#14583 broke the development build scripts (e.g. `yarn start`) by adding a positional argument to a package script (`build:dev`) that is used and passed positional arguments in the build script itself. This PR removes the positional argument from the `build:dev` script and `yarn start` now works again. In addition, the `--apply-lavamoat` flag is properly forwarded to child processes, which was not the case in the original implementation.
To test, `yarn start` should work and LavaMoat should _not_ be applied, in distinction to `yarn build:dev dev --apply-lavamoat=true`. Whether LavaMoat is applied can be determined by checking whether `Object.isFrozen(Object.prototype)` is `true` (with LavaMoat) or `false` (without LavaMoat).
Adds a new flag, `--apply-lavamoat`, to the main build script. The flag controls whether LavaMoat is actually applied to the output of the build process. The flag defaults to `true`, but we explicitly set it to `false` in the `start` package script. Meanwhile, the `start:lavamoat` script is modified such that it applies LavaMoat to the build output in development mode, but it no longer runs the build process itself under LavaMoat as there aren't very compelling reasons to do so.
This change is motivated by the fact that development builds do not have their own dedicated LavaMoat policies, which causes development builds to fail since #14537. The downside of this change is that LavaMoat-related failures will not be detected when running `yarn start`. @kumavis has plans for fixing this problem in a future major version of the `@lavamoat` suite.
* lavamoat - apply lavamoat protections to popup and notification
* build - enable lavamoat for home
* lavamoat - add missing ui overrides for react family
* deps/patches - patch zxcvbn for ses compat
Certain build steps accidentally omitted the `version` variable. It has
now been restored to all steps, ensuring that all environment variables
are correctly injected into all bundles.
A check has been added to the Sentry setup module to ensure the release
is not omitted in the future.
Certain build steps accidentally omitted the `version` variable. It has
now been restored to all steps, ensuring that all environment variables
are correctly injected into all bundles.
A check has been added to the Sentry setup module to ensure the release
is not omitted in the future.
This commit modifies the build system so that TypeScript files can be
transpiled into ES5 just like JavaScript files.
Note that this commit does NOT change the build system to run TypeScript
files through the TypeScript compiler. In other words, no files will be
type-checked at the build stage, as we expect type-checking to be
handled elsewhere (live, via your editor integration with `tsserver`,
and before a PR is merged, via `yarn lint`). Rather, we merely instruct
Babel to strip TypeScript-specific syntax from any files that have it,
as if those files had been written using JavaScript syntax alone.
Why take this approach? Because it prevents the build process from being
negatively impacted with respect to performance (as TypeScript takes a
significant amount of time to run).
It's worth noting the downside of this approach: because we aren't
running files through TypeScript, but relying on Babel's [TypeScript
transform][1] to identify TypeScript syntax, this transform has to keep
up with any syntax changes that TypeScript adds in the future. In fact
there are a few syntactical forms that Babel already does not recognize.
These forms are rare or are deprecated by TypeScript, so I don't
consider them to be a blocker, but it's worth noting just in case it
comes up later. Also, any settings we place in `tsconfig.json` will be
completely ignored by Babel. Again, this isn't a blocker because there
are some analogs for the most important settings reflected in the
options we can pass to the transform. These and other caveats are
detailed in the [documentation for the transform][2].
[1]: https://babeljs.io/docs/en/babel-plugin-transform-typescript
[2]: https://babeljs.io/docs/en/babel-plugin-transform-typescript#caveats
The version of a build is now derived from both the `version` field in
`package.json` and the requested build type and version. The build type
and version are added onto the manifest version as a suffix, according
to the SemVer prerelease format.
We already have support in the extension for versions of this format,
but to apply a Flask or Beta version required manual updates to
`package.json`. Now it can be done just with build arguments.
A `get-version` module was created to make it easier to generate the
version in the various places we do that during the build. It was
created in the `development/lib` directory because it will be used by
other non-build development scripts in a future PR.
The `BuildType` constant was extracted to its own module as well, and
moved to the `development/lib` directory. This was to make it clear
that it's used by various different development scripts, not just the
build.
