Renames the `MetaMaskController.workerController` property to `snapExecutionService`, which better matches the naming scheme used throughout the Snaps codebase. No functional changes.
* Increase likelyhood of valid method signatures being returned by getMethodData
* Update coverage
* Update coverage
* Update coverage
* add a migration to clear knownMethodData
* Small typo changes
Co-authored-by: Alex <adonesky@gmail.com>
* Only have timeout for when payload is getState
Signed-off-by: Akintayo A. Olusegun <akintayo.segun@gmail.com>
* Fix test
Signed-off-by: Akintayo A. Olusegun <akintayo.segun@gmail.com>
* Update xDAI E2E information
* Use local Ganache instance instead of Gnosis Chain
* Bump test-dapp
* Bump test-dapp
* Enable secondary Ganache server for other test
* Fix linting
* Improve E2E stability
* Update network selector
* we should not call normalize if we're failing the transaction
refactor out update history
we should fail if un update we get an error and the warning message is
error submitting.
Signed-off-by: Akintayo A. Olusegun <akintayo.segun@gmail.com>
* refactor _setTransactionStatus
Signed-off-by: Akintayo A. Olusegun <akintayo.segun@gmail.com>
* The contact pet name isn't replaced by the recipients address
* Create getEnsResolutionByAddress selector and use it in the codebase
* Modified the getRecipient selector such that it returns an ens resolution as the nickname if a nickname isn't present but a ens resolution is.
* Update ui/ducks/send/send.js
Co-authored-by: Brad Decker <bhdecker84@gmail.com>
* Checked if ens resolution is present in the getRecipient selector
Co-authored-by: Brad Decker <bhdecker84@gmail.com>
* add function to check if url is localhost
* allow localhost rpcUrls in `wallet_addEthereumChain`
* allow localhost blockExplorerUrls
* wrap new URL in try/catch
A patch has been added to ensure lavapack no longer includes the path
for each module as part of each serialized module. This path was
originally added for debugging purposes, and is not used for anything
at runtime. The module path was an absolute path, not a relative one,
so it was an obstacle to having reproducible builds between
environments.