import React, { useCallback, useContext, useRef, useState } from 'react'; import PropTypes from 'prop-types'; import Button from '../../ui/button'; import { I18nContext } from '../../../contexts/i18n'; import Box from '../../ui/box/box'; import { ALIGN_ITEMS, DISPLAY, JUSTIFY_CONTENT, } from '../../../helpers/constants/design-system'; const radius = 14; const strokeWidth = 2; const radiusWithStroke = radius - strokeWidth / 2; export default function HoldToRevealButton({ buttonText, onLongPressed }) { const t = useContext(I18nContext); const isLongPressing = useRef(false); const [isUnlocking, setIsUnlocking] = useState(false); const [hasTriggeredUnlock, setHasTriggeredUnlock] = useState(false); /** * Prevent animation events from propogating up * * @param e - Native animation event - React.AnimationEvent */ const preventPropogation = (e) => { e.stopPropagation(); }; /** * Event for mouse click down */ const onMouseDown = () => { isLongPressing.current = true; }; /** * Event for mouse click up */ const onMouseUp = () => { isLongPressing.current = false; }; /** * 1. Progress cirle completed. Begin next animation phase (Shrink halo and show unlocked padlock) */ const onProgressComplete = () => { isLongPressing.current && setIsUnlocking(true); }; /** * 2. Trigger onLongPressed callback. Begin next animation phase (Shrink unlocked padlock and fade in original content) * * @param e - Native animation event - React.AnimationEvent */ const triggerOnLongPressed = (e) => { onLongPressed(); setHasTriggeredUnlock(true); preventPropogation(e); }; /** * 3. Reset animation states */ const resetAnimationStates = () => { setIsUnlocking(false); setHasTriggeredUnlock(false); }; const renderPreCompleteContent = useCallback(() => { return ( {t('padlock')} ); }, [isUnlocking, hasTriggeredUnlock, t]); const renderPostCompleteContent = useCallback(() => { return isUnlocking ? (
{t('padlock')}
) : null; }, [isUnlocking, hasTriggeredUnlock, t]); return ( ); } HoldToRevealButton.propTypes = { /** * Text to be displayed on the button */ buttonText: PropTypes.string.isRequired, /** * Function to be called after the animation is finished */ onLongPressed: PropTypes.func.isRequired, };