#-- encoding: UTF-8 #-- copyright # OpenProject is a project management system. # Copyright (C) 2012-2018 the OpenProject Foundation (OPF) # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License version 3. # # OpenProject is a fork of ChiliProject, which is a fork of Redmine. The copyright follows: # Copyright (C) 2006-2017 Jean-Philippe Lang # Copyright (C) 2010-2013 the ChiliProject Team # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # See docs/COPYRIGHT.rdoc for more details. #++ module Redmine::MenuManager::MenuHelper include ::Redmine::MenuManager::TopMenuHelper include ::Redmine::MenuManager::WikiMenuHelper include AccessibilityHelper # Returns the current menu item name def current_menu_item controller.current_menu_item end # Renders the application main menu def render_main_menu(menu, project = nil) # Fall back to project_menu when project exists (not during project creation) if menu.nil? && project && project.persisted? menu = :project_menu end if !menu # For some global pages such as home nil elsif menu == :project_menu && project && project.persisted? build_wiki_menus(project) render_menu(:project_menu, project) elsif menu == :wp_query_menu render_menu(:application_menu, project) else render_menu(menu, project) end end def render_menu(menu, project = nil) links = [] menu_items = first_level_menu_items_for(menu, project) do |node| links << render_menu_node(node, project) end first_level = any_item_selected?(select_leafs(menu_items)) || !current_menu_item_part_of_menu?(menu, project) classes = first_level ? 'open' : 'closed' links.empty? ? nil : content_tag('ul', safe_join(links, "\n"), class: 'menu_root ' + classes) end def select_leafs(items) items.select { |item| item.children.empty? } end ## # Render a dropdown menu item with the given MenuItem children. # Caller may add additional items through the optional block. # Remaining options are passed through to +render_menu_dropdown+. def render_menu_dropdown_with_items(label:, label_options:, items:, options: {}) selected = any_item_selected?(items) label_node = render_drop_down_label_node(label, selected, label_options) render_menu_dropdown(label_node, options) do items.each do |item| concat render_menu_node(item) end concat(yield) if block_given? end end ## # Render a dropdown menu item with arbitrary content. # As these are not menu-items, the whole dropdown may never be marked selected. # Available options: # menu_item_class: Additional classes for the menu item li wrapper # drop_down_class: Additional classes for the hidden drop down def render_menu_dropdown(label_node, options = {}, &block) content_tag :li, class: "#{options[:menu_item_class]} drop-down" do concat(label_node) concat(content_tag(:ul, style: 'display:none', id: options[:drop_down_id], class: 'menu-drop-down-container ' + options.fetch(:drop_down_class, ''), &block)) end end def render_drop_down_label_node(label, selected, options = {}) options[:title] ||= selected ? t(:description_current_position) + label : label options[:aria] = { haspopup: 'true' } options[:class] = "#{options[:class]} #{selected ? 'selected' : ''}" link_to('', options) do concat(op_icon(options[:icon])) if options[:icon] concat(you_are_here_info(selected).html_safe) concat(content_tag(:span, label, class: 'button--dropdown-text')) concat(''.html_safe) unless options[:icon] end end def any_item_selected?(items) items.any? { |item| item.name == current_menu_item } end def render_menu_node(node, project = nil) return '' unless allowed_node?(node, User.current, project) if node.has_children? || !node.child_menus.nil? render_menu_node_with_children(node, project) else render_single_node_or_partial(node, project) end end def render_menu_node_with_children(node, project = nil) caption, url, selected = extract_node_details(node, project) html_options = { data: { name: node.name } } if selected || any_item_selected?