* Use @metamask/eslint-config@1.1.0
* Use eslint-plugin-mocha@6.2.2
* Mark root ESLint config as root
* Update Mocha ESLint rules with shared ESLint config
* Add `react/no-unused-prop-types` rule
All detected unused prop types have been removed. I have attempted to
ensure these props are no longer passed in either.
* Update handling of props to avoid false positive lint errors
These cases were detected by `react/no-unused-prop-types` as being
unused props, even though they were used. These minor adjustments
prevent them from being flagged as errors.
* Update unit tests
Many of these tests were just checking that specific props were passed
from containers or to a child component. These were deleted, as I can't
imagine how they'd be useful.
* Disable `react/no-unused-prop-types` in `componentWillReceiveProps
The rule `react/no-unused-prop-types` doesn't seem to be detecting
props used within `UNSAFE_componentWillReceiveProps`. The two cases
have been disabled temporarily until we can replace these unsafe
lifecycle functions.
* Move send to pages/
* Fix unit tests
* Finish UI
* Integrate asset dropdown to send actions
* Remove console.log
* Hide asset change during edit
* Enable switch from send token to seand eth
* Enable switching from token to eth when editing
* Fix linter
* Fixing test
* Fix unit tests
* Fix linter
* Fix react warning; remove console.log
* fix flat test
* Add metrics
* Address code review comments
* Consistent spacing between send screen form rows.
* Reduce height of gas buttons on send screen.
* Make send screen gas button height dependent on size of contents.
The state object had been changed, but our mock states for tx approval were using the old keys.
Rather than try to muck about and figure out each and every change, I've re-generated a UI dev state for tx approval, which should help @zanibas on his current project.
We can continue adding new dev states as needed from here. If anyone catches a state that doesn't render correctly, it's worth checking if a new snapshot doesn't solve things.
Debugged by adding new debugging loggers, and I've left them in place for easier future debugging.