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/**
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* Responsible for sequentially executing actions on the database
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*/
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var async = require('async')
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;
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function Executor () {
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this.buffer = [];
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this.ready = false;
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// This queue will execute all commands, one-by-one in order
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this.queue = async.queue(function (task, cb) {
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var callback
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, lastArg = task.arguments[task.arguments.length - 1]
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, i, newArguments = []
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;
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// task.arguments is an array-like object on which adding a new field doesn't work, so we transform it into a real array
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for (i = 0; i < task.arguments.length; i += 1) { newArguments.push(task.arguments[i]); }
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// Always tell the queue task is complete. Execute callback if any was given.
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if (typeof lastArg === 'function') {
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callback = function () {
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process.nextTick(cb);
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lastArg.apply(null, arguments);
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};
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newArguments[newArguments.length - 1] = callback;
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} else {
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callback = function () { cb(); };
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newArguments.push(callback);
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}
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task.fn.apply(task.this, newArguments);
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}, 1);
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}
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/**
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* If executor is ready, queue task (and process it immediately if executor was idle)
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* If not, buffer task for later processing
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* @param {Object} task
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* task.this - Object to use as this
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* task.fn - Function to execute
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* task.arguments - Array of arguments
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* @param {Boolean} forceQueuing Optional (defaults to false) force executor to queue task even if it is not ready
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*/
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Executor.prototype.push = function (task, forceQueuing) {
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if (this.ready || forceQueuing) {
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this.queue.push(task);
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} else {
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this.buffer.push(task);
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}
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};
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/**
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* Queue all tasks in buffer (in the same order they came in)
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* Automatically sets executor as ready
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*/
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Executor.prototype.processBuffer = function () {
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var i;
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this.ready = true;
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for (i = 0; i < this.buffer.length; i += 1) { this.queue.push(this.buffer[i]); }
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this.buffer = [];
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};
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// Interface
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module.exports = Executor;
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