The version of a build is now derived from both the `version` field in
`package.json` and the requested build type and version. The build type
and version are added onto the manifest version as a suffix, according
to the SemVer prerelease format.
We already have support in the extension for versions of this format,
but to apply a Flask or Beta version required manual updates to
`package.json`. Now it can be done just with build arguments.
A `get-version` module was created to make it easier to generate the
version in the various places we do that during the build. It was
created in the `development/lib` directory because it will be used by
other non-build development scripts in a future PR.
The `BuildType` constant was extracted to its own module as well, and
moved to the `development/lib` directory. This was to make it clear
that it's used by various different development scripts, not just the
build.
If an error occurs while running Browserify, the stream that Browserify
creates will emit an `error` event. However, this event is not being
handled, so Node will catch it instead. But the error message it
produces is very nebulous, as it merely spits out the stream object and
completely ignores the actual error that occurred. So this commit
listens for the `error` event and outputs the error.
One note here is that when we are outputting the error, we must get
around a bug that exists in Endo where if you pass an Error object to
`console.{log,error,info,debug}` then you will just see `{}` on-screen.
We get around this by printing `err.stack`.
ESLint rules have been added to enforce our JSDoc conventions. These
rules were introduced by updating `@metamask/eslint-config` to v9.
Some of the rules have been disabled because the effort to fix all lint
errors was too high. It might be easiest to enable these rules one
directory at a time, or one rule at a time.
Most of the changes in this PR were a result of running
`yarn lint:fix`. There were a handful of manual changes that seemed
obvious and simple to make. Anything beyond that and the rule was left
disabled.
The ESLint config for the extension explicitly includes support for
Prettier. However, this is already being provided by our global ESLint
config (`@metamask/eslint-config`). Therefore there is no need to
include it here. In fact, this is causing weird issues where the `curly`
option is getting overridden somehow. After this change, these syntaxes
are invalid:
``` javascript
if (foo) return;
```
``` javascript
if (foo) return 'bar';
```
`remote-redux-devtools` is now explicitly excluded and disabled in non-
dev builds, and in the `testDev` build. This was causing console errors
in the `testDev` build during e2e tests, which would cause certain
tests to fail.
This was already only supposed to be enabled for development builds,
but this library used the `NODE_ENV` environment variable to make that
determination. This gives us more control over when it's disabled.
The React dev tools can result in console errors if dev tools is not
open during the test. Some of our e2e tests fail if there are any
console errors, so these errors break those tests.
`react-devtools` has been completely disabled for `testDev` builds to
make debugging e2e tests easier. The React dev tools can still be used
from development builds.
A propType error was showing up during e2e tests with a `testDev`
build. It was caused by `process.env.IN_TEST` being treated as a
boolean, when in fact it is either the string `'true'` or a boolean.
`IN_TEST` has been updated to always be a boolean. `loose-envify` has
no trouble injecting boolean values, so there's no reason to treat this
as a string.
The environment variables used for test builds was wrong for certain
bundles because the `testing` flag wasn't passed through to the
function that determines which environment variables to inject.
Effectively this means that test builds on `master` were going to the
production `metamask` Sentry project rather than the `test-metamask`
project. This has been the case since #11080.
The `testing` flag is now included for all bundles, and test builds now
use the `test-metamask` Sentry project in all cases.
The LavaMoat policy generation script would sporadically fail because
it ran the build concurrently three times, and the build includes
steps that delete the `dist` directory and write to it. So if one build
process tried to write to the directory after another deleted it, it
would fail.
This was solved by adding a new `--policy-only` flag to the build
script, and a new `scripts:prod` task. The `scripts:prod` task only
runs the script tasks for prod, rather than the entire build process.
The `--policy-only` flag stops the script tasks once the policy has
been written, and stops any other files from being written to disk.
This prevents the three concurrent build processes from getting in each
others way, and it dramatically speeds up the process.
The LavaMoat policy generation script would sporadically fail because
it ran the build concurrently three times, and the build includes
steps that delete the `dist` directory and write to it. So if one build
process tried to write to the directory after another deleted it, it
would fail.
