These two functions differ slightly in options, but none of those
options are being used by us, so in these cases they're functionally
equivalent. They're even both descendants of the original `debounce`
function from `underscore`.
This was done to reduce the number of direct dependencies we have. It
should not affect bundle size, as we still depend upon the `debounce`
package transitively.
This was done to reduce the number of direct dependencies we have. It
should be functionally equivalent. The bundle size should not change,
as we use `clone` as a transitive dependency in a number of places.
Previously, all errors encountered during testing or production were
sent to the primary `metamask` Sentry project, whereas development
errors were sent to `test-metamask` instead. This change ensures that
errors encountered during tests are sent to `test-metamask` as well.
Update accounts permission history on accountsChanged
Create PermissionsLogController
Fix permissions activity log pruning
Add selectors, background hooks for better UX
Make selected account the first account returned
Use enums for store keys in log controller
Add last selected address history to PreferencesController
Any error caught during a React component render or lifecycle method
will now be caught by the top-level error boundary, which shows the
user this new error page. The error page will display a simple error
message, and will show the details of the error in a collapsible
section.
The caught error is also reported to Sentry.
In development the error will be re-thrown to make it easier to see on
the console, but it is not re-thrown in production.
* Remove unnecessary `getEnvironmentType` parameter
The default value of the first parameter is `window.location.href`, so
there is no need to pass it in explicitly.
* Remove junk parameter from `getEnvironmentType` invocation
`getEnvironmentType` doesn't need to be passed any parameter, as the
default value is `window.location.href` which is generally what is
wanted. In this case, the variable `location.href` was always
`undefined` anyway. This particular `location` variable is from React
Router, and does not have an `href` property.
* Fix comment for `getEnvironmentType`
One of the possible return values was referred to by the wrong name.
The filename is seeded by a simple use of Math.random() pulling from an alphanumeric character bank, as opposed to a more cryptographically random solution. This provides a simple layer of difficulty for bad actors to seek out the recovery phrase file.
As of #7663, an in-memory store was used in place of local storage
during e2e tests, to facilitate the use of state fixtures. However,
this made it difficult to export state during a test run. The
instructions for exporting state to create fixtures assumed that local
storage was being used.
A new global function has been added to the background context to allow
exporting state. This method is available during testing and
development, and it works with either local storage or the in-memory
store. The fixture instructions have been updated to reference this new
function.
* Specify type before parameter name
Various JSDoc `@param` entries were specified as `name {type}` rather
than `{type} name`.
A couple of `@return` entries have been given types as well.
* Use JSDoc optional syntax rather than Closure syntax
* Use @returns rather than @return
* Use consistent built-in type capitalization
Primitive types are lower-case, and Object is upper-case.
* Separate param/return description with a dash
Typically the fullscreen UI will open upon installation, though this
behaviour was suppressed in development. This was dealt with in the e2e
tests by waiting for it to open, then closing it.
Instead this behaviour is now suppressed for test builds as well.
* Remove unused onboarding stream
* Pass `sender` through to `setupProviderEngine`
The Port `sender` has been passed down a few more layers. This allows
us to get more information from the sender deeper in the stack, but
also simplifies things a bit as well. For example, now the "fake"
URL object with the `metamask` hostname is no longer needed.
* Create onboarding middleware
This middleware intercepts `wallet_registerOnboarding` RPC messages. It
will register the sender as an oboarding initiator if possible, and
otherwise ignores the message.
* Add network store for testing
An alternative persistent state store has been created for use with e2e
tests. Instead of reading state from disk, it tries to load state from
a local fixture server running on port `12345` and serving state from
the path `/state.json`, and returns a blank state otherwise.
* Add e2e test fixture server
A fixture server has been added for serving background state, which the
background will read upon startup as part of restoring persisted state.
The `signature-request` e2e test has been updated to use a fixture to
bypass the registration step. The fixture used (`imported-account`) was
generated by pausing midway through that test run
The connect route now takes a route parameter: the permissions request
id. This id is set whenever the permissions connect screen is opened,
ensuring that that tab is for that specific request alone.
This makes handling of multiple permissions requests a bit more
intuitive. Previously whenever opening multiple permissions requests,
the first one would be shown on each successive tab, whereas you
would expect each tab to show the request that prompted the tab to
open. Users may now address permissions request in whichever order
they'd like to, rather than being forced to deal with them
chronologically.
* Ensures the tx controller + tx-state-manager orders transactions in the order they are received
* Handle transaction ordering in cases where tx ids are off by more than 1 in tx-state-manager
* Add comment to addUnapprovedTransaction explaining calling _determineTransactionCategory after generateTxMeta
* Sort txes by timestamp of creation instead of id
Attempts to approve or reject a permissions request that is no longer
pending will now emit a warning instead of throwing an exception.
I _think_ this can happen by clicking 'Submit' on the Permission
Connect screen twice, though I've been unable to reproduce that. I know
that it can be done if using multiple windows though. While it is
possible we have a UI bug somewhere (e.g. maybe we're not preventing
'Submit' from being clicked twice), I don't think it's possible to
eliminate the chance of this happening altogether, so we'd best prepare
for it.