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openproject/lib/redmine/menu_manager/menu_helper.rb

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#-- encoding: UTF-8
#-- copyright
# OpenProject is a project management system.
# Copyright (C) 2012-2018 the OpenProject Foundation (OPF)
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License version 3.
#
# OpenProject is a fork of ChiliProject, which is a fork of Redmine. The copyright follows:
# Copyright (C) 2006-2017 Jean-Philippe Lang
# Copyright (C) 2010-2013 the ChiliProject Team
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# See docs/COPYRIGHT.rdoc for more details.
#++
module Redmine::MenuManager::MenuHelper
include ::Redmine::MenuManager::TopMenuHelper
include ::Redmine::MenuManager::WikiMenuHelper
include AccessibilityHelper
# Returns the current menu item name
def current_menu_item
controller.current_menu_item
end
# Renders the application main menu
def render_main_menu(menu, project = nil)
# Fall back to project_menu when project exists (not during project creation)
if menu.nil? && project && project.persisted?
menu = :project_menu
end
if !menu
# For some global pages such as home
nil
elsif menu == :project_menu && project && project.persisted?
build_wiki_menus(project)
render_menu(:project_menu, project)
elsif menu == :wp_query_menu
render_menu(:application_menu, project)
else
render_menu(menu, project)
end
end
def render_menu(menu, project = nil)
links = []
menu_items = first_level_menu_items_for(menu, project) do |node|
@menu = menu
links << render_menu_node(node, project)
end
first_level = any_item_selected?(select_leafs(menu_items)) || !current_menu_item_part_of_menu?(menu, project)
classes = first_level ? 'open' : 'closed'
links.empty? ? nil : content_tag('ul', safe_join(links, "\n"), class: 'menu_root ' + classes)
end
def select_leafs(items)
items.select { |item| item.children.empty? }
end
##
# Render a dropdown menu item with the given MenuItem children.
# Caller may add additional items through the optional block.
# Remaining options are passed through to +render_menu_dropdown+.
def render_menu_dropdown_with_items(label:, label_options:, items:, options: {})
selected = any_item_selected?(items)
label_node = render_drop_down_label_node(label, selected, label_options)
render_menu_dropdown(label_node, options) do
items.each do |item|
concat render_menu_node(item)
end
concat(yield) if block_given?
end
end
##
# Render a dropdown menu item with arbitrary content.
# As these are not menu-items, the whole dropdown may never be marked selected.
# Available options:
# menu_item_class: Additional classes for the menu item li wrapper
# drop_down_class: Additional classes for the hidden drop down
def render_menu_dropdown(label_node, options = {}, &block)
content_tag :li, class: "#{options[:menu_item_class]} drop-down" do
concat(label_node)
concat(content_tag(:ul,
style: 'display:none',
id: options[:drop_down_id],
class: 'menu-drop-down-container ' + options.fetch(:drop_down_class, ''),
&block))
end
end
def render_drop_down_label_node(label, selected, options = {})
options[:title] ||= selected ? t(:description_current_position) + label : label
options[:aria] = { haspopup: 'true' }
options[:class] = "#{options[:class]} #{selected ? 'selected' : ''}"
link_to('', options) do
concat(op_icon(options[:icon])) if options[:icon]
concat(you_are_here_info(selected).html_safe)
concat(content_tag(:span, label, class: 'button--dropdown-text'))
concat('<i class="button--dropdown-indicator"></i>'.html_safe) unless options[:icon]
end
end
def render_menu_node(node, project = nil)
return '' unless allowed_node?(node, User.current, project)
if node.has_children? || !node.child_menus.nil?
render_menu_node_with_children(node, project)
else
render_single_node_or_partial(node, project)
end
end
def render_menu_node_with_children(node, project = nil)
html_options = { data: { name: node.name } }
if node_or_children_selected?(node)
html_options[:class] = 'open'
end
content_tag :li, html_options do
# Standard children
standard_children_list = node.children.map do |child|
render_menu_node(child, project) if visible_node?(@menu, child)
end.join.html_safe
# Unattached children
unattached_children_list = render_unattached_children_menu(node, project)
# Parent
node = [render_single_menu_node(node, project)]
# add children
unless standard_children_list.empty?
node << content_tag(:ul, standard_children_list, class: 'main-menu--children')
end
unless unattached_children_list.blank?
node << content_tag(:ul, unattached_children_list, class: 'main-menu--children unattached')
end
safe_join(node, "\n")
end
end
def render_single_menu_node(item, project = nil)
caption, url, selected = extract_node_details(item, project)
link_text = ''.html_safe
link_text << op_icon(item.icon(project)) if item.icon(project).present?