This was solved by adding a new `--policy-only` flag to the build
script, and a new `scripts:prod` task. The `scripts:prod` task only
runs the script tasks for prod, rather than the entire build process.
The `--policy-only` flag stops the script tasks once the policy has
been written, and stops any other files from being written to disk.
This prevents the three concurrent build processes from getting in each
others way, and it dramatically speeds up the process.
The environment variables used for test builds was wrong for certain
bundles because the `testing` flag wasn't passed through to the
function that determines which environment variables to inject.
Effectively this means that test builds on `master` were going to the
production `metamask` Sentry project rather than the `test-metamask`
project. This has been the case since #11080.
The `testing` flag is now included for all bundles, and test builds now
use the `test-metamask` Sentry project in all cases.
This PR adds one LavaMoat background script policy or each build type. It also renames the build system policy directory from `node` to `build-system` to make its purpose more clear. Each build type has the original `policy-override.json` for `main` builds. The `.prettierignore` file has been updated to match the locations of the new auto-generated policy files.
We need to maintain separate policies for each build type because each type will produce different bundles with different internal and external modules.
Co-authored-by: Mark Stacey <markjstacey@gmail.com>
This PR enables the exclusion of JavaScript and JSON source by `buildType`, and enables the running of `eslint` under LavaMoat. 80-90% of the changes in this PR are `.patch` files and LavaMoat policy additions.
The file exclusion is designed to work in conjunction with our code fencing. If you forget to fence an import statement of an excluded file, the application will now error on boot. **This PR commits us to a particular naming convention for files intended only for certain builds.** Continue reading for details.
### Code Fencing and ESLint
When a file is modified by the code fencing transform, we run ESLint on it to ensure that we fail early for syntax-related issues. This PR adds the first code fences that will be actually be removed in production builds. As a consequence, this was also the first time we attempted to run ESLint under LavaMoat. Making that work required a lot of manual labor because of ESLint's use of dynamic imports, but the manual changes necessary were ultimately quite minor.
### File Exclusion
For all builds, any file in `app/`, `shared/` or `ui/` in a sub-directory matching `**/${otherBuildType}/**` (where `otherBuildType` is any build type except `main`) will be added to the list of excluded files, regardless of its file extension. For example, if we want to add one or more pages to the UI settings in Flask, we'd create the folder `ui/pages/settings/flask`, add any necessary files or sub-folders there, and fence the import statements for anything in that folder. If we wanted the same thing for Beta, we would name the directory `ui/pages/settings/beta`.
As it happens, we already organize some of our source files in this way, namely the logo JSON for Beta and Flask builds. See `ui/helpers/utils/build-types.js` to see how this works in practice.
Because the list of ignored filed is only passed to `browserify.exclude()`, any files not bundled by `browserify` will be ignored. For our purposes, this is mostly relevant for `.scss`. Since we don't have anything like code fencing for SCSS, we'll have to consider how to handle our styles separately.
The production build was accidentally broken in #12440 because of a
merge conflict with a #12441 that wasn't initially noticed. The
conflict was the renaming of the `BuildTypes` variable to `BuildType`.
This variable is used to check the current build type, but only for
production builds. `BuildTypes` is `undefined`, so this would result in
a crash when that enum was used.
The build script has been updated to embed the correct Infura project
ID and Segment write key for beta and Flask builds. These are set via
environment variable or config file. They have already been added in CI
as environment variables.
The Segment production write key has also been moved into the set of
environment variables that can be set in the configuration file. This
was to make the way we reference it more consistent.
The new project IDs and keys are only used in the "production"
environment, which right now is the merge step into the `master`
branch. This is appropriate for Flask, but it doesn't match our plan
for how the beta release would get created. In a future PR, when the
beta release automation work is completed, the conditions for when
the beta secrets are used should be updated to ensure they're used only
for the beta builds.
Closes#11896
Recently validation was added for our build configuration as part of
the PR #12438. This had the unintended consequence of making all builds
from forks fail because they don't get secrets injected. Specifically
it was the missing `INFURA_PROJECT_ID` that made the builds fail.
