Provider egine bump
Remove presence of message manger in keyring controller
Change the status wording fom conf to approved
make Message manager a class
fix messages not being apart of the badge
re write message manger to better reflect controller pattern
removed unnecessary this.query = opts.query from constructor
Created a tx error state for errors in approveTransaction
validateTxParams has been moved to tx-utils
removed "value" arg from _setTxStatus
- Was incorrectly calling some eth-query methods (left over from old local eth-query)
- Was still passing block to getAccount in addAccount
- Now emitting update only after all account balances are loaded, reducing UI update traffic.
It seems `selectedAddress` was removed from the keyring-controller’s state, and is used to populate the injected current account.
I couldn't help myself, I dug around, I found a PR named [changed all instances of selectedAddress to selectedAccount](f5b0795ac5) by @Zanibas. Sorry, Kevin! Had you actually changed all instances, this bug would not have happened.
Fixes#908
Migrator now returns a lostAccount array that includes objects
these objects include keys of address and privateKey,
this allows the MetamaskController to restore the lost accounts
even without customizing the idStore or the KeyringController.
Also includes a patch that allows idStore to synchronously export private keys.
Implement generation of markdown for notice files.
Create npm command. Enhance notice generation.
Add test files to test multiple notices.
Add basic markdown support to notices.
Interval checks for updates.
Add extensionizer and linker
Add terms and conditions state file
Add link support to disclaimer.
Changelog addition.
This is only a bug in dev, but was committed yesterday.
Sometimes the `encrypt` method was being passed values other than the password as the encryption key, leading to un-unlockable vaults.
To find this, and avoid it for all time hereafter, I added several more steps to our oft-neglected integration test suite, which now fully initializes a vault, locks it, and unlocks it again, to make sure all of those steps definitely work always.