link_text << content_tag(:span,
class: "menu-item--title ellipsis #{item.badge(project).present? ? '-has-badge' : ''}",
lang: menu_item_locale(item)) do
''.html_safe + caption + badge_for(item)
end
link_text << ' '.html_safe + op_icon(item.icon_after) if item.icon_after.present?
html_options = item.html_options(selected: selected)
html_options[:title] ||= selected ? t(:description_current_position) + caption : caption
link_to link_text, url, html_options
end
def current_menu_item_part_of_menu?(menu, project = nil)
return true if no_menu_item_wiki_prefix? || wiki_prefix?
all_menu_items_for(menu, project).each do |node|
return true if node.name == current_menu_item
end
false
end
def first_level_menu_items_for(menu, project = nil, &block)
menu_items_for(Redmine::MenuManager.items(menu).root.children, menu, project, &block)
end
private
# Returns a list of unattached children menu items
def render_unattached_children_menu(node, project)
return nil unless node.child_menus
''.tap do |child_html|
unattached_children = node.child_menus.call(project)
# Tree nodes support #each so we need to do object detection
if unattached_children.is_a? Array
unattached_children.each do |child|
child_html << content_tag(:li, render_unattached_menu_item(child, project))
end
else
raise Redmine::MenuManager::MenuError, ':child_menus must be an array of MenuItems'
end
end.html_safe
end
def render_unattached_menu_item(menu_item, project)
raise Redmine::MenuManager::MenuError, ':child_menus must be an array of MenuItems' unless menu_item.is_a? Redmine::MenuManager::MenuItem
if User.current.allowed_to?(menu_item.url(project), project)
link_to(menu_item.caption,
menu_item.url(project),
menu_item.html_options)
end
end
def render_single_node_or_partial(node, project)
if node.partial
content_tag('li', render(partial: node.partial), class: "partial", data: { name: node.name })
else
content_tag('li', render_single_menu_node(node, project), data: { name: node.name })
end
end
def all_menu_items_for(menu, project = nil)
menu_items_for(Redmine::MenuManager.items(menu).root, menu, project)
end
def node_or_children_selected?(node)
node_selected?(node) || any_item_selected?(node.children)
end
def node_selected?(item)
current_menu_item == item.name || no_wiki_menu_item_selected?(item)
end
def extract_node_details(node, project = nil)
url = node_url(node, project)
caption = node.caption(project)
selected = node_or_children_selected?(node)
[caption, url, selected]
end
def node_url(node, project)
engine = node_engine(node)
case node.url(project)
when Hash
engine.url_for(project.nil? ? node.url(project) : { node.param => project }.merge(node.url(project)))
when Symbol
engine.send(node.url(project))
else
engine.url_for(node.url(project))
end
end
def menu_items_for(iteratable, menu, project = nil)
items = []
iteratable.each do |node|
next if node.name == :root
if allowed_node?(node, User.current, project) && visible_node?(menu, node)
items << node
if block_given?
yield node
end
end
end
items
end
# Checks if a user is allowed to access the menu item by:
#
# * Checking the conditions of the item
# * Checking the url target (project only)
def allowed_node?(node, user, project)
if node.condition && !node.condition.call(project)
# Condition that doesn't pass
return false
end
if project
user&.allowed_to?(node.url(project), project)
else
# outside a project, all menu items allowed
true
end
end
def visible_node?(menu, node)
@hidden_menu_items ||= OpenProject::Configuration.hidden_menu_items
if @hidden_menu_items.length.positive?
hidden_nodes = @hidden_menu_items[menu.to_s] || []
!hidden_nodes.include? node.name.to_s
else
true
end
end
def node_engine(node)
node.engine ? send(node.engine) : main_app
end
def no_wiki_menu_item_selected?(item)
no_menu_item_wiki_prefix? &&
item.name == current_menu_item.to_s.gsub(/^no-menu-item-/, '').to_sym
end
def no_menu_item_wiki_prefix?
current_menu_item.to_s.match? /^no-menu-item-wiki-/
end
def wiki_prefix?
current_menu_item.to_s.match? /^wiki-/
end
def badge_for(item)
badge = ''.html_safe
if item.badge(@project).present?
badge += content_tag('span', I18n.t(item.badge(@project)), class: 'main-item--badge')
end
badge
end
def any_item_selected?(items)
items.any? { |item| item.name == current_menu_item }
end
end