The Infura project ID is no longer required for building. In practice
it's still required for doing anything with a build but running e2e
tests, but that's all we need to do in CI anyway.
We now use two separate Infura project IDs for production builds, and
for all other builds. Previously all CI builds used the production
Infura project ID. Separating them will make our Infura dashboard
metrics more representative of real production usage.
The new environment variable for production has been setup in CI
already, but the old environment variable will remain set to the
production project ID until this commit is included in a release.
We can't switch the old environment variable out until we're confident
that it won't get used for a production build.
We now use constants for the various different build environments. This
was done to improve the JSDoc types of the `getInfuraProjectId` helper
method.
The `getConfigValue` function was added to make it easier to validate
that required config values are set. This should ensure builds fail
early with an informative error message when they are missing the
necessary configuration.
* lavamoat - add lavamoat to webapp background
* test:e2e - add delay to resolve failure
* test:e2e - add delay to resolve failure
* build - add a switch for applying lavamoat, currently off for all
* test/e2e - remove delays added for lavamoat
* Revert "test/e2e - remove delays added for lavamoat"
This reverts commit 79c3479f15c072ed362ba1d4f1af41ea11a17d63.
This PR adds build-time code exclusion by means of code fencing. For details, please see the README in `./development/build/transforms`. Note that linting of transformed files as a form of validation is added in a follow-up, #12075.
Hopefully exhaustive tests are added to ensure that the transform works according to its specification. Since these tests are Node-only, they required their own Jest config. The recommended way to work with multiple Jest configs is using the `projects` field in the Jest config, however [that feature breaks coverage collection](https://github.com/facebook/jest/issues/9628). That being the case, I had to set up two separate Jest configs. In order to get both test suites to run in parallel, Jest is now invoked via a script, `./test/run-jest.sh`.
By way of example, this build system feature allows us to add fences like this:
```javascript
this.store.updateStructure({
...,
GasFeeController: this.gasFeeController,
TokenListController: this.tokenListController,
///: BEGIN:ONLY_INCLUDE_IN(beta)
PluginController: this.pluginController,
///: END:ONLY_INCLUDE_IN
});
```
Which at build time are transformed to the following if the build type is not `beta`:
```javascript
this.store.updateStructure({
...,
GasFeeController: this.gasFeeController,
TokenListController: this.tokenListController,
});
```
Co-authored-by: Mark Stacey <markjstacey@gmail.com>
This rationalizes how arguments are passed to and parsed by the build system. To accomplish this, everything that isn't an environment variable from `.metamaskrc` or our CI environment is now passed as an argument on the command line.
Of such arguments, the `entryTask` is still expected as a positional argument in the first position (i.e. `process.argv[2]`), but everything else must be passed as a named argument. We use `minimist` to parse the arguments, and set defaults to preserve existing behavior.
Arguments are parsed in a new function, `parseArgv`, in `development/build/index.js`. They are assigned to environment variables where convenient, and otherwise returned from `parseArgv` to be passed to other functions invoked in the same file.
This change is motivated by our previous inconsistent handling of arguments to the build system, which will grow increasingly problematic as the build system grows in complexity. (Which it will very shortly, as we introduce Flask builds.)
Miscellaneous changes:
- Adds a build system readme at `development/build/README.md`
- Removes the `beta` package script. Now, we can instead call: `yarn dist --build-type beta`
- Fixes the casing of some log messages and reorders some parameters in the build system
The Sentry `release` was not being configured correctly. It was being
left blank. This is because the location of the extension version was
moved in #11029. The build script was correctly updated in that PR, but
that work was accidentally undone in a merge error that was included
in #11080.
The Sentry `release` was not being configured correctly. It was being
left blank. This is because the location of the extension version was
moved in #11029. The build script was correctly updated in that PR, but
that work was accidentally undone in a merge error that was included
in #11080.
Fixing up tests and add back old custom gas modal for non-eip1559 compliant networks
Remove unnecessary props from send-gas-row.component
fix breaking test
Fix primary and secondary title overrides
fix rebase issue
Fix rebase conflict
Co-authored-by: David Walsh <davidwalsh83@gmail.com>