* Document where we need BigNumber-related changes
* Fix 1 unit test
* Debug progress
* Add required values for each upstream usage of getBigNumber
* Switch to base 10
* Address feedback
* create custom addHexPrefix function
* switch to custom addHexPrefix
Co-authored-by: Mark Stacey <markjstacey@gmail.com>
Co-authored-by: Erik Marks <rekmarks@protonmail.com>
The chosen token in the `send` flow was set from one of two places:
`metamask.selectedTokenAddress` or `metamask.send.token`. The former is
used most of the time, but the latter is used for the 'Edit' button
shown in the upper-left of the confirmation UI.
The send flow will now exclusively use `metamask.send.token` for the
token state during the send flow. `metamask.selectedTokenAddress` is
now only used for the selected token state on the Home screen. This
simplifies the Redux state, as the send token is now in one place
instead of two, and `metamask.selectedTokenAddress` has only one
purpose.
* Move send to pages/
* Fix unit tests
* Finish UI
* Integrate asset dropdown to send actions
* Remove console.log
* Hide asset change during edit
* Enable switch from send token to seand eth
* Enable switching from token to eth when editing
* Fix linter
* Fixing test
* Fix unit tests
* Fix linter
* Fix react warning; remove console.log
* fix flat test
* Add metrics
* Address code review comments
* Consistent spacing between send screen form rows.
* Reduce height of gas buttons on send screen.
* Make send screen gas button height dependent on size of contents.
* Fix rounding issue when sending max tokens
* Ensure amount row shows exact amount of max tokens on send screen (#2)
* Fix tests
* Change stored redux value from BigNumber to hex string. Fix TokenInput default value
The state object had been changed, but our mock states for tx approval were using the old keys.
Rather than try to muck about and figure out each and every change, I've re-generated a UI dev state for tx approval, which should help @zanibas on his current project.
We can continue adding new dev states as needed from here. If anyone catches a state that doesn't render correctly, it's worth checking if a new snapshot doesn't solve things.
Debugged by adding new debugging loggers, and I've left them in place for easier future debugging.