(node.children) html_options[:class] = 'open' selected = true end content_tag :li, html_options do # Standard children standard_children_list = node.children.map { |child| render_menu_node(child, project) }.join.html_safe # Unattached children unattached_children_list = render_unattached_children_menu(node, project) # Parent node = [render_single_menu_node(node, caption, url, selected)] # add children unless standard_children_list.empty? node << content_tag(:ul, standard_children_list, class: 'main-menu--children') end unless unattached_children_list.blank? node << content_tag(:ul, unattached_children_list, class: 'main-menu--children unattached') end safe_join(node, "\n") end end # Returns a list of unattached children menu items def render_unattached_children_menu(node, project) return nil unless node.child_menus ''.tap do |child_html| unattached_children = node.child_menus.call(project) # Tree nodes support #each so we need to do object detection if unattached_children.is_a? Array unattached_children.each do |child| child_html << content_tag(:li, render_unattached_menu_item(child, project)) end else raise Redmine::MenuManager::MenuError, ':child_menus must be an array of MenuItems' end end.html_safe end def render_single_menu_node(item, caption, url, selected) link_text = ''.html_safe link_text << op_icon(item.icon) if item.icon.present? link_text << content_tag(:span, class: "menu-item--title ellipsis #{item.badge.present? ? '-has-badge' : ''}", lang: menu_item_locale(item)) do ''.html_safe + caption + badge_for(item) end link_text << ' '.html_safe + op_icon(item.icon_after) if item.icon_after.present? html_options = item.html_options(selected: selected) html_options[:title] ||= selected ? t(:description_current_position) + caption : caption link_to link_text, main_app_url(url), html_options end def render_unattached_menu_item(menu_item, project) raise Redmine::MenuManager::MenuError, ':child_menus must be an array of MenuItems' unless menu_item.is_a? Redmine::MenuManager::MenuItem if User.current.allowed_to?(menu_item.url, project) link_to(menu_item.caption, menu_item.url, menu_item.html_options) end end def current_menu_item_part_of_menu?(menu, project = nil) return true if no_menu_item_wiki_prefix? || wiki_prefix? all_menu_items_for(menu, project).each do |node| return true if node.name == current_menu_item end false end def all_menu_items_for(menu, project = nil) menu_items_for(Redmine::MenuManager.items(menu).root, menu, project) end def first_level_menu_items_for(menu, project = nil, &block) menu_items_for(Redmine::MenuManager.items(menu).root.children, menu, project, &block) end def menu_items_for(iteratable, menu, project = nil) items = [] iteratable.each do |node| next if node.name == :root if allowed_node?(node, User.current, project) && visible_node?(menu, node) items << node if block_given? yield node end end end items end def extract_node_details(node, project = nil) item = node url = case item.url when Hash project.nil? ? item.url : { item.param => project }.merge(item.url) when Symbol main_app.send(item.url) else item.url end caption = item.caption(project) selected = node_selected?(item) [caption, url, selected] end # Checks if a user is allowed to access the menu item by: # # * Checking the conditions of the item # * Checking the url target (project only) def allowed_node?(node, user, project) if node.condition && !node.condition.call(project) # Condition that doesn't pass return false end if project user && user.allowed_to?(node.url, project) else # outside a project, all menu items allowed true end end def visible_node?(menu, node) @hidden_menu_items ||= OpenProject::Configuration.hidden_menu_items if @hidden_menu_items.length > 0 hidden_nodes = @hidden_menu_items[menu.to_s] || [] !hidden_nodes.include? node.name.to_s else true end end private def render_single_node_or_partial(node, project) if node.partial content_tag('li', render(partial: node.partial), class: "partial", data: { name: node.name }) else caption, url, selected = extract_node_details(node, project) content_tag('li', render_single_menu_node(node, caption, url, selected), data: { name: node.name }) end end def node_selected?(item) current_menu_item == item.name || no_wiki_menu_item_selected?(item) end def no_wiki_menu_item_selected?(item) no_menu_item_wiki_prefix? && item.name == current_menu_item.to_s.gsub(/^no-menu-item-/, '').to_sym end def no_menu_item_wiki_prefix? current_menu_item.to_s.match? /^no-menu-item-wiki-/ end def wiki_prefix? current_menu_item.to_s.match? /^wiki-/ end def badge_for(item) badge = ''.html_safe if item.badge.present? badge += content_tag('span', I18n.t(item.badge), class: 'main-item--badge') end badge end def main_app_url(url) if url.is_a? Symbol main_app.send(url) else main_app.url_for(url) end end end