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371 lines
11 KiB
371 lines
11 KiB
#-- encoding: UTF-8
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#-- copyright
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# OpenProject is an open source project management software.
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# Copyright (C) 2012-2021 the OpenProject GmbH
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License version 3.
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#
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# OpenProject is a fork of ChiliProject, which is a fork of Redmine. The copyright follows:
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# Copyright (C) 2006-2013 Jean-Philippe Lang
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# Copyright (C) 2010-2013 the ChiliProject Team
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# See docs/COPYRIGHT.rdoc for more details.
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#++
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module Redmine::MenuManager::MenuHelper
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include ::Redmine::MenuManager::TopMenuHelper
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include ::Redmine::MenuManager::WikiMenuHelper
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include AccessibilityHelper
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# Returns the current menu item name
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def current_menu_item
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controller.current_menu_item
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end
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# Renders the application main menu
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def render_main_menu(menu, project = nil)
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# Fall back to project_menu when project exists (not during project creation)
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if menu.nil? && project && project.persisted?
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menu = :project_menu
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end
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if !menu
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# For some global pages such as home
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nil
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elsif menu == :project_menu && project && project.persisted?
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build_wiki_menus(project)
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render_menu(:project_menu, project)
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elsif menu == :wp_query_menu
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render_menu(:application_menu, project)
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else
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render_menu(menu, project)
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end
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end
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def render_menu(menu, project = nil)
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links = []
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menu_items = first_level_menu_items_for(menu, project) do |node|
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@menu = menu
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links << render_menu_node(node, project)
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end
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first_level = any_item_selected?(select_leafs(menu_items)) || !current_menu_item_part_of_menu?(menu, project)
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classes = first_level ? 'open' : 'closed'
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links.empty? ? nil : content_tag('ul', safe_join(links, "\n"), class: 'menu_root ' + classes)
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end
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def select_leafs(items)
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items.select { |item| item.children.empty? }
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end
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##
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# Render a dropdown menu item with the given MenuItem children.
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# Caller may add additional items through the optional block.
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# Remaining options are passed through to +render_menu_dropdown+.
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def render_menu_dropdown_with_items(label:, label_options:, items:, options: {})
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selected = any_item_selected?(items)
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label_node = render_drop_down_label_node(label, selected, label_options)
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render_menu_dropdown(label_node, options) do
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items.each do |item|
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concat render_menu_node(item)
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end
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concat(yield) if block_given?
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end
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end
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##
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# Render a dropdown menu item with arbitrary content.
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# As these are not menu-items, the whole dropdown may never be marked selected.
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# Available options:
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# menu_item_class: Additional classes for the menu item li wrapper
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# drop_down_class: Additional classes for the hidden drop down
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def render_menu_dropdown(label_node, options = {}, &block)
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content_tag :li, class: "#{options[:menu_item_class]} drop-down" do
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concat(label_node)
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concat(content_tag(:ul,
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style: 'display:none',
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id: options[:drop_down_id],
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class: 'menu-drop-down-container ' + options.fetch(:drop_down_class, ''),
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&block))
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end
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end
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def render_drop_down_label_node(label, selected, options = {})
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options[:title] ||= selected ? t(:description_current_position) + label : label
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options[:aria] = { haspopup: 'true' }
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options[:class] = "#{options[:class]} #{selected ? 'selected' : ''}"
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link_to('', options) do
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concat(op_icon(options[:icon])) if options[:icon]
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concat(you_are_here_info(selected).html_safe)
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concat(content_tag(:span, label, class: 'button--dropdown-text'))
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concat('<i class="button--dropdown-indicator"></i>'.html_safe) unless options[:icon]
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end
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end
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def render_menu_node(node, project = nil)
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return '' unless allowed_node?(node, User.current, project)
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if node.has_children? || !node.child_menus.nil?
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render_menu_node_with_children(node, project)
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else
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render_single_node_or_partial(node, project)
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end
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end
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def render_menu_node_with_children(node, project = nil)
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html_options = { data: { name: node.name } }
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if node_or_children_selected?(node)
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html_options[:class] = 'open'
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end
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content_tag :li, html_options do
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# Standard children
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standard_children_list = node.children.map do |child|
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render_menu_node(child, project) if visible_node?(@menu, child)
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end.join.html_safe
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# Unattached children
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unattached_children_list = render_unattached_children_menu(node, project)
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# Parent
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node = [render_single_menu_node(node, project)]
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# add children
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unless standard_children_list.empty?
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node << content_tag(:ul, standard_children_list, class: 'main-menu--children')
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end
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unless unattached_children_list.blank?
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node << content_tag(:ul, unattached_children_list, class: 'main-menu--children unattached')
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end
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safe_join(node, "\n")
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end
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end
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def render_single_menu_node(item, project = nil)
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caption, url, selected = extract_node_details(item, project)
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link_text = ''.html_safe
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link_text << op_icon(item.icon(project)) if item.icon(project).present?
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link_text << content_tag(:span,
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class: "menu-item--title ellipsis #{item.badge(project).present? ? '-has-badge' : ''}",
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lang: menu_item_locale(item)) do
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''.html_safe + caption + badge_for(item)
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end
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link_text << ' '.html_safe + op_icon(item.icon_after) if item.icon_after.present?
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html_options = item.html_options(selected: selected)
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html_options[:title] ||= selected ? t(:description_current_position) + caption : caption
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link_to link_text, url, html_options
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end
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def current_menu_item_part_of_menu?(menu, project = nil)
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return true if no_menu_item_wiki_prefix? || wiki_prefix?
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all_menu_items_for(menu, project).each do |node|
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return true if node.name == current_menu_item
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end
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false
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end
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def first_level_menu_items_for(menu, project = nil, &block)
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menu_items_for(Redmine::MenuManager.items(menu).root.children, menu, project, &block)
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end
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private
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# Returns a list of unattached children menu items
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def render_unattached_children_menu(node, project)
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return nil unless node.child_menus
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''.tap do |child_html|
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unattached_children = node.child_menus.call(project)
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# Tree nodes support #each so we need to do object detection
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if unattached_children.is_a? Array
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unattached_children.each do |child|
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child_html << content_tag(:li, render_unattached_menu_item(child, project))
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end
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else
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raise Redmine::MenuManager::MenuError, ':child_menus must be an array of MenuItems'
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end
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end.html_safe
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end
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def render_unattached_menu_item(menu_item, project)
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unless menu_item.is_a? Redmine::MenuManager::MenuItem
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raise Redmine::MenuManager::MenuError,
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':child_menus must be an array of MenuItems'
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end
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if User.current.allowed_to?(menu_item.url(project), project)
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link_to(menu_item.caption,
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menu_item.url(project),
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menu_item.html_options)
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end
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end
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def render_single_node_or_partial(node, project)
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if node.partial
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content_tag('li', render(partial: node.partial), class: "partial", data: { name: node.name })
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else
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content_tag('li', render_single_menu_node(node, project), data: { name: node.name })
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end
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end
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def all_menu_items_for(menu, project = nil)
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menu_items_for(Redmine::MenuManager.items(menu).root, menu, project)
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end
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def node_or_children_selected?(node)
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node_selected?(node) || any_item_selected?(node.children)
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end
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def node_selected?(item)
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current_menu_item == item.name || no_wiki_menu_item_selected?(item)
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end
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def extract_node_details(node, project = nil)
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url = allowed_node_url(node, project)
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caption = node.caption(project)
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selected = node_or_children_selected?(node)
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[caption, url, selected]
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end
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def allowed_node_url(node, project)
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user = User.current
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if !(node_action_allowed? node, project, user) && node.allow_deeplink?
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allowed_child = node.children.find { |child| node_action_allowed? child, project, user }
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if allowed_child
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node_url allowed_child, project
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end
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else
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node_url node, project
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end
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end
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def node_url(node, project)
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engine = node_engine(node)
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case node.url(project)
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when Hash
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engine.url_for(project.nil? ? node.url(project) : { node.param => project }.merge(node.url(project)))
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when Symbol
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engine.send(node.url(project))
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else
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engine.url_for(node.url(project))
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end
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end
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def menu_items_for(iteratable, menu, project = nil)
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items = []
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iteratable.each do |node|
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next if node.name == :root
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if allowed_node?(node, User.current, project) && visible_node?(menu, node)
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items << node
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if block_given?
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yield node
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end
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end
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end
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items
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end
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# Checks if a user is allowed to access the menu item by:
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#
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# * Checking the conditions of the item
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# * Checking the url target (project only)
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def allowed_node?(node, user, project)
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if node.condition && !node.condition.call(project)
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# Condition that doesn't pass
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return false
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end
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if project
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allowed_project_node?(node, project, user)
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else
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# outside a project, all menu items allowed
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true
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end
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end
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def allowed_project_node?(node, project, user)
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if node_action_allowed?(node, project, user)
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true
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elsif node.allow_deeplink?
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node.children.any? do |child|
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node_action_allowed?(child, project, user)
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end
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else
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false
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end
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end
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def node_action_allowed?(node, project, user)
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user&.allowed_to?(node.url(project), project)
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end
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def visible_node?(menu, node)
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@hidden_menu_items ||= OpenProject::Configuration.hidden_menu_items
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if @hidden_menu_items.length.positive?
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hidden_nodes = @hidden_menu_items[menu.to_s] || []
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!hidden_nodes.include? node.name.to_s
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else
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true
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end
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end
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def node_engine(node)
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node.engine ? send(node.engine) : main_app
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end
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def no_wiki_menu_item_selected?(item)
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no_menu_item_wiki_prefix? &&
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item.name == current_menu_item.to_s.gsub(/^no-menu-item-/, '').to_sym
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end
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def no_menu_item_wiki_prefix?
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current_menu_item.to_s.match? /^no-menu-item-wiki-/
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end
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def wiki_prefix?
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current_menu_item.to_s.match? /^wiki-/
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end
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def badge_for(item)
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badge = ''.html_safe
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if item.badge(@project).present?
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badge += content_tag('span', I18n.t(item.badge(@project)), class: 'main-item--badge')
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end
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badge
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end
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def any_item_selected?(items)
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items.any? { |item| item.name == current_menu_item }
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end
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end
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