of `jazzicon` is no longer explicitly
positioned (it used to have `position: relative` set internally), so
now it's lower in the stack order regardless of DOM position.
Rather than placing the border adjacent and relying upon both elements
being positioned, the border has been changed into a wrapping `div`
instead. Now the stack order is more explicit.
In our base stylesheets we set the `body` background color to white.
This unfortunately also affected the preview area of Storybook. The
Storybook preview only renders isolated components, but it does
include all styles.
To avoid this problem, the white background color has been moved to
the `#app-content` div instead. All of our UI is inside this div.
The `tabId` of the message sender is now added to the middleware
request object. This step is omitted if the `tabId` is not provided.
This is done early in the middleware stack, so the `tabId` should be
available for any subsequent middleware to use.
The Onboarding Middleware has also been modified to get the `tabId`
from the request object, rather than expecting it as a parameter upon
creation.
This refactor will enable further uses of the `tabId`.
Implement `eth_decrypt` and `eth_getEncryptionPublicKey`. This allows decryption backed by the user's private key. The message decryption uses a confirmation flow similar to the messaging signing flow, where the message to be decrypted is also able to be decrypted inline for the user to read directly before confirming.
ENS currently supports a variety of tlds in addition to `.eth`, and
more will be supported in the future. Rather than hard-code a list of
supported ENS tlds, all valid domain names will now be interpreted as
potential ENS addresses in our address input component.
Closes#7978
ENS currently supports a variety of tlds in addition to `.eth`, and
more will be supported in the future. Rather than hard-code a list of
supported ENS tlds, all valid domain names will now be interpreted as
potential ENS addresses in our address input component.
Closes#7978
* Revert "Revert "Update Wyre ETH purchase url" (#7631)"
This reverts commit bc67d1eeca.
* Restrict widget to just debit card payments
Apple Pay apparently only works on Safari.
* Revert "Revert "Update Wyre ETH purchase url" (#7631)"
This reverts commit bc67d1eeca.
* Restrict widget to just debit card payments
Apple Pay apparently only works on Safari.
The QR scanner component error handling would sometimes redirect the
user to the wrong page. It was also confusingly handled in two places;
the action used to open the QR scanner, and the scanner component.
The error handling has now been corrected, simplified, and integrated
into the QR scanner component itself.
The old way of handling an error within the component was to close the
modal, then call the action to open it all over again. This action took
a route parameter, which instructed the action on which route to open
if the fullscreen UI needed to be opened (as the fullscreen UI is the
only one where the browser will show the camera permission prompt).
This redirection worked just fine for handling the initial opening
of the QR scanner modal. But for any subsequent errors the same action
was used with a _default route_, meaning the user could click "try
again" and find themselves on a completely different screen.
Instead, errors now trigger a state change instead of closing and re-
opening the modal. The permission checks in the action have been
integrated into the component as well.
One functional change is that the scenario where you have an invalid
QR code has been made an error. Previously this just showed the error
message below the video preview, but left the user with no way to try
again. There error page has a "Try again" button, so it seemed better
suited as an error. Also the message literally started with "Error:".
Another functional change is that _all_ errors during initialization
will result in the error UI being shown. Previously there was one error
case that would instead log to the console and leave the user stuck.