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135 lines
3.9 KiB
135 lines
3.9 KiB
/**
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* @callback AsyncFunction
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* @param {...[*]} args
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* @return {Promise<*>}
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*/
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/**
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* Responsible for sequentially executing actions on the database
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* @private
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*/
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class Waterfall {
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constructor () {
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/**
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* This is the internal Promise object which resolves when all the tasks of the `Waterfall` are done.
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*
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* It will change any time `this.waterfall` is called, this is why there is a getter `this.guardian` which retrieves
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* the latest version of the guardian.
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* @type {Promise}
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* @private
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*/
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this._guardian = Promise.resolve()
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}
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/**
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* Returns a Promise which resolves when all tasks up to when this function is called are done.
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*
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* This Promise cannot reject.
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* @return {Promise}
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*/
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get guardian () {
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return this._guardian
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}
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/**
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*
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* @param {AsyncFunction} func
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* @return {AsyncFunction}
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*/
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waterfall (func) {
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return (...args) => {
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this._guardian = this.guardian.then(() => {
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return func(...args)
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.then(result => ({ error: false, result }), result => ({ error: true, result }))
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})
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return this.guardian.then(({ error, result }) => {
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if (error) return Promise.reject(result)
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else return Promise.resolve(result)
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})
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}
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}
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/**
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* Shorthand for chaining a promise to the Waterfall
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* @param promise
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* @return {Promise}
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*/
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chain (promise) {
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return this.waterfall(() => promise)()
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}
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}
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class Executor {
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constructor () {
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this.ready = false
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this.queue = new Waterfall()
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this.buffer = new Waterfall()
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this.buffer.chain(new Promise(resolve => {
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this.triggerBuffer = resolve
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}))
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}
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/**
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* If executor is ready, queue task (and process it immediately if executor was idle)
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* If not, buffer task for later processing
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* @param {Object} task
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* @param {Object} task.this - Object to use as this
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* @param {function} task.fn - Function to execute
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* @param {Array} task.arguments - Array of arguments, IMPORTANT: only the last argument may be a function
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* (the callback) and the last argument cannot be false/undefined/null
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* @param {Boolean} [forceQueuing = false] Optional (defaults to false) force executor to queue task even if it is not ready
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*/
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push (task, forceQueuing) {
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const func = async () => {
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const lastArg = task.arguments[task.arguments.length - 1]
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await new Promise(resolve => {
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if (typeof lastArg === 'function') {
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// We got a callback
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task.arguments.pop() // remove original callback
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task.fn.apply(task.this, [...task.arguments, function () {
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resolve() // triggers next task after next tick
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lastArg.apply(null, arguments) // call original callback
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}])
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} else if (!lastArg && task.arguments.length !== 0) {
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// We got a falsy callback
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task.arguments.pop() // remove original callback
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task.fn.apply(task.this, [...task.arguments, () => {
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resolve()
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}])
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} else {
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// We don't have a callback
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task.fn.apply(task.this, [...task.arguments, () => {
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resolve()
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}])
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}
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})
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}
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this.pushAsync(func, forceQueuing)
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}
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/**
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* If executor is ready, queue task (and process it immediately if executor was idle)
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* If not, buffer task for later processing
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* @param {AsyncFunction} task
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* @param {boolean} [forceQueuing = false]
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* @return {Promise<*>}
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* @async
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*/
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pushAsync (task, forceQueuing = false) {
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if (this.ready || forceQueuing) return this.queue.waterfall(task)()
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else return this.buffer.waterfall(task)()
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}
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/**
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* Queue all tasks in buffer (in the same order they came in)
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* Automatically sets executor as ready
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*/
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processBuffer () {
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this.ready = true
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this.triggerBuffer()
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this.queue.waterfall(() => this.buffer.guardian)
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}
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}
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// Interface
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module.exports = Executor
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