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ciphermask/app/scripts/controllers/app-state.js

157 lines
3.9 KiB

import EventEmitter from 'events'
import ObservableStore from 'obs-store'
export default class AppStateController extends EventEmitter {
/**
* @constructor
* @param opts
*/
constructor (opts = {}) {
const {
addUnlockListener,
isUnlocked,
initState,
onInactiveTimeout,
showUnlockRequest,
preferencesStore,
} = opts
super()
this.onInactiveTimeout = onInactiveTimeout || (() => undefined)
this.store = new ObservableStore({
timeoutMinutes: 0,
connectedStatusPopoverHasBeenShown: true,
defaultHomeActiveTabName: null, ...initState,
})
this.timer = null
this.isUnlocked = isUnlocked
this.waitingForUnlock = []
addUnlockListener(this.handleUnlock.bind(this))
this._showUnlockRequest = showUnlockRequest
preferencesStore.subscribe(({ preferences }) => {
const currentState = this.store.getState()
if (currentState.timeoutMinutes !== preferences.autoLockTimeLimit) {
this._setInactiveTimeout(preferences.autoLockTimeLimit)
}
})
const { preferences } = preferencesStore.getState()
this._setInactiveTimeout(preferences.autoLockTimeLimit)
}
/**
* Get a Promise that resolves when the extension is unlocked.
* This Promise will never reject.
*
* @param {boolean} shouldShowUnlockRequest - Whether the extension notification
* popup should be opened.
* @returns {Promise<void>} A promise that resolves when the extension is
* unlocked, or immediately if the extension is already unlocked.
*/
getUnlockPromise (shouldShowUnlockRequest) {
return new Promise((resolve) => {
if (this.isUnlocked()) {
resolve()
} else {
this.waitForUnlock(resolve, shouldShowUnlockRequest)
}
})
}
/**
* Adds a Promise's resolve function to the waitingForUnlock queue.
* Also opens the extension popup if specified.
*
* @param {Promise.resolve} resolve - A Promise's resolve function that will
* be called when the extension is unlocked.
* @param {boolean} shouldShowUnlockRequest - Whether the extension notification
* popup should be opened.
*/
waitForUnlock (resolve, shouldShowUnlockRequest) {
this.waitingForUnlock.push({ resolve })
this.emit('updateBadge')
if (shouldShowUnlockRequest) {
this._showUnlockRequest()
}
}
/**
* Drains the waitingForUnlock queue, resolving all the related Promises.
*/
handleUnlock () {
if (this.waitingForUnlock.length > 0) {
while (this.waitingForUnlock.length > 0) {
this.waitingForUnlock.shift().resolve()
}
this.emit('updateBadge')
}
}
/**
* Sets the default home tab
* @param {string} [defaultHomeActiveTabName] - the tab name
*/
setDefaultHomeActiveTabName (defaultHomeActiveTabName) {
this.store.updateState({
defaultHomeActiveTabName,
})
}
/**
* Record that the user has seen the connected status info popover
*/
setConnectedStatusPopoverHasBeenShown () {
this.store.updateState({
connectedStatusPopoverHasBeenShown: true,
})
}
/**
* Sets the last active time to the current time
* @returns {void}
*/
setLastActiveTime () {
this._resetTimer()
}
/**
* Sets the inactive timeout for the app
* @param {number} timeoutMinutes - the inactive timeout in minutes
* @returns {void}
* @private
*/
_setInactiveTimeout (timeoutMinutes) {
this.store.updateState({
timeoutMinutes,
})
this._resetTimer()
}
/**
* Resets the internal inactive timer
*
* If the {@code timeoutMinutes} state is falsy (i.e., zero) then a new
* timer will not be created.
*
* @returns {void}
* @private
*/
_resetTimer () {
const { timeoutMinutes } = this.store.getState()
if (this.timer) {
clearTimeout(this.timer)
}
if (!timeoutMinutes) {
return
}
this.timer = setTimeout(() => this.onInactiveTimeout(), timeoutMinutes * 60 * 1000)
}
}