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nedb/lib/executor.js

106 lines
3.2 KiB

const Waterfall = require('./waterfall')
/**
* Executes operations sequentially.
* Has an option for a buffer that can be triggered afterwards.
*/
class Executor {
/**
* Instantiates a new Executor.
*/
constructor () {
/**
* If this.ready is `false`, then every task pushed will be buffered until this.processBuffer is called.
* @type {boolean}
* @protected
*/
this.ready = false
/**
* The main queue
* @type {Waterfall}
* @protected
*/
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this.queue = new Waterfall()
/**
* The buffer queue
* @type {Waterfall}
* @protected
*/
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this.buffer = new Waterfall()
this.buffer.chain(new Promise(resolve => {
/**
* Method to trigger the buffer processing.
*
* Do not be use directly, use `this.processBuffer` instead.
* @function
* @protected
*/
this._triggerBuffer = resolve
}))
}
/**
* If executor is ready, queue task (and process it immediately if executor was idle)
* If not, buffer task for later processing
* @param {Object} task
* @param {Object} task.this - Object to use as this
* @param {function} task.fn - Function to execute
* @param {Array} task.arguments - Array of arguments, IMPORTANT: only the last argument may be a function
* (the callback) and the last argument cannot be false/undefined/null
* @param {Boolean} [forceQueuing = false] Optional (defaults to false) force executor to queue task even if it is not ready
*/
push (task, forceQueuing) {
const func = async () => {
const lastArg = task.arguments[task.arguments.length - 1]
await new Promise(resolve => {
if (typeof lastArg === 'function') {
// We got a callback
task.arguments.pop() // remove original callback
task.fn.apply(task.this, [...task.arguments, function () {
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resolve() // triggers next task after next tick
lastArg.apply(null, arguments) // call original callback
}])
} else if (!lastArg && task.arguments.length !== 0) {
// We got a falsy callback
task.arguments.pop() // remove original callback
task.fn.apply(task.this, [...task.arguments, () => {
resolve()
}])
} else {
// We don't have a callback
task.fn.apply(task.this, [...task.arguments, () => {
resolve()
}])
}
})
}
this.pushAsync(func, forceQueuing)
}
/**
* If executor is ready, queue task (and process it immediately if executor was idle)
* If not, buffer task for later processing
* @param {function(...*):Promise<*>} task
* @param {boolean} [forceQueuing = false]
* @return {Promise<*>}
* @async
*/
pushAsync (task, forceQueuing = false) {
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if (this.ready || forceQueuing) return this.queue.waterfall(task)()
else return this.buffer.waterfall(task)()
}
/**
* Queue all tasks in buffer (in the same order they came in)
* Automatically sets executor as ready
*/
processBuffer () {
this.ready = true
this._triggerBuffer()
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this.queue.waterfall(() => this.buffer.guardian)
}
}
// Interface
module.exports